The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published every Saturday morning in Honolulu, Hawai`i


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Solutions and Followups from February, 2005

The feature problem for February was The Little Fooler by Tom Wiswell and Jimmy Ricca. Did it fool you? Click above to go back to the problem and see the elegant solution.

Also in February we started our Masked Man series. Could you identify the problemist and, just as importantly, solve the problem? Again, click above to go back, take one last look, and find out how well you did.

Didn't solve them all this time? Take heart. Last month's lean and mean two-by-two problems were harder than you might have expected. But don't give up. Try out this month's problems and watch your skills improve.

03/19/05 - Printer friendly version
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Publication Calendar

Now linked in the left column is our projected publication calendar, which will give you an idea of what's planned for upcoming Checker Maven editions. Of course, we need to make the disclaimer that the schedule is subject to change without notice at any time, and that accuracy is not guaranteed. We do want to have a few surprises now and then!

That said, feel free to browse the calendar and as always send us your comments and suggestions.

03/17/05 - Printer friendly version
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No Work Today: A Midweek Bonus Problem

It's stormy today (March 15, 2005) in the mountains of New Mexico and our office has been closed for two days straight. Although The Checker Maven usually publishes on weekends, today is special, and we invite you to warm by the fire with this midweek bonus problem.

BLACK

WHITE
White to Play and Win
Can you see your way through this one? Stroke problems, artificial as the settings often are, make for great visualization practice. So, when you're ready, click on Read More to check your solution.

[Read More]
03/15/05 - Printer friendly version
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Avoidance Maneuver

Sometimes in a checker game you try to achieve a certain position, formation, or situation; and at times it's just the opposite. That principle leads us to this month's first teaser.

Here's the layout:

BLACK

WHITE
White to Play and Draw
Look easy enough? It's a bit easier than some others we've featured, but this one has been known to frustrate experienced players. Give a whirl, keeping the title in mind, and then click on Read More to check your solution. Were you able to ..... oops, we'd better not give it away!

[Read More]
03/12/05 - Printer friendly version
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Who is Your Favorite Checker Book Author?

In the columns of The Checker Maven we rely a great deal on source material from our collection of classic checker books; in fact, you probably know we maintain an extensive and growing page of book reviews (see the link in the right-hand column).

Through the history of the game, many books have been written and many authors have tried their hand, some with great success and others with less spectacular results. And so, we'd like to ask our readers a question: who is your favorite checker book author?

In this survey, we've listed a few of the most prolific and well-respected authors. Which one do you enjoy reading the most? Enter your vote and then compare it with the choices of other readers.

03/12/05 - Printer friendly version
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Two More Easy Pieces

We're continuing our long-term project of electronic republication of Willie Ryan's Tricks Traps & Shots of the Checkerboard with another pair of introductory problems. As usual, Willie's own inimitable commentary accompanies each. When you've worked out your solution, click on Read More to check your answers.
EXAMPLE 3

White to Play and Win
'Basic ideas never change, but they may occur on different areas of the board with more or fewer pieces involved. In Example 3, we have a snap layout of a double corner compound in which the winning plan is precisely the same as the one used in Example 2, but the arrangement of the pieces is different. A common fault of the beginner is his tendency to associate a particular tactical idea with only one position. This is undoubtedly an obstruction to progress. The main purpose of studying a problem position is to master the idea (or ideas) it illustrates so that the student may use it in any other situation where the same idea can be successfully applied.'
EXAMPLE 4

White to Play and Win
'One of the more spectacular fundamental principles is the "smother" idea. Example 4 frames an easy setting of a delayed smother coup in which first black's piece on square 22 is driven to a fatal spot (square 25), and then white makes two sacrifices in succession, winning by a weird tie-up. The description given to each example in this review of basic ideas is intended to help the reader to develop concepts of logical procedure. If we say "delayed smother" we mean the smother is not immediate, but that white can force black to make a certain move (or moves) that enables white to drive black into the coup position.'

