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There's the classic precision of a Swiss watch. There's the precision of a talented musician playing a difficult solo piece or the precision flying of Air Force pilots. The list goes on, and in our game of checkers, there is precision, too. Some lines of play leading to a win or saving the draw require extreme precision wherein one false move leads to either failure to bring home the win or an ignominious defeat.
The following position is from a recent game played between regular Toronto based contributors Lloyd and "Gosh Josh" Gordon. While after the first few moves many variations are possible, precision play is required by White to obtain a draw--- and careful play is required by Black to avoid a possible loss if a wrong move is made.
W:WK4,10,14,15,16,30:B1,3,5,22,K27
How precise is your play? See if you can draw this one, and then click your mouse precisely on Read More to see one version of the solution.
[Read More]Sheila and Mortimer walked over to a cafe down the street from their motel and had what Sheila called "The Iowa Special": pork chops with baked potatoes and corn on the cob. When Mortimer suggested apple crunch bars for dessert, Sheila declined and said that tomorrow they'd have to find whatever might pass for Chinese in Des Moines.
Back at the motel, they started to discuss the day's events.
"The big question," Mortimer put forth, is why would anyone murder a checker player?"
"It's happened before," Sheila replied. "But this is hardly the same, and a different question is why commit the crime right out in the open when there's such a high chance of getting caught? Why not pick a better time and place?"
"Unless it's a complete psycho. But that type would charge in with some kind of automatic weapon and just shoot up the place, right?" Mortimer said.
Sheila shivered at the thought. "Well, maybe. I think there's more to this. But you heard the Chief of Police. He doesn't want us involved in any way. Besides it's not an FBI matter ... and I'm not a Special Agent either."
Mortimer half grinned. "C'mon, Sheila, you know you want to figure this one out."
"I know you do, Mort!"
"Hey, I was in the line of fire, kinda. I mean, I was up there in the play area ... "
"Quite a few rows back as I recall," Sheila said. "Hey, look, I'm grateful, if you were winning the tournament you would have been up front and it might have been you ... "
"Wait a minute, Sheila! You just gave me an idea!"
Sheila shook her head and groaned. "Heaven spare us from your ideas," she said. "Okay, what?"
"What if it wasn't just a random shooting?"
"It might have been, it might not have been. What does that tell us?"
"It gives us a place to start."
"How?"
"Well," Mortimer continued, "we can look into this Bob Pace guy and see if we find anything interesting. The other thing we can do is go over all those photos we took before we got kicked out."
"If we find anything, we aren't going to be able to get back in there without probably getting arrested ourselves," Sheila said. "But ... oh, okay. We can have a look. Let's upload our photos into our laptops and we'll start going through them. In the morning, with some coffee? It's already 9 o'clock and I think everyone around here goes to sleep at this hour."
"Can't we just ... okay, in the morning then."
They went to Pancake House and had another "Iowa Special": pancakes with sausage patties. Then they filled up a large thermos with fresh coffee and went back to the motel room.
Sheila and Mortimer each started up their laptops. A couple of hours passed as they paged through dozens and dozens of photos. Every time a photo contained a checkerboard, Mortimer would stop to examine the position.
"Hey, here's something," he said to Sheila. They were sitting on opposite sides of one of those small motel room tables that you always seem to find between the bed and the heating and cooling unit.
"What, honey?" Sheila asked, getting out of her chair and coming around to the other side of the table. Instead of looking at the crime scene photos, Mortimer was on an internet checker site looking at The Checker Fan's Problem of the Week.
"See, now if the next move is this ... "
W:W19,21,22,27:B7,10,13,20
"Oh, Mort! Stay on task, will you?" Sheila gave him a tap on the top of his head. "You're supposed to be examining photos, not cruising the web for checker problems!"
Sheila waited until Mortimer switched back to the photo directory, and then resumed her seat. They kept working for another hour, after which Mortimer said, "Look! There really is something here!"
Sheila gave him a wry expression. "It better not be another checker problem!"
"No, no, really! Look!"
When Sheila reached the other side of the table Mortimer was pointing excitedly at a the photo that was on his screen. "Right here, honey, see?"
"Just the wall of the tent," Sheila said, and then peered closer. "Is that what I think it is?"
"Yup. Looks like a small hole maybe six feet up, and the edges are a bit charred."
"Like someone ... "
" ... put a gun against the tent wall and fired a shot!" Mortimer concluded. "I didn't notice it at the time because the tent walls weren't really all that clean and I was kind of in a rush what with the police showing up and all."
"Likely the police lab will have found it as well, and they'll be able to do some measurements and so on."
"We can make some estimates from the photo," Mortimer replied, "and ... I'm not so confident that the local police will have noticed, either."
"So we really need to tell them. Otherwise we're withholding evidence," Sheila pointed out.
"You think they'll listen to us?" Mortimer asked.
"No. The Chief made that pretty clear. And me being with the FBI and all, he's even less likely to listen," said Sheila.
A moment passed. "Speak of the devil," said Sheila, looking out the window. A Des Moines police car had just pulled up in front of their motel unit. A burly uniformed officer, accompanied by a shorter man in a suit, got out of the cruiser and went straight up to their door.
The uniformed officer knocked on the door, quite hard. "Police!" he said in a gruff, loud voice.
"Close the laptops," Sheila said to Mortimer, "quick!" Mortimer did as instructed as Sheila opened the door.
"Yes?" she said.
