Contests in Progress:
As yet another teaser from our very soon to be released electronic republication of Richard Pask's Key Themes, we bring you a situation that Mr. Pask takes as far as a Black win, but leaves it to you to finish the job.
Here's a runup to the diagram:
1. | 10-14 | 22-18 |
2. | 11-15 | 18x11 |
3. | 8x15 | 24-20 |
4. | 6-10 | 28-24 |
5. | 1-6 | 23-19 |
6. | 9-13 | 25-22 |
7. | 6-9 | 29-25 |
8. | 4-8 | 26-23 |
9. | 14-17 | 21x14 |
10. | 9x18 | 23x14 |
11. | 10x26 | 31x22 |
12. | 7-10 | 25-21 |
13. | 8-11 | 27-23 |
14. | 5-9 | 23-18 |
B:W32,30,24,22,21,20,19,18:B15,13,12,11,10,9,3,2.
Can you find where White went wrong, and correct the play, and then can you find the winning move for Black and finish the job?
When you think your work is complete, finish off by clicking on Read More for solution and commentary.
[Read More]This is a busy week, as our second feature article contains two substantial problems, related in a way that will become clear later on, and sharing a common thread of thought: at first glance, you're likely to say "So What" or even "Big Deal."
But these problems are the compositions of that noted problemist of a bygone era, Mr. Chas. Hefter, a checker force not to be taken lightly, so perhaps we should avoid hasty judgments.
Here's the first one:
B:W28,21,K16:BK30,24,19,K15.
Well, "So What?" Black is a man up and we're just asking for a draw... oh... wait.... Black is about to lose a man and... a second one... so Black will be a man down... hmm, maybe there is something to this after all.
And now the second situation:
W:W21,28,K32:BK19,K25.
So, "Big Deal." White is a man up and what else should he do but win? Oh.... the king and man jammed into the double corner could make it harder... hmm, maybe it's not as easy as it first looked.
Try out the problems but if you are stumped, so what. Clicking on Read More to see the solutions is no big deal.
[Read More]Some of our problems, we admit, can be on the tough side, especially for the average player. But today, we'll give you a checker problem that is easier than you might think:
W:W22,26:B9,10,13
Can you find the trick that gives White the win? Today's the day for you to solve this problem!
Click on Read More for the surprising solution.
[Read More]To open the month, we've chosen a speed problem that may take you a bit longer than some of the others we've run in the past. In fact, we were right on the edge in our decision as to whether or not this is a true speed problem; but the solution is simple and snappy... once you see it.
You know the drill. Click below to show the problem and start the clock. We've allowed you three minutes on this one, but what's your hurry?
We're sure of one thing, though; we know you won't lose any time clicking on Read More to reveal the solution.
[Read More]As writers ourselves, we're keen appreciators of elegance and style, and we profess unabashed admiration for the writing style of a bygone era.
During the heydays of checker magazines, we've noted that the authors and editors of those long-departed publications had a certain verbal flair and often waxed most eloquent. Few examples surpass this one, penned by E. B. Hallman nearly eighty years ago. His subject was How To Study Checkers.
"There are many checker players who would add tremendously to their enjoyment of the game and increase greatly their skill by well directed study. Checkers is not unlike other activities; knowledge of what others have accumulated by their experience cannot be neglected without loss in playing ability. The game might be compared to a mighty forest, crisscrossed by countless paths, some mere "blind alleys," some leading to dangerous swamps, others along safe and delightful ways, with beautiful scenery on all sides. No man can stand on the edge of the forest, a stranger to its wandering trails, and reason or guess where the paths lead; no man can reason at the beginning of a checker game what the effect of a given move will be."
Our columnist then goes on to advocate the study of endgames and presents a sample problem which, alas, we don't think either well represents the "mighty forest" of checkers, or is nearly as gripping as his flowing prose.
So we'll offer you this one instead, which we think adequately encompasses the virtues that our writer so beautifully espouses.