[Read More]
03/05/05 - Printer friendly version
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March Speedsters

To start the month, here are two more speed problems, with the timer running to see how fast you can find the solutions:

No. 1. Very easy.

No. 2. Easy.

After you've solved them, click on Read More to check your answers.

There's the green flag ..... go!

[Read More]
03/05/05 - Printer friendly version
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Introducing Marvin J. Mavin

We'd like to introduce you to Marvin J. Mavin, the hero of this webzine and the Captain and First Board player for the Detroit Doublejumpers, one of the leading teams in the Central Division of the National Checker League.


Marvin J. Mavin
Captain, Detroit Doublejumpers
Marvin is, of course, a leading professional in the highly popular sport-checkers world, and his team makes it to the playoffs more seasons than not. However, Marvin sometimes gets distracted by his lucrative promotional ad contracts, and he has been known to skip practice in order to shoot spots for his sponsors, Super Slick Shaving Soap and Belcher's Best Lite Lager. And as to that latter product, well, Marvin also sometimes misses practice to bend an elbow with a few of his buddies at the local watering holes. (We recommend that you not emulate this behavior yourself.)

Marvin was a top player on his grade school and high school teams, being named to the All-State squad three years running in his home state of New Jersey. He moved on to collegiate checkers, receiving a full-ride scholarship from the prestigious University of Champions in Mississippi. Following college he was a first-round draft choice of the St. Louis Switchers, who started him out with their Triple-A farm club, the Louisville Leapers of the Southeastern Checker League.

Marvin made the "big show" within a year, moving up to the Switchers, but became a free agent after his two-year contract expired, as he and the Switchers were unable to come to terms, with Marvin asking $12 million a year and the Switchers capping their offer at $8 million. The Doublejumpers then signed him on for $10 million per year plus performance based bonuses. The rest, as we all know, is history.

Join us in the columns of The Checker Maven later this month (March 2005), as Marvin pays a visit to a Detroit grade school and gives a lesson (or perhaps gets a lesson) on the "Fun Shot" in the Single Corner opening.

03/05/05 - Printer friendly version
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Checker Maven Score Sheets

As a bonus to our readers, we'd like to direct you to some score sheet forms we developed a little while back. They are suitable for single or double-sided printing and are easy to use and logically arranged. Simply download and print to a PostScript capable printer.

You can get them here. Let us know what you think.

Oh...yes, these are for checkers, in case you were wondering!

03/01/05 - Printer friendly version
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Life Is Full of Tough Choices

The last offering for February is two problems in one. It's based on something published by Willie Ryan many years ago. The adaptation of the setting is rather liberal.

Here's the situation. You're in the final round of the Mega-Bowl of Checkers. The coveted title of Supreme Exalted Checker Champion hangs in the balance. Thousands of avid fans are watching from their $500 stadium seats and hundreds of thousands more are tuned in on the Checker Television Network. Sponsors have paid a million dollars each just for their 30-second commercial spots. This is really the Big Time, and you know if you win you'll become an instant media star, with wealth and fame yours without limit.

You're playing Black and it's your move:

WHITE (your opponent)

BLACK (you)
The tension in the air is electric. Your five minutes are almost up. You've narrowed your choices down to two moves: 2-6, and 2-7. Somehow, you know that one of these moves will result in victory and a life of ease, while the other will lead to ignominious defeat and a quick return to your old back-breaking job at the quarry pits.

What move do you choose? Can you show how that move wins and why the other move loses?

Make your choice carefully; a lot is riding on it. Then take a look at the animated solutions in which Black wins or White wins.

02/26/05 - Printer friendly version
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The Checker Maven is produced at editorial offices in Honolulu, Hawai`i. Original material is Copyright © 2004-2018 Avi Gobbler Publishing. Other material is the property of the respective owners. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

An expert or connoisseur, often self-proclaimed.


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