"Des Moines police. I'm Officer Tumah and this is Detective Roger. The detective has questions for you two."
Without being invited, the two men pushed past Sheila and into the motel room.
"You two Sheila Larkspur and Mortimer Holmes?" the detective asked, not bothering with introductions. He sat down on the bed while the uniformed office stood at the now-closed door, his arms crossed and legs spread as if he were on guard.
"Yes," Sheila replied. "How did you know ... "
"Chief remembered your name from your FBI badge," Roger said. "Called FBI in Denver. Got all the dope on you including about this here boyfriend of yours. Found out where you were staying, too. FBI ain't the only ones good at detecting. Turns out you ain't no Special Agent and neither is this boyfriend of yours."
"We never claimed to be. So how can we help you, Detective Rogers."
"Roger," the detective said loudly. "Roger, get it, not Rogers. Only one of me and you sure better be glad of that."
"Well then, Detective Roger, I'll ask again, how can we help you?"
"You two was takin' all sorts of pictures yesterday. I come here to get 'em, so hand 'em over."
"Why would you need our photos?" Sheila asked. "You're good at detecting, you said, surely you'll have no use for anything we could give you."
"Don't go gettin' smart with me, lady, I don't care if you're some FBI hot shot, that don't mean nothing to me. Now, the pictures, I ain't got all day. And hey don't this here wimpy lookin' boyfriend of yours ever say nothing?"
Mortimer, who didn't at all like the way Roger was talking to Sheila, finally spoke up. "Yes, I've got something to say, Detective. Show me your warrant."
"Mort, don't ... " Sheila said, but Mortimer kept on talking.
"No warrant no pictures, get it?"
Roger stood up. "Don't you wise off too, peanut," he said. "Gimme the pictures and shut your trap or I'm takin' you both downtown. Got half a mind to do that anyhow."
"All right," Sheila said. "Let me get the cameras and you can take the memory cards."
"That's more like it," Roger said.
Sheila took the cameras out of a dresser drawer, withdrew the memory cards and handed them to the Detective. "You'll return these, right?"
"Don't count on nothin'," Roger said. "Anyhow you got a fancy FBI salary, you can go out and buy a couple more cards no problem." He laughed. "Well, be seein' ya."
Without saying anything more, he and Officer Tumah left the room, got back in their police cruiser, and drove off.
"What was that all about?" Mortimer asked.
"It was interesting," Sheila said. "They figured out how to find us. Sure, that wasn't too difficult. But don't you see? They wanted our pictures because they know I'm from a major FBI crime lab and probably found some things they missed."
"Why didn't they just ask you what you saw?"
"Because they don't want to look like they're asking for help. So they did this big intimidation thing to get their hands on the photos. As if I couldn't see through it. I also think it was a kind of warning for us to keep our hands off the case."
"And?"
"And," Sheila went on, "now I'm with you, Mort. We're going to figure this one out before they do, aren't we?"
Mortimer smiled. "Yes, dear, we most certainly are."
To Be Continued
Sheila insisted that Mortimer stick with the program and not solve checker problems in-between. But certainly you can enjoy today's problem; after all you don't have a murder mystery to solve (at least we hope not). Give it a go, and there's no need for a search warrant for you to click on Read More to view the solution, notes, and run-up.
[Read More]"We're going on vacation," Priscilla announced one evening at dinner. Priscilla and Marvin were dining at home in Priscilla's enormous upscale condo, in the family dining room (as opposed to the much larger formal dining room). Dinner was rack of lamb with a mint sprig garnish, as prepared by Prisilla's personal chef.
Priscilla, as Chief Executive Officer of the Detroit based multinational, Rust Belt Holdings, and the daughter of very wealthy parents, appreciated--- and could afford--- an elegant lifestyle. Her husband, Marvin J. Mavin, a superstar professional checker player who was Captain of the National Checker League team the Detroit Doublejumpers, was much more of a simple guy, but since his marriage to Priscilla his lifestyle had changed quite a lot.
"Vacation? You're really gonna take time off?" Marvin said, knowing that Priscilla rarely took more than a day or so off work except on very special occasions.
"Yes, I am," Prisiclla said, "but the point here is that you are going to take time off. And by that I mean time away from checkers. This is going to be a one hundred percent no-checkers vacation. No tournaments. No exhibitions. No games in coffee shops. No internet play. No checker magazines. No checkers, period, in any form whatsoever."
Marvin put down his knife and fork and rested his hands on the edge of the table. "I don't get it, honey, what's the idea?"
"The idea, husband of mine, is that you've had enough checker stress. You've had all that trouble with the league and you just got back from that long, punitive tour they made you do. Besides, next month is training camp and they're going to be very hard on you."
"Aw, it ain't no big deal or nothing ... "
"Then what would you consider a 'big deal'?"
Recall in our previous stories that Marvin had gotten into a dispute during the National Checker League Championship Playoffs. He had been in trouble with the League as well as his team, and there was some doubt if he would remain as team Captain. But an agreement was worked out. Marvin paid a large fine to the League and another to the team. He then spent a month touring and doing exhibitions, starting in Canada and ending up in Texas, traveling only by bus or train and staying only in 2-star or 1-star motels. The tour was indeed as much a punishment as it was a public relations event.
"I dunno."
"Well, it doesn't matter. We're going to spend seven days on a private island. I've rented one off the coast of Belize."
"Bel--- what? I ain't never heard of that one."
