Contests in Progress:
A very nice speed problem awaits us this month; it's a situation that looks contrived, but arose in actual play. Good visualization and a firm grasp of tactics will lead you to the solution. It's really easy enough ... but can you get it in thirty seconds? Click below to show the position and to start our no-turning-back Javascript clock. Full speed ahead!
Did you get it? Click on Read More to reveal the very pleasing solution.
[Read More]The Checker Maven offices have reopened after about three weeks of closure, during which time our weekly publication continued on an automated basis. We're glad to be back to work, and there's surely plenty to work on as we continue to prepare new articles, features, and electronic book editions. Of course, some of our projects have gotten behind schedule but we hope to make up some time over the next little while. Thank you to one and all for your continued readership.
This week we return again to Willie Ryan's Tricks Traps & Shots of the Checkerboard, a checker classic if there ever was one, and arguably one of the Bronx Comet's best works. Here's one that Willie calls "basic" from the Laird and Lady. We're not sure just how basic it really is, but let's let Mr. Ryan tell us all about it.
"The ancient and intricate Laird and Lady opening is chock-full of mid-game pitfalls, some of which defy detection by the sharpest eye. Featured here is one of the basic snares encountered on this opening, which has claimed numberless victims of varying skill. The trap is generally credited to William Reid, but it was probably known to Andrew Anderson, who was first to probe the opening extensively.
11-15 | 23-19 |
8-11 | 22-17 |
9-13 | 17-14 |
10-17 | 21-14---A |
15-18 | 19-15 |
4-8 | 24-19 |
6-10---B | 15-6 |
1-17 | 25-22 |
18-25 | 30-14 |
2-6 | 29-25 |
13-17---C | 25-21 |
11-16---D. |
See the diagram.
W:W14,19,21,26,27,28,31,32:B3,5,6,7,8,12,16,17.
A---Forms the Laird and Lady opening, so named by Andrew Anderson, of Edinburgh, Scotland, first Champion of the World, who did much to develop and popularize this complicated debut.
B---Considered the easiest line for black to handle. Of course, 11-16 would be suicide since with 26-22, 16-23, 15-10, 6-15, 25-21, 18-25, 27-4, white would win.
C---Certainly a very natural move, but it's a dead duck. The correct moves are: 11-16, 26-23, 6-10, 28-24* (25-21, 10-17, 21-14, 7-10 wins for black), 10-17, 24-20; at this position, 8-11, 19-15 results in a draw, but 7-11 loses to white, who proceeds to win with 25-21, 17-22, 19-15, 11-18, 20-4.
D---Into the whirlpool, but black's predicament is hopeless. Black cannot take the shot via 5-9, 14-5, 11-16, 21-14, 16-30, as now the boomerang by 14-10, 6-15, 31-26 ends all. Again at D, if black tries 6-10, white nails the win with 27-23, 11-16---E, 28-24, 16-20, 32-28, 20-27, 31-24, 8-11, 24-20, 11-15, 19-16, 12-19, 23-16, 15-18, 16-11, 7-16, 14-7, 3-10, 21-7, and black is through.
E---Or 11-15, 28-24, 8-11, 32-28, 3-8, 24-20, 15-24, 28-19, 11-15, 19-16, and black is doomed."
We'd certainly call this a harder than average problem, but don't let it rock your socks. Clicking on Read More will ease your ride by bringing you Willie's solution.
[Read More]Gerry Lopez has reminded us again that the National GAYP tourney will be held at the Plaza in Las Vegas from July 23-27, and players need to make their hotel reservations no later than the 15th of June.
Reserve now, and avoid having to find another hotel at the last minute. The reservation number is 1-800-634-6575. Make sure that you ask for the special checker rates of only $29 plus tax from Sunday through Thursday and $65 plus tax for Friday and Saturday. Tournament entrants will also be required to pay $60 to help cover the cost of the large playing room. Gerry invites you to call him with your questions at (951) 695-2499.
We always appreciate the beauty of simplicity, such as the rustic charm of a country inn, where basic, down-to-earth dishes are served up with a special kind of elegance. We think you'll agree that today's little problem shares that simple charm; it's a practical situation requiring straightforward yet precise play.
W:W18,16,15:BK22,K3.
