The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published each Saturday morning in Honolulu, Hawai`i


Contests in Progress:

Composing Championship #73


Pages: «Prev | 1 | 2 | 3 | ...| 52 | 53 | 54 |...| 60 | 61 | 62 | Next»

Finishing the Job

As yet another teaser from our very soon to be released electronic republication of Richard Pask's Key Themes, we bring you a situation that Mr. Pask takes as far as a Black win, but leaves it to you to finish the job.

Here's a runup to the diagram:

1. 10-14 22-18
2. 11-15 18x11
3. 8x15 24-20
4. 6-10 28-24
5. 1-6 23-19
6. 9-13 25-22
7. 6-9 29-25
8. 4-8 26-23
9. 14-17 21x14
10. 9x18 23x14
11. 10x26 31x22
12. 7-10 25-21
13. 8-11 27-23
14. 5-9 23-18

WHITE

BLACK
Black to Play and Win

B:W32,30,24,22,21,20,19,18:B15,13,12,11,10,9,3,2.

Can you find where White went wrong, and correct the play, and then can you find the winning move for Black and finish the job?

When you think your work is complete, finish off by clicking on Read More for solution and commentary.

[Read More]
04/08/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

So What, and Big Deal

This is a busy week, as our second feature article contains two substantial problems, related in a way that will become clear later on, and sharing a common thread of thought: at first glance, you're likely to say "So What" or even "Big Deal."

But these problems are the compositions of that noted problemist of a bygone era, Mr. Chas. Hefter, a checker force not to be taken lightly, so perhaps we should avoid hasty judgments.

Here's the first one:

WHITE

BLACK
Black to Play and Draw.

B:W28,21,K16:BK30,24,19,K15.

Well, "So What?" Black is a man up and we're just asking for a draw... oh... wait.... Black is about to lose a man and... a second one... so Black will be a man down... hmm, maybe there is something to this after all.

And now the second situation:

BLACK

WHITE
White to Play and Win

W:W21,28,K32:BK19,K25.

So, "Big Deal." White is a man up and what else should he do but win? Oh.... the king and man jammed into the double corner could make it harder... hmm, maybe it's not as easy as it first looked.

Try out the problems but if you are stumped, so what. Clicking on Read More to see the solutions is no big deal.

[Read More]
04/08/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Today Is The Day

Some of our problems, we admit, can be on the tough side, especially for the average player. But today, we'll give you a checker problem that is easier than you might think:

BLACK

WHITE
White to Play and Win

W:W22,26:B9,10,13

Can you find the trick that gives White the win? Today's the day for you to solve this problem!

Click on Read More for the surprising solution.

[Read More]
04/01/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

What's Your Hurry?

To open the month, we've chosen a speed problem that may take you a bit longer than some of the others we've run in the past. In fact, we were right on the edge in our decision as to whether or not this is a true speed problem; but the solution is simple and snappy... once you see it.

You know the drill. Click below to show the problem and start the clock. We've allowed you three minutes on this one, but what's your hurry?

April 2006 Speed Problem

We're sure of one thing, though; we know you won't lose any time clicking on Read More to reveal the solution.

[Read More]
04/01/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

A Mighty Forest

As writers ourselves, we're keen appreciators of elegance and style, and we profess unabashed admiration for the writing style of a bygone era.

During the heydays of checker magazines, we've noted that the authors and editors of those long-departed publications had a certain verbal flair and often waxed most eloquent. Few examples surpass this one, penned by E. B. Hallman nearly eighty years ago. His subject was How To Study Checkers.

"There are many checker players who would add tremendously to their enjoyment of the game and increase greatly their skill by well directed study. Checkers is not unlike other activities; knowledge of what others have accumulated by their experience cannot be neglected without loss in playing ability. The game might be compared to a mighty forest, crisscrossed by countless paths, some mere "blind alleys," some leading to dangerous swamps, others along safe and delightful ways, with beautiful scenery on all sides. No man can stand on the edge of the forest, a stranger to its wandering trails, and reason or guess where the paths lead; no man can reason at the beginning of a checker game what the effect of a given move will be."

Our columnist then goes on to advocate the study of endgames and presents a sample problem which, alas, we don't think either well represents the "mighty forest" of checkers, or is nearly as gripping as his flowing prose.

So we'll offer you this one instead, which we think adequately encompasses the virtues that our writer so beautifully espouses.

BLACK

WHITE
White to Play and Draw

W:W24,K26,K27:BK11,15,K17,18.

Can you find the path through the forest that leads to safe and delightful ways for White, or will you encounter a dangerous swamp? Have no fear; clicking on Read More will always bring you out of danger.

[Read More]
03/25/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

A Startling Reverse

The title for this problem was bestowed upon the position by Willie Ryan himself, as published posthumiously in the book Big League Checkers. Here's the position:

WHITE

BLACK
Black to Play and Win

B:W31,30,28,27,26,25,24,21,20,18,14:B17,16,12,11,9,7,6,5,4,3,2.