"It's a country on the northern part of South America. Everyone knows that ... well almost everyone. The island has a nice villa and a staff that lives on a nearby island and comes over every day. Except for a couple of guards, at night we'll have the island to ourselves, and it's only $30,000 a night so it's very affordable. The whole trip won't even cost one percent of my annual bonus, and that includes the use of my private jet."
"Sounds kinda rich to me and anyhoo what's there to do?"
"Swim, snorkel, paddle a canoe around the island, lots of things, and you know, spend time together for a change. And NO checkers. Read a good book. Read Shakespeare or Chaucer and take in something cultural. Try your hand at cooking. Or play tennis ... there is a nice clay court on the island."
"Yeah, I 'spose ... sure, we can spend some time together and stuff, but can't I at least take a few issues of All Checkers Digest?"
"No, you may not, and there will be no further discussion. We leave day after tomorrow. I'll have the butler pack for you and he'll make sure you don't sneak any of those magazines into your luggage."
The next evening Priscilla's personal attendant, Rebecca, packed for Priscilla while the butler, Randolph, packed for Marvin. When the bag was packed, Priscilla personally inspected it for "contraband" as she called it, and told Randolph to immediately lock it in the trunk of Priscilla's Rolls Royce limo. So in the morning they were off for the airport--- after Priscilla also inspected Marvin's carry-on backpack.
The flight was uneventful, if a bit long, but Priscilla's Gulfstream jet was very comfortable. Marvin, who was additionally forbidden to take along a laptop, tablet, or even a smartphone for fear it might contain a checker app, watched a couple of superhero movies. Later he picked up a newspaper. He turned to the sports section and what did he see but this.
W:W15,19,21,23,26,28,32:B1,2,3,6,8,14,24
But Priscilla, ever alert, snatched away the newspaper, saying, "Oh, no you don't." She ripped out the checker column, tore it to shreds, and then handed back the paper. "Okay, you can read it now, and no more funny business," she proclaimed. "Or would you like to borrow my Riverside Chaucer instead, and improve your checker obsessed mind a little?"
A taxi took them from the airport in Belize to the harbor, where a chartered boat was waiting to take them to the private resort on Happiness Island. They were greeted on arrival by a small staff who promised them the best in service and announced that a late dinner of Belizian specialties was prepared and waiting.
The first couple of days went well. It was almost like a second honeymoon. Marvin and Priscilla swam, paddled, and relaxed together. There was no television reception in the villa although there was a selection of English language movies and a radio that could pick up the news on the AM band. The food, of course, was top quality with fresh fruit at all meals, the best of everthing as prepared by a top chef, and a well stocked bar that even had Marvin's favorite brands of beer.
The staff came and went every morning and evening with only a security guard on the island at night.
However after the third day Marvin, well, started to get a little antsy. Oh, he was having a great time and all, but the total ban on checkers was just a little too much. He didn't dare bring it up to Priscilla as he knew any attempt at negotiation would be quickly cut short.
But then Marvin came up with a plan.
The staff were very accomodating and helpful, and if the couple needed anything, like extra toiletries or the like, they had it sent over at once, even if it had to be gotten by helicopter from the mainland (for an extra charge, of course). So one afternoon while Priscilla was sunning in a lounger out on the grounds, Marvin went up to one of the housekeepers, Celia, and said, "Celia, I need your help."
"Yes senor, I am happy to help. What may I do for you?"
"Uh, well, it's like this ... lemme just cut to the chase ... can you get me a copy of All Checkers Digest? Any copy will do. Any edition."
Celia smiled, "Oh, yes, Senor Marvin, we have many of All Checkers Digest in our staff residence on the neighbor island. I will radio Danilo to send over several of them when he comes here tonight for his security watch."
Marvin smiled and patted Celia on the shoulder, then slipped her a hundred dollar American banknote. "Thank you, thank you!" he said, "but there's one more thing."
"Yes, Mr. Marvin?"
"Can you like ... you know ... make sure Priscilla doesn't know anything about it?"
"Oh, it is a big secret, eh?" Celia said. "Do not worry, Mr. Marvin, we will keep your secret. Especially if you are also generous with Danilo."
Marvin cheerfully gave Celia another hundred and then walked away whistling a happy little tune.
That evening after dinner while Priscilla was looking for a nice romantic Hallmark movie to watch with Marvin, Danilo arrived. Marvin met him outside of the villa and Dnailo slipped him an envelope. "It is what you wanted, senor," he said, "but please be careful with it." Marvin thanked him and quietly took the envelope into the guest bedroom, where he put it between the mattress and box spring of the king-sized bed. Tomorrow, when Priscilla was again sunning herself outside, Marvin would finally get to read All Checkers Digest and spend at least an hour or so on his beloved checkers.
They watched "Roses, Romance, and Red Sunsets" and Priscilla pronounced it a wonderful movie while Marvin simply said, "Yes dear, wonderful."
The next afternoon came around and as had become her regular practice, Priscilla went out to sun herself while Marvin said he would take a short rest inside in the air-conditioning. A few minutes later he was in the guest bedroom eagerly opening the envelope Danilo had given him the previous evening.
He pulled out the contents and in the envelope was ...
... an edition of Chaucer's Book of the Duchess.
"What the ... " he exclaimed, and then, carrying the book, went looking for Celia.
He found her in the kitchen cleaning up from lunch.