White is a man up, but Black has two kings and seems to be in control. Can you find the way for White to come through with a win? We're not talking about the type of play that resembles haute cuisine, just honest country cooking leading to a satisfying repast.
The problem is quite a bit easier than it might appear at first glance. Work out the solution (without a board and pieces, if possible), but be sure to avoid the inelegance of frustration; clicking on Read More will give you an annotated run-down of the winning procedure.
[Read More]We're sure you know one or even more checker players that play checkers like a robot. They might mechanically play their "book" moves, with no understanding of the ideas supporting the moves; or they might get a notion in their head and stick to it like an automaton, no matter what the situation on the board might call for.
In today's column, we'll consider the latter situation; a player who, in a classic "Dyke" formation decides to run off the attacking piece and can't be dissuaded from that pre-programmed course of action. Let's look at the game.
BLACK: Skilled Player
WHITE: Robot-Like Player
1. | 11-15 | 22-17 |
2. | 15-19 | 23x16 |
3. | 12x19 | 24x15 |
4. | 10x19 |
We now have a classic Dyke position:
W:W32,31,30,29,28,27,26,25,21,17:B19,9,8,7,6,5,4,3,2,1.
4. | ... | 27-23 |
White wants to run off the attacking piece. This move doesn't lose but it isn't the best. Question 1: What's a better move at Diagram 1 for White?
5. | 8-12 | 23x16 |
6. | 12x19 |
W:W32,31,30,29,28,26,25,21,17:B19,9,7,6,5,4,3,2,1.
Guess what White does next...
6. | ... | 32-27 |
Preparing once more to go after the "Dyke" piece. As before the move doesn't lose but isn't best. Question 2: What's a better move at Diagram 2 for White?
7. | 4-8 |
W:W31,30,29,28,27,26,25,21,17:B19,9,8,7,6,5,3,2,1.
7. | ... | 27-24 |
White carries out his plan and makes a weak move. Had he played 27-23 instead, he would have lost quickly by 19-24 28-19 9-14 17-10 6-24, and White can't hold out against Black's freely roaming king.
But White could have held the game with a different move altogether. Question 3: What should White have played at Diagram 3?
8. | 7-10 | 24x15 |
9. | 10x19 |
W:W31,30,29,28,27,26,25,21,17:B19,9,8,7,6,5,3,2,1.
9. | ... | 31-27 |
The robot continues unthinkingly on its course, and seals its own doom. Question 4: How could White have held out longer at Diagram 4?
10. | 19-23! | 27x18 |
If instead 26-19 then 9-14 17-10 6-31 wins for Black.
11. | 9-14 | 18x9 |
12. | 6x31 |
Black wins. The robot-like player of the White pieces has a real lesson to learn from this game! You, too, might learn something: click on Read More for all the answers.
Footnote: We'll be closing the Checker Maven offices for a few weeks as we ourselves encounter a much different type of robot. Thanks to computerization, our Saturday morning articles will continue to appear on schedule each week. However, we may not be able to respond to your emails for a period of time. We do expect to return to business as usual at some point in June, 2007.
Nick McBride, British checkerist and publisher, has generously made available an electronic version of the inaugural issue (Summer/Autumn 2003) of Draughts Razoo. You can download your free copy here.
Draughts Razoo, though only a handful of issues ever made their way into print, was a real marvel of excellent writing, first-class typography, and quality content. As publishers ourselves, we know what it takes to produce work of this type: an enormous investment of time and effort backed by not inconsiderable skill and judgment.
Our hats are off to Nick, both for what he accomplished with Draughts Razoo and for his giving it away, free, in a new electronic version. Enjoy!
To add still more variety to our "first Saturday of the month" columns, in addition to speed problems and stroke problems, we'd like to offer an occasional "block" problem. Now, we've likely already given away a bit too much, but today's offering does require a bit of visualization skill, so just this once we'll forgo our unforgiving Javascript clock, and allow you as much time as you need.
Here's the position:
W:W31,27,K25:B28,19,16.
Try to work it out without moving pieces on a board, but if you can't get around a mental block, just click on Read More to see how it's done.
[Read More]While the photo above certainly depicts an interesting position (although one which we're most unlikely to attempt ourselves), our title, and today's lesson in our ongoing Checker School series, refers to a position of a much different nature.
W:WK12,K15,21:B13,14