W:W24,K26,K27:BK11,15,K17,18.
Can you find the path through the forest that leads to safe and delightful ways for White, or will you encounter a dangerous swamp? Have no fear; clicking on Read More will always bring you out of danger.
[Read More]The title for this problem was bestowed upon the position by Willie Ryan himself, as published posthumiously in the book Big League Checkers. Here's the position:
B:W31,30,28,27,26,25,24,21,20,18,14:B17,16,12,11,9,7,6,5,4,3,2.
Forces are even, but frankly, we don't really like the looks of the Black piece on 17. Can you come up with the move that turns the tables and wins the game?
Give it a spin, and if it all comes out backwards, turn around and click on Read More for the solution.
[Read More]"Look Before You Leap" is good advice not just for the checker player but for life in general. Willie Ryan used that well-known phrase to title one of the positions in his famous Tricks, Traps, & Shots of the Checkerboard, more of which appears today as we continue our electronic republication of this unmatched classic.
They'll Do It Every Time!
Here is a quick play on the ancient single corner opening that has been dropping the duffers since the days of Anderson and Wyllie. I've scored with this one on countless occasions in my exhibitions.
11-15 22-18 15-22 25-18 8-11 24-19 10-15 19-10 6-22 26-17 9-13 17-14 11-15 28-24 4-8---A.
A---Caught! Either 1-6 or 15-18 will draw.
W:W14,21,23,24,27,29,30,31,32:B1,2,3,5,7,8,12,13,15.
Look Before You Leap
One of the first lessons a beginner learns by sad experience is that moves that appear worthy are often the stepping stones to sudden defeat. The accompanying game illustrates the ever present danger of making plausible-looking moves without first considering the consequences of all possible replies. The following sequence of moves creates the pattern in the diagram:
11-15 23-19 8-11 22-17 4-8 17-13 15-18 24-20 9-14 28-24 10-15 19-10 6-15 26-23 12-16---A.
A---A natural advance that turns into a rout. The correct moves are: 15-19, 24-15, 5-9, 13-6, 1-26, 31-15, 11-18, 25-22, etc., resulting in a draw.
W:W13,20,21,23,24,25,27,29,30,31,32:B1,2,3,5,7,8,11,14,15,16,18.
Editor's Note: We encourage you to take a good look at these positions before you leap to the solution by clicking on Read More.
[Read More]We think we've chosen an appropriate title for this month's stroke problem, which at first glance looks as scary as that big snake in the photo above.
W:WK5,10,12,14,16,19,20,21,24,29,31:B2,3,4,7,8,15,18,22,26,K28,K30.
Will you be squeezed by the complexity of the problem, or will you slither away successfully? Either way, click on Read More to uncoil the solution.
[Read More]The definition of a 'gem' problem in checkers is not always clear. We like to think of this in a manner that extends the metaphor: a problem or situation that sparkles and is brilliant in its solution.
Today's installment of our Checker School series presents Dunne's Gem as published in Ben Boland's Famous Positions in the Game of Checkers. Here's the situation:
B:W26,K17:B21,14,K6.
Now, Black is a man up. What's so special, so gem-like, about this position (if, indeed, anything)?
Work out the solution and then you decide. Is this a true gem or just an ordinary lump of coal? As you might expect there is more here than meets the eye at first glance.
When you're ready, click on Read More for the solution, a sample game, and some notes, quotes, and votes.
[Read More]This month we're giving you not one or two but four speed problems. No, we're not being extra-generous; these problems are of a very easy nature and shouldn't take but an instant to solve.
And, knowing us, you know that therein lies the catch. We're giving you all of ten seconds to solve each problem. How good is your pattern recognition? Can you achieve instant gratification by immediately seeing the solutions, or will you be caught by our unforgiving time clock?
Click on Read More to check your solutions, but we doubt you'll need much help here.
Problem One (extremely easy)
Problem Two (extremely easy)
Problem Three (very easy)
Problem Four (very easy)
[Read More]