"Celia, why did I get this instead of All Checkers Digest like you promised me? I gave you and Danilo a nice tip and everything ... "
Celia blushed a little but still smiled. "Oh, Senor Marvin, I am so sorry to have deceived you but it is what Senora Priscilla wanted."
"What do you mean?"
"Senora Priscilla said to me that you may try to 'pull a trick' as she called it, and that this was what I was supposed to do. She gave me that book and said that if you asked for your checker magazines I was to give you the book instead. And tell her that you asked, too. So I did as Senora commanded."
"But you told me ... I mean ... "
"Oh Senor, yes, you did, and you were very generous too, but Senora Priscilla gave us each one thousand American dollars and said we could also keep anything you gave us. And she told us you would give us much less than she did so we must listen to her, and that is what we did. Please do not be angry with me or Danilo."
"Angry? No ... aw, forget it. I shoulda known."
Marvin left the kitchen. When Priscilla came in from sunbathing, she gave Marvin an odd smile but didn't say a single word.
It seems to happen often in these stories; Marvin finds an interesting checker problem but doesn't get to solve it. Would you enjoy a checker-free vacation? Marvin seems to have had no choice. But you do, of course, and we hope you'll choose to solve today's problem. After you're done you can choose to click on Read More to see the solution.
[Read More]Above we see an old-fashioned chimney sweep. There is a lot of lore surrounding "sweeps" including their often worn uniform of top hat and tails; we'll leave it to you to find out more if you're so inclined. But today, in Bill Salot's 75th Problem Composing Contest, we'll look at sweeps of the checker variety: Big problems with big action wherein pieces are swept off the board. This one will be a real challenger and we urge you to check out the contest page and vote for the one you like best.
As an introduction and to whet your interest, here's a problem called The Magnificent Seven, an 8x9 composition by the late Roy Little. It tied for second in Contest 38 in April 2018.
W:WK1,7,10,K11,14,16,K17,22,30:BK2,3,12,K19,K20,21,K25,K27
See what you can do with Mr. Little's teaser, and then click on Read More to see the solution before moving on to the contest page.
[Read More]"Gosh Josh" Gordon had played out a full season with the Double-A Erie Eliminators, a minor league farm club owned by Marvin J. Mavin's major league team, the Detroit Doublejumpers. (See our previous story in which Marvin visited Ganonoque, Ontario, and recruited Josh for professional play.)
Gosh Josh had had a good year. He started out as a substitute, as might be expected for a newcomer to high-level professional play, but he quickly got a fifth-board starting position and by the end of the season he had made it to third board. There was talk that he would be moved up to a AAA farm club in the fall. The Erie Eliminators made it to the playoffs in its league but lost in the finals even though Josh won all but one of his games.
So during the summer Gosh Josh was sent out with a few other team members to play in a summer league. In Josh's case, he was placed with a group of players in Orlando, Florida, on a summer team known as the Orlando Outcasts. They were to play other teams around the state of Florida, and they would also do teaching and exhibitions.
One of the big events Gosh Josh was scheduled for was a very big simultaneous exhibition. The simul was to take place inside one of Orlando's big theme parks, Ditzy World. There was a $100 entry fee for each challenger, and Ditzy World further insisted that all the players pay a day's admission to the theme park, a rather expensive proposition which garnered criticism from the media that the Ditzy Company was being overly greedy. At approximately $200 a person that made the cost of playing in the simul come to around $300.
Gosh Josh was a bit nervous. It was true that all of his opponents--- 40 of them--- would be amateurs, but the level of amateur play in Central Florida was very high. Josh might be an accomplished up and coming pro, but trying to win forty games at the same time would be a true challenge.
The day of the simul arrived. Gosh Josh arrived at Ditzy World and to his great surprise he too was required to buy an entry ticket. Josh reluctantly pulled out his credit card and paid, hoping the team's stingy accountants would reimburse him.
Josh arrived at the site of the simul, a relatively large room with long tables set up at the front of the room in a square arrangement open at the corners, with ten checkerboards per table. There were rows of seats in the rest of the room.
The organizer of the simul turned out to be high level a Ditzy Company employee, Cathy Kenney. She explained the setup to Josh. "We made an arrangement with your team management," she said. "We'd provide the room for only $1,000 if we could sell tickets to spectators. Naturally there's a lot of interest in an exhibition such as this. We can get $100 per ticket and that's in addition to the park admission fee."
"Why did I have to pay the park fee?" Josh asked.
"Business, my boy, business. No one gets into Ditzy World without paying. Just how it is. Ditzy World isn't a charity, you know."
"I thought it was a family oriented ..."
"Oh yes, that too, sure it is. Well look, the audience and players are starting to arrive, you ready to put on a good exhibition?"
Josh thought for a long moment, and then replied, "Sure, I can do that. Under one condition."
"What's that, my boy, what are you talking about, hurry up now, we need to get going here ... "
"It will cost you a thousand dollars," Josh said. "A thousand bucks and I'll put on a good show."
"Now look here son ... "
"A thousand bucks or I walk straight out the door," Josh said, and then added, "and I also get a refund of my park admission."
"You can't walk out! It's a breach of contract!" Ms. Kenney replied. "We'll sue!"
"I never signed a contract. I never even spoke with anyone at Ditzy World."
"We'll still sue! You better play, boy, and you better play well, or else we'll ... "
Josh smiled. "Business, my girl, business. I'm not running a charity here."
