You've read in our companion article about competitive over the board play and excellent beer at the Manchester Draughts Club. The "rest of the story" is the Lancashire Checker Newsletter, published on alternate months, also by Dr. John Reade. This is a professional quality twelve page printed newsletter, with feature articles, news items, commented games, and challenging problems.
The best of this is that the newsletter is available by subscription to anyone who wants it; the annual cost is just 10 pounds in the UK, 15 euros in the rest of Europe, and $20 in the USA. Dr. Reade offers the first two years for the price of one at initial signup. He may be reached by email at sue.reade@virgin.net. Trust us; you won't want to miss out on this fine publication.
Dr. Reade has given us permission to feature a problem from the February 2005 newsletter. It is by American problemist Will H. Tyson, who lived from 1865 to 1928.

You will find this of approximately intermediate difficulty, with a nice theme, an instructive solution, and a great opportunity for less experienced players such as the editor of The Checker Maven to go badly wrong. As usual, click on Read More to check your answers.![]()
Our article title is the subtitle of Melvyn Green's Stroke Problems, a large and grand collection of original compositions by the Salford, England master of the art. Mr. Green has very kindly given us permission to publish one of what he terms the "easier" situations from his book.

Well, easy is relative; try your luck on this entertaining and very pleasing offering. We're sure you'll be delighted, and will want to have your own copy of Melvyn's book; you can contact the webmaster for information on how to obtain it.
Oh, the solution? Click on Read More.... but only if you must!![]()
Here is an elegant problem by an unknown author, as originally published by Tom Wiswell. It is not easy but is worth the effort.
BLACK

WHITE
White to Play and Win
Mr. Wiswell called it Masterpiece and we're sure you'll agree when you have it figured out. His solution can be seen by clicking on Read More.
What, indeed, makes a problem a true masterpiece? Is it an elegant solution, a deep or hidden theme, a surprise ending, or other factors? We'll combine today's problem with this short survey asking what you like most in a checker problem.![]()
Note: The survey is no longer active.
[Read More]
We continue our electronic republication of Willie Ryan's classic Tricks Traps & Shots of the Checkerboard with this, our third installment. But let's let Willie speak for himself.

'Like all other tactical schemes, the delayed smother play can occur on other parts of the board with varying arrangements of the pieces. Example 5 shows a natural-looking ending in which white can neatly bottle up black's pieces in just five moves, by a delayed double corner "jam." Examples 4 (published in a previous article --Ed.) and 5 illustrate but two types of the smother play; there are several other varieties including blocks, freezes, lock-ups, and the smother pinch. Indeed, checker ideas are as numerous as words, and each one has a meaning of its own, and a special adaptability in the course of scientific play.

The situation on the right (actually above --Ed.) is still another member of the smother family. To press home the win in Example 6, white must actually coordinate the germs of two different tactical ideas, employing the smother as the winning device and using the seesaw shift (as in Example 11) (to be published by July 2005 --Ed.) as the timing element by which the smother is executed. When two or more tactical ideas are woven into a procedure of force, we call it a "combination." positions are always popping up in play where it is necessary to grapple with a dozen or more ideas in order to force a scientific win, or obtain a delicate draw!'
Solve the problems and check your solutions by clicking on Read More.![]()
Spring is here, it's April, and time for our more-or-less monthly selection of speed problems. Remember, the clock is running. How fast are you?

No. 1 (two ways to solve, easy and very easy)
No. 2 (easy to medium)
Click on Read More for the solutions.![]()
At the suggestion of our readers, instead of publishing everything on the weekend, we'll be trying out the idea of dividing up our new articles between Wednesday and Saturday. Although we'll likely feature a problem on most Wednesdays, "anything can happen" so stay tuned, and be sure to let us know what you think of our revised publication schedule.
Now, on to this week's Wednesday problem. Originally published over 80 years ago, it was billed as a beginner's problem. And it's surely a case of "anything can happen" in that there were flaws in the original setting, clever though it was, and so we've made a few changes.
We start with this position, as originally published:

But in the diagram above, what is the move that comes to mind at once, and that a beginner in particular would likely choose? It's 14-18, attacking two Black men at once. Yet this move loses! Here's the position, and the challenge for you:

Did you get it? Click on Read More for the solution, and decide for yourself, though this is a situation a beginner might encounter, if this is truly a beginner's problem.
By the way, you get bonus points if you can recall where the idea of Wednesday being "Anything Can Happen Day" originally came from.
[Read More]
Here's the problem:

It's stormy today (March 15, 2005) in the mountains of New Mexico and our office has been closed for two days straight. Although The Checker Maven usually publishes on weekends, today is special, and we invite you to warm by the fire with this midweek bonus problem.

Sometimes in a checker game you try to achieve a certain position, formation, or situation; and at times it's just the opposite, and you need to execute an avoidance maneuver. That principle leads us to this month's first teaser.
Here's the layout:

Look easy enough? It's a bit easier than some others we've featured, but this one has been known to frustrate experienced players. Give a whirl, keeping the title in mind, and then click on Read More to check your solution. Were you able to ..... oops, we'd better not give it away!
[Read More]

