The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published each Saturday morning in Honolulu, Hawai`i


Contests in Progress:

Composing Championship #73


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An August Stroke

Early August certainly is thunderstorm season in the Santa Fe, New Mexico area, where one of our Checker Maven editorial offices is located, and strokes of the electrical variety are very common. But today we return to a different kind of stroke, that of the checker variety, and a complex problem that will either please or annoy depending on your skills and predilections. Here's the situation; you will need excellent visualization skills and a good imagination to sight-solve this one.

BLACK

WHITE
White to Play and Win

W:WK2,K5,K7,9,11,12,19,20,24:B1,4,10,13,K14,25,26,K27,K29.

No doubt you will get a charge out of the solution, if you don't actually find it shocking; but we can, as always, state that it is safe to click on Read More to see the electrifying solution.

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08/02/08 -Printer friendly version-
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You'll Get A Kick Out Of This

Today we are pleased to present another crowd-pleasing Tommie Wiswell composition. In Mr. Wiswell's own words, "You'll get a real 'kick' out of this one. The solution is short and snappy and the 'key' move is quite a shock --- to Black."

Here's the position, and we don't claim that it's an easy one.

BLACK

WHITE
White to Play and Win

W:W14,17,22,23,28,31,32:B5,6,K8,13,20,K26.

White is a man up, but Black has two kings and threatens to even the material count. Can you find White's win, or will this problem kick your posterior? Give it a try but don't kick the bucket; instead, click on Read More to see the solution.

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07/26/08 -Printer friendly version-
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Send in the Marines

When a rapid response is needed in times of crisis, we often hear the expression, "Send in the Marines!" And indeed, the United States Marines are renowned for their ability and willingness to take on tough problems and solve them quickly.

This month's speed problem doesn't require a rapid response force of the military kind, but does indeed require quick wits and checker skill. It's a problem that mid-20th century checker great Millard Hopper demonstrated to members of the United States Marines while Mr. Hopper was on a USO tour during World War II. The Marines learned to solve it; can you?

Ten seconds on our Javascript clock is all we're giving you, so snap to attention and take off at double time!

June Speed Problem (easy)

Check your solution by clicking on Read More, and that's an order, checker player!

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06/07/08 -Printer friendly version-
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A Checker Hutzler

We're not personally acquainted with any modern-day checker analogue to the traditional pool hustler, but we know for sure that, at least in times past, such a thing did in fact exist, and no doubt exists somewhere today. Old Bennie Newell himself (your editor's grandfather) hustled checkers in his tavern in Newark, New Jersey, many decades ago, and there certainly were many others.

We don't know if the author of today's problem, a checkerist of yore named Henry Hutzler, was a hustler in anything but homonymous surname, but his composition makes a fitting entry for our Checker School series. It's deceptively simple, though not as hard as some others, and most of all, it's eminently practical and it or its like turns up in many an over-the-board contest.

H. Hutzler
BLACK

WHITE
White to Play and Win

W:W6,7,30:B5,21,22.

Forces are even, but White has a recognizable positional advantage. Is it enough to win? Mr. Hutlzer says it is, and no doubt he would have been willing to bet on it. What do you say? Make your call and then prove it before clicking on Read More to see the solution, a sample game, explanatory notes, and a most interesting quotation.

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05/10/08 -Printer friendly version-
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A Bit Too Advanced

Sartre's L'Être et le Néant is a bit too advanced for most folks, let alone for the reader pictured above. We feel that there is an apt analogy to some stroke problems, which seem every bit as complex as the French philosopher's famous work on l'ontologie phénoménologique. This month's selection certainly can be described as complex; or again, making further reference to the existentialist canon, perhaps incomprehensible.

Fortunately, you can try out our problem without need for a French to English translation.

BLACK

WHITE
White to Play and Win

W:W30,25,24,23,22,21,18,17,14,9:BK27,16,15,13,11,8,7,5,1.

Can you find the answer, or does it all come to nothing? We posit, however, that a solution indeed exists, and that it can be definitively determined by clicking on Read More.

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04/05/08 -Printer friendly version-
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Elegance and Style

Little can match British architectural style and elegance as demonstrated in the photo above. Neither too simple nor too complex, blending historical charm with enduring utility, we can't help but be impressed. Yet in the world of draughts, for something comparable we always turn to the American master of checker problem elegance and style, Tom Wiswell. This week's offering is neither too difficult nor too easy, and combines charm and style with practicality and instructiveness. It's a tour-de-force of which few other than Mr. Wiswell would be capable. Here's the position.

BLACK

WHITE
White to Play and Win

W:W13,31,32:B4,21,28.

Try your hand at this one, and then click on Read More for the solution and explanatory notes. Take your time and enjoy it to the fullest; it's sheer elegance on the draughts board.

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03/29/08 -Printer friendly version-
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A Real-Life Checker Problem

Our photo above shows a real-life family enjoying a game of checkers, and in recognition of all the recreational checkerists out there, this month we've selected a simple speed problem drawn from real-life play. We've taken a position occurring in a game that took place on the GoldToken internet site; it shows the winning player taking advantage of an error that sets up a nice little play.

We think ten seconds is enough time to find the win. Click on the link below to show the problem and start our real-life clock.

March Speed Problem (easy)

Got it? Click on Read More to find the solution for real.

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03/01/08 -Printer friendly version-
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The Devil and the Deep Blue Sea

We have to admit that last month's Fausto Dalumi problem was well into the "difficult" category. So this month, we'll feature a problem that is a little less strenuous. It was originally published under the theme "The Devil and the Deep" and we think you'll see why when you arrive at the solution.

BLACK

WHITE
White to Play and Win

W:W27,15,K4:BK6,K3

We don't think this problem will sink you, but if you find yourself bedeviled, just click on Read More and the solution will surface.

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02/23/08 -Printer friendly version-
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Saving the Game

In this month's lesson in our ongoing Checker School series, we learn a valuable lesson in saving the game; in other words, looking for a way to draw even when our position doesn't appear to have too many chances. Here's the position:

WHITE

BLACK
Black to Play and Draw

B:WK26,K24,K23:BK32,K25,21.

This situation, attributed to a J. Cornock, does indeed look tough for the Black side, who have little mobility and a very narrow choice of moves. Yet, one of them is good enough to save the draw. Can you find it?

Give it a try but don't forget, you can always save time and frustration by clicking on Read More to see the solution, with detailed notes and a sample game.

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02/09/08 -Printer friendly version-
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Faster Than Greased Lightning

Our first set of speed problems for the year are truly worthy of the title. They both fall decidedly into the "easy" category, but as we know our readers enjoy a challenge, we're setting the time limits at record lows--- five seconds for the first problem and ten seconds for the second! We think this should satisfy everyone. Advanced players can try to sight-solve the problems in the rather strict time limits allotted. Less experienced players can simply look for the solutions and ignore the clock (well, yes, that is easier said than done).

Are you ready? Click below to start each problem--- faster than greased lightning!

February Speed Problem No. 1 (five seconds)

February Speed Problem No. 2 (ten seconds)

When you're finished, slide your mouse over and zap Read More to see the solutions.

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02/02/08 -Printer friendly version-
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The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no profit is obtained or sought. Original material is Copyright © 2004-2024 Avi Gobbler Publishing. Other material is the property of the respective owners. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

An expert or connoisseur, often self-proclaimed.


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