Josh headed for the door. But by now all the audience seats were filled and so were all the players' seats. Josh figured there were a hundred spectators and forty players. At $100 each, that was $4,000 just for the simul and around $28,000 in park admission fees. With the room fee Ditzy World was pulling in $33,000. And Josh knew Ms. Kenney had those figures well in mind.
"Okay, okay!" Ms. Kenney said. "We'll pay you $1,000! Just don't walk out on us!"
Josh turned back to Ms. Kenney. "In advance," he said, "and in cash. And don't forget the park admission fee."
"But we never refund ... oh, whatever."
Ms. Kenney was furious but she took her wallet from her handbag and counted out twelve $100 bills and gave them to Josh. It appeared to be just a small amount of the money in the woman's wallet. "Okay, you little punk, now play," she said.
Josh grinned and walked into the middle of the array of tables, ready to play.
The games began. As the participants all had to be amateurs, the competition generally wasn't too near Josh's professional level. But the Orlando area boasted some very talented playerss. So while Josh was able to win the first 37 out of 40 games without undue difficulty, he had to fight for a win on the 38th and concede a draw on the 39th.
The 40th board was another matter. The player was none other than Bob Fernastus, who could have easily turned pro in his day but decided to continue his career an insurance salesman instead. (We met Bob quite a few years ago in a Checker Maven story, when he played our young friend Tommy Wagner in the Uncle Ben's Porch series.)
Mr. Fernastus had a very strong position, and Josh, now on his last game, knew it. He also saw Ms. Kenney watching from a corner of the room with a scowl on her face. What was that all about? Josh wondered.
But no matter. He had to focus on his game or it could end up being a loss. Josh was on move with Black and he faced the position shown below.
B:W16,19,21,22,26:B3,5,7,10,14
Josh knew he couldn't hope for a win. The question was, could he pull off a draw? He'd sure hate to lose his last game.
Then Josh had an idea. It might work or it might not but it seemed to be the only chance.
Josh made his move.
How would you do against a player as good as Bob Fernastus? Can you find the draw in the postition above? Of course you don't have the pressure of playing at Ditzy World against a large group of players, and you didn't have to pay a hefty admission and participation fee. Give it a try and then, most appropriately, mouse onto Read More to see the solution and the conclusion of our story.
[Read More]Sal Westerman of Bismarck, North Dakota, loved the 4th of July and July 4th, 1955 would be no exception. Sal was a true patriot; he had served in the Army in the Pacific Theater in World War Two and had always believed in what America stood for.
Sal was also the unofficial leader of the Coffee and Cake Checker Club, which met weekly except in the summer. So Sal was really missing his Saturday afternoons with his checker friends. But fortunately, the big 4th of July picnic was coming up. There was a rotating July 4th checker tournament, but this year it would be in Fargo rather than in Bismarck.
Instead, the picnic organizers had asked Sal to man a checker booth. Sal was the reigning state champion, and the idea would be to pay fifty cents to play Sal with the money all going to charity. A draw would win a small prize and a win against Sal would win a larger prize. Sal readily agreed and committed to three one hour sessions, the first one when the picnic opened at noon, another at 2 PM, and a final one at 4 PM.
There would be a parade through downtown in the morning, but Sal opted to skip the parade and go and get set up at the site of the festivities. His wife Sylvia would take in the parade with a couple of her girlfriends and then meet up with Sal during his breaks between sessions.
The picnic was set up in an open field just north of the town. Workers had come before daylight to get everything set up. There was a main tent, cook tents and booths, a performance stage, and even a first-aid tent. Sal was directed to a small tent with a couple of chairs, a table with a checkerboard, and a field cot so Sal could rest during his breaks if he so desired.
Arriving at the Checker Tent, Sal noticed a big sign with a yellow background and bright red letters that announced:
Take on State Checker Champ Sal Westerman!
Are you good enough to win?
Sal chuckled. He never thought of himself as anything special, even though he was now a titled Master. For him, checkers was fun and he wanted it to be fun for everyone else, too.
Sal got himself a hot dog and a soft drink and settled in. Just before noon, Sylvia dropped by and said, "I'll be going to the quilting bee, but I just wanted to wish your opponents luck. They'll be the ones needing it, not you!" They both laughed and Sylvia left the tent just as the first player arrived.
There was a steady stream and at times a long waiting line. Challengers were men and women and boys and girls of all ages, but in the first hour Sal managed to win every game. The cash box was filling up with money for charity and Sal was feeling good about it. The players were all good sports and didn't mind losing to someone of Sal's caliber.
Sal rested for a little while but by two o'clock there was another long line. In the second hour Sal won all but one game. One of the top Hughes Middle School players, Boris Goonan, got a draw and received a hearty handshake and a $1 gift card donated by the A. W. Lucas Department Store.
Sal was pretty tired after the second hour and did lie down on the cot for a while. Sylvia brought him some corn on the cob and a lemonade. The quilting bee had concluded and she was going to have an iced tea with her friends and maybe play a few rounds in the canasta tent.
At four o'clock another line greeted Sal, at least as long as earlier in the day. Sal was again able to win all of his games, until the organizer dropped by at five minutes to five and said, "Next game is the last game. Sorry folks." There were still a half dozen people in line and a few groans of disappointment, a couple of them saying they wished they had lined up earlier in the day.
The organizer ushered in the last player. To Sal's surprise it was what appeared to be a girl aged six or so, accompanied by her mother. "Right in there," the mother said, pointing to the cash box. The girl reached out and dropped two quarters into the box, giggling as they clinked.