Forces are even, but frankly, we don't really like the looks of the Black piece on 17. Can you come up with the move that turns the tables and wins the game?

Give it a spin, and if it all comes out backwards, turn around and click on Read More for the solution.

[Read More]
03/18/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Look Before You Leap

"Look Before You Leap" is good advice not just for the checker player but for life in general. Willie Ryan used that well-known phrase to title one of the positions in his famous Tricks, Traps, & Shots of the Checkerboard, more of which appears today as we continue our electronic republication of this unmatched classic.

They'll Do It Every Time!

Here is a quick play on the ancient single corner opening that has been dropping the duffers since the days of Anderson and Wyllie. I've scored with this one on countless occasions in my exhibitions.

11-15 22-18 15-22 25-18 8-11 24-19 10-15 19-10 6-22 26-17 9-13 17-14 11-15 28-24 4-8---A.

A---Caught! Either 1-6 or 15-18 will draw.

BLACK

WHITE
White to Play and Win

W:W14,21,23,24,27,29,30,31,32:B1,2,3,5,7,8,12,13,15.

Look Before You Leap

One of the first lessons a beginner learns by sad experience is that moves that appear worthy are often the stepping stones to sudden defeat. The accompanying game illustrates the ever present danger of making plausible-looking moves without first considering the consequences of all possible replies. The following sequence of moves creates the pattern in the diagram:

11-15 23-19 8-11 22-17 4-8 17-13 15-18 24-20 9-14 28-24 10-15 19-10 6-15 26-23 12-16---A.

A---A natural advance that turns into a rout. The correct moves are: 15-19, 24-15, 5-9, 13-6, 1-26, 31-15, 11-18, 25-22, etc., resulting in a draw.

BLACK

WHITE
White to Play and Win

W:W13,20,21,23,24,25,27,29,30,31,32:B1,2,3,5,7,8,11,14,15,16,18.

Editor's Note: We encourage you to take a good look at these positions before you leap to the solution by clicking on Read More.

[Read More]
03/18/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Oh My Goodness

We think we've chosen an appropriate title for this month's stroke problem, which at first glance looks as scary as that big snake in the photo above.

BLACK

WHITE
White to Play and Win

W:WK5,10,12,14,16,19,20,21,24,29,31:B2,3,4,7,8,15,18,22,26,K28,K30.

Will you be squeezed by the complexity of the problem, or will you slither away successfully? Either way, click on Read More to uncoil the solution.

[Read More]
03/11/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

What Is A Gem?

The definition of a 'gem' problem in checkers is not always clear. We like to think of this in a manner that extends the metaphor: a problem or situation that sparkles and is brilliant in its solution.

Today's installment of our Checker School series presents Dunne's Gem as published in Ben Boland's Famous Positions in the Game of Checkers. Here's the situation:

WHITE

BLACK
Black to Play and Win

B:W26,K17:B21,14,K6.

Now, Black is a man up. What's so special, so gem-like, about this position (if, indeed, anything)?

Work out the solution and then you decide. Is this a true gem or just an ordinary lump of coal? As you might expect there is more here than meets the eye at first glance.

When you're ready, click on Read More for the solution, a sample game, and some notes, quotes, and votes.

[Read More]
03/11/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Instant Gratification

This month we're giving you not one or two but four speed problems. No, we're not being extra-generous; these problems are of a very easy nature and shouldn't take but an instant to solve.

And, knowing us, you know that therein lies the catch. We're giving you all of ten seconds to solve each problem. How good is your pattern recognition? Can you achieve instant gratification by immediately seeing the solutions, or will you be caught by our unforgiving time clock?

Click on Read More to check your solutions, but we doubt you'll need much help here.

Problem One (extremely easy)

Problem Two (extremely easy)

Problem Three (very easy)

Problem Four (very easy)

[Read More]
03/04/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Pages: «Prev | 1 | 2 | 3 | ...| 52 | 53 | 54 |...| 60 | 61 | 62 | Next»

The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no profit is obtained or sought. Original material is Copyright © 2004-2024 Avi Gobbler Publishing. Other material is the property of the respective owners. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

An expert or connoisseur, often self-proclaimed.


Articles


Numbered Board and Notation

Book Reviews

Game Site Reviews

Program Reviews

A Mind Sport for the Common Man

Learning Checkers

The Unknown Derek Oldbury

Rediscovering Checkers

Regulation Checker Sets

Marvin's World

Downloads


Richard Pask Publications

Reisman: Checkers Made Easy

Clapham Commons Draughts Book

Grover/Wiswell: Let's Play Checkers

Bob Murray's School Presentation

Jim Loy Publications

PDN collections

Oldbury: MoveOver

Reinfeld: How to Win

Ginsberg: Principles of Strategy

3-Move-Deck