"I'm Rene," the mother said, "and this is my daughter, Natasha. She loves checkers and plays all the time with her brother Boris and his friends."
"Boris, isn't he the fellow who got a draw with me this afternoon?"
Rene smiled proudly. "Yes, he is. It really made his day, too."
Sal smiled back. "Well, then," he said, addressing Natasha directly, "are you ready?"
Natasha giggled again and shook her head in a 'yes' gesture. She sat down on the chair on the side of the checkerboard opposite Sal.
"You need a pillow to sit on," Sal said. "Grab one from the cot."
Rene took a pillow in one hand, lifted Natasha with the other, placed the pillow on the chair, and set Natasha back down.
"Much better," Sal said. "Now young lady, good luck to you." He reached out a hand.
"Shake hands with Mr. Westerman," Rene gently prodded.
Natasha shook hands shyly and then the game began.
Sal thought it would be a fairly quick game, but he still played carefully as underestimating an opponent is always a mistake, and appearances can be deceiving.
In this case, appearances certainly were deceiving. Natasha matched Sal move for move, hewing to the best lines of play and not making any sort of slip that Sal might take advantage of.
Now Sal, at over 70 years of age and after hours of play with dozens and dozens of opponents, was quite tired, although you would never catch him using that as an excuse. But was Sal perhaps not at the top of his form? In any event the following position was reached. Natasha had the Black pieces and it was her move.
B:WK19,K20,24:BK14,K22,K27
Suddenly Natasha stood up from her chair, clapped her hands together gleefully, and exclaimed, "Mommy, Mommy, look!" With another giggle she made her move.
What's going on here? What move do you think Natasha made, and how do you think things are going to turn out? What move would you have made? Work things out and then click on Read More to see what happens as we present the rest of the story.
[Read More]All play halted as everyone either dove to the floor or fled the tent. Mortimer thought at once of Sheila and hurried to her seat. He practically tackled her to the ground when he reached her. "You okay, honey?" he asked.
It took a moment for Sheila to recover her wits. By then the tent had largely emptied. "I'm fine, you?"
"Yeah, but, uh ... what happened? Is that guy ... you know ..."
"I'm pretty sure Mr. Pace is dead, yes. He was shot," Sheila said.
"I heard a noise and then I saw him fall off his chair," replied Mortimer.
A couple of State Fair security guards had arrived. One of them addressed Sheila and Mortimer. "Everyone out until we secure the area, please."
"You sure that's a good idea?" Sheila asked. "You're asking the shooter, if he's still here, to disappear into the crowd?" Sheila was certain that had already happened, but this was really poor procedure.
The burlier of the two guards wasn't pleased. "Look ma'am, I said 'out' and I won't tell you again."
Sheila showed her FBI identification.
"Oh ... I see ... well, the Des Moines cops will be here in a minute ... you can work with them, Agent."
Sheila didn't bother to point out that she was a lab tech and not a Special Agent.
Mortimer sat by as Sheila began an examination of the site. She only had a few minutes before the local police arrived. The security guards, having already chased everyone out of the tent, stationed themselves on either side of the entrance.
Two Des Moines police officers arrived. "What's going on here?" the larger of the two bellowed, addressing no one in particular. His name tag read "Hulme."
The other officer, clearly the junior of the two both in size and rank, stood next to his partner with his arms folded and his legs in a wide stance, obviously making an effort to look important. Whereas his companion was tall and wide, he was short and relatively thin. His name tag said "Schreiber."
One of the security guards thought fit to answer. "Someone's been shot," he offered. "Up there." He gestured to the playing area at the far end of the tent.
"Yeah, we know that," Hulme said. "But where's everybody? There's nobody in here but ... hey ... YOU over there, what do you think you're doing?" This was clearly aimed at Sheila, who was hovering over Bob Pace's body, making notes in a little notebook.
Sheila straightened up as Officer Hulme approached. "FBI," she repeated for his benefit, once again holding up her ID.
"FBI? You guys ain't got jurisdiction, unless you're takin' over ... hey, that don't make no sense. And you don't look like no Special Agent neither."
"I'm not," Sheila replied, "I work in the Denver crime lab. I'm making observations before a bunch of ... well ... others ... contaminate the crime site."
Hulme lifted his cap and scratched his head. "Well, I s'pose, but look here Miss, when our people get here you give 'em that there little book a yours, and then you skeddadle, got it?"
"Yes, officer," Sheila replied, and bent back down again, continuing to make notes.
Hulme looked over at Mortimer, but before he could say anything, Sheila said, "It's okay, he's my assistant."
"You FBI too?" Hulme asked Mortimer.
"Uh ... well ... no. I'm a detective, you know, like Sherlock ... "
"Didn't know the FBI called 'em detectives. Well, whatever, we just gotta secure the site till the rest get here. Chief ain't gonna like it that them hicks they hired let everyone take off, though."
Mortimer quietly pulled out his cell phone. Well, not his fault if he didn't get to finish his sentence and allow as he was after all an amateur detective, although he certainly could claim to have worked on a case with the FBI in the past. Okay, not exactly with the FBI, but it was good enough.
Well, then, he might as well do some detecting. He turned on his camera and walked around the playing area, taking photos of all the checkerboards. Hmm ... interesting position on this one ...
W:W13,15,21,24,25,26,28,30,32:B1,2,6,7,8,12,14,19,20
Nah, he didn't have time for that. Maybe later.
Actually he wasn't sure what he was looking for, but he just took pictures of everything. The floor of the tent, the walls, anything he could think of.
By the time the Des Moines Crime Scene Unit arrived, perhaps 20 minutes later, he had taken photos of virtually everything. And it was a good thing, because the Police Chief, who was now on site of what would undoubtedly be a high profile crime, and who was trailed closely by the media, wasn't happy to see Mortimer and Sheila inside the tent. Office Hulme explained the FBI connection but that made Chief Easton even less happy.
"This is OUR jurisdiction," he roared at Sheila, who was just putting away her notebook. "You ain't got NO right to be here unless I invite you! And I ain't invited you neither, so get on outta here now afore I call the Des Moines Field Office and raise a ruckus!"
Sheila, not thinking it wise to say she was actually from Denver, motioned to Marvin. "Let's do as the Chief asks, Marvin," she said, "right now."
"Hey, Chief," spoke up Officer Hulme, "they been takin' notes and photos and so on ... mebbe they oughta give 'em to you?"
"Nobody asked you fer advice, Hulme!" the Chief thundered. "I don't need their gol dang FBI notes! My own crew's here now and they'll do just fine without any fancy help from the Feds, no thank you!"
Marvin and Sheila quickly exited. Once outside, Sheila said as they walked away, "It's amateur hour in there. First security lets everyone leave, then the local cops let us prowl around, then the chief doesn't want to see what we found--- even though we really shouldn't have been looking. I was hoping to help, but strictly speaking the local police are in charge. One phone call and I could maybe change that, but let them figure it out for themselves."
Mortimer gave Sheila a certain look. Sheila paused walking for a moment. "Mortimer, really?"
"Yeah, it's an interesting case, you've got to admit."
Sheila sighed. "Actually, it is. But we could get in trouble if we poke our noses in."
"Poke our noses in? No, 'course not!" Marvin smiled.
"I don't like that smile," Sheila said, "we've been there and done that and nearly got ourselves killed by that serial murderer."
"Yeah, the Checker Murderer. Great case. Hey, you made a lot of notes and I took a lot of pictures. Let's just, you know, kind of ... go over them? The Fair's going to be shut down for sure after this and it would cost a lot to change our flight ... what else is there to do in Des Moines, anyhow?"
Sheila sighed again. "Not much," she said. "We won't even get to watch the corn shucking contest, and that would have been the thrill of the week. Okay, let's get a rideshare back to the motel and we'll see what we can piece together."
(to be continued)
Mortimer was too busy to dig into the "interesting" position he saw on one of the checkerboards, but hopefully you have a little time. It's really quite intriguing. Don't just say something corny like "Aw shucks!" but instead give the problem a try. There's a kernel of enjoyment and instruction in there. When you're ready to see the solution, just click on Read More for full details.
[Read More]It was June, and Marvin J. Mavin, the superstar Captain of the World Champion Detroit Doublejumpers, was on a summer publicity tour.
Now, recall that Marvin had gotten himself into hot water with both his team and the National Checker League (NCL) over a dispute during the semifinals in the previous season's playoffs. It was quite controversial and after hearing all sides of the issue, the NCL had given Marvin a one week suspension, to be served at the opening of the coming season. They also hit him with a $100,000 fine and ordered him to do the NCL equivalent of community service.
His team's anger had subsided and he was left in place as Team Captain. However the team fined him a further $100,000 and put a warning in his personnel record.
So, Marvin was on tour, by order of the NCL. It wasn't all bad although it was very long and tiring, and as a kind of punishment or penance, the NCL's order stipulated that he was to travel only by bus or train, not by air, and that he couldn't stay in any lodging rated higher than 2 stars by the AAA. His tour took him through the central states and provinces, starting in Manitoba and making his way down through North and South Dakota, Nebraska, Kansas and Oklahoma and then various stops in Texas before he would eventually finish up in El Paso.
He was currently scheduled to appear in Wacko, Texas. Wacko was a small town of about 10,000 but it was the home of the Wacko Woozies, an amateur checker team that perennially took the Orange County championship and was always a contender for the Texas "Champion of Counties" title.
Marvin arrived at the Wacko Train Depot at midday. He was greeted by a big turnout with a lot of fanfare. The newly elected Mayor, Cloudy Summer, gave a short speech (at least it was her idea of short). The Captain of the Woozies, Danny Dan Daniels, gave a little talk of his own, and then sprung something of a surprise.
"Here in the great state of Texas, we do things the Texas way. And that means big. Why Texas is so big that ... "
Danny went on to tell a couple of Texas jokes, neither of which Marvin really got. Then Danny continued, "In fact, in Texas, we play Texas checkers. Why, another Texan, Willie Whatsis, done gone and invented it. We play it on a 20 by 20 board with would ya believe, 90 pieces per side. That there is one big game. Maybe you'd like give 'er a whirl, Marvin?"
Down below the podium, a couple of workers whisked off the covering of a large table to reveal a Texas Checkerboard, fully four feet square.
"Uh, you know, Danny, actually ... "
"Aw, can't blame ya, son, it's a tough game and a game does kinda take a while with all them pieces. And dang if near all the time, it ain't nuthin but a draw."
Danny shook his head wistfully and then said, "Anyhoo, you ain't here for that. What you are here fer, is to give a simul ... Texas style. And by Texas style, I mean ... "
"Big," Marvin piped up. "Yeah, Texas style is big. I got it, Danny."
"Durn if that city boy don't catch on fast!" Danny said, and the crowd laughed. "Well, then, a Texas style simul is you against a hunnert of the town's best!"
"A hundred?" Marvin said. "That's a lot of ... "
"What, ain'tcha up to it?" Danny asked. "There's a lotta folks here just waitin' fer a chance ta play ya. 'Course iffn ya wanna be yeller an' back out, why, that's up ta you."
"I'll do it," Marvin said. He didn't look happy but he felt like he had been painted into a corner with no other way out.
The crowd cheered and yelled. "Let's go!" Danny said. "Over to the auditorium! And there's Texas bar-bee-koo for everyone after the simul's over!"
Sure, Marvin thought, with a hundred players it'll be over around noon tomorrow. Even a game of Texas Checkers wouldn't take that long. Well, his thoughts went on, maybe if I play fast enough I'll get to have dinner before the sun comes up in the morning.
Marvin, led by Danny and followed by the big crowd, went over to the auditorium, which turned out to be an enormous service club dance hall.
"Yup," Danny said, "we do that there line dancin' on Saturday nights. You ever done that, Marvy? Ah, 'course ya ain't. You don't look like a line dancin' kind a feller."
Marvin didn't reply. The only dancing he ever did was ballroom dancing with his wife Priscilla, and he didn't do it very well. Priscilla also dragged him off to the ballet from time to time.
The hall was set up with indeed a hundred numbered tables arranged in a huge circle. Townsfolk were quickly taking their places as Danny remarked, "Now looky here, Marvy, these folks paid real good for a place in the simul. We done charged 'em a hunnert bucks each. Real good fundraiser for the team, ya know? But seein' as how they paid all a that there money, you give 'em a real good show, ya hear me?"
Marvin nooded his head, all the while wondering just how good a show he'd be able to put on with so many contestants.
The chief referee turned out to be Willie Whatsis himself. Willie quickly went over the rules for the competition, after which an air horn sounded and play began.
With such a large number of players, there was bound to be a mix of skill levels. It took less than an hour for Marvin to win fifty of the games, and another hour to win thirty more. In the third hour, Marvin won ten games. That left ten to play against opponents who obviously were skilled checkerists.
Marvin won five more in the fourth hour. That made the score 95-0-0. A little more play scored him three more wins and one draw. This changed the score to 98-0-1 but there was one game left and Marvin thought he could get at least a draw and maybe a win. The opponent was a very strong player who went by the name of Southpaw Steve. Steve was not only good at checkers, but was reputed to be the best bull rider in the county. Of course Marvin didn't know that.
Danny came over to Marvin and whispered to him, "Marvie, I said give 'em a good show. You done wiped most of 'em out, now you gotta let the local folk go home with one win anyhoo. You gotta lose this last one, okay?"
"What?" Marvin said, rather loudly, but Danny whispered, "Keep your voice down, boy, you gotta make it look fair and square even if'n it ain't. Get it over with an' then get yorsef some a that there Texas bar-bee-koo."
Despite Danny's admonition to keep quiet, Marvin almost said something, but then just shook his head and changed his mind. Throw a game? That would be the day. He just couldn't see why a dishonest win would be of any value to the local boys, and if word ever got out, Marvin would be in even deeper trouble with the NCL. It could very well be a career ending event.
It was Marvin's move and the position was as follows.
B:W13,17,23,26:B2,3,5,15
Marvin made a decision.
And then he made his move.
What would you do? You're in a big simul and you've done really well, but the organizer asks you to lose the last game on purpose, and there will be consequences if you do and consequences if you don't? Fortunately you don't have to make such a decision, you just need to try to solve today's problem and then click on Read More to see the solution. You'll have to provide your own bar-bee-koo, though!
[Read More]We've always liked those World War Two inspirational posters which urged American citizens to do their all and give their best in support of the war effort. The poster above warns of the dangers of aiding the enemy through carelessness and emphasizing the need to get things right the first time.
That surely applies to our game of checkers, where carelessness can indeed cede the day to our opponent, and we may have one and only one opportunity to "get it right" and find a win or a draw.
In the following situation, Black has one and only one move to draw. He has to get it right the first time as there won't be a second chance.
B:W13,16,18,22,25,28,30,32:B1,3,5,6,8,9,11,20
The position is more of a practical exercise than a contest-grade problem, but we think it's worthy of study. Will you get it right on your first try, or will it take a couple of tries? Unlike in an over the board contest, you can try as many times as you wish, and when you're ready, one try at clicking your mouse on Read More will bring you to the solution.
[Read More]"Seeing stars" can have several meanings. If you're out in the country, far from city lights, on a clear evening "seeing stars" means taking in a magnificent heavenly display of millions of stars, covering the sky in brilliant beauty. On the other hand, if you accidentally bump your head on a hard, fixed object, you'll be "seeing stars" in a much different and decidely less pleasant way.
In today's problem, shown below, you'll be "seeing stars" --- star moves, that is. Recall that a "star" move is one that is essential to either win or hold the draw. It's the one and only correct move, and it's annotated with an asterisk, or star. The terms of the problem are "Black to play and draw" but actually star moves--- a number of them--- appear on both sides as Black and White both navigate through a finely balanced position.
B:W32,30,20,19,9:B23,12,11,10,7
We wouldn't call this an exciting or elegant problem but it certainly is practical and didactic. Be a star and solve it, then click on Read More to see the solution.
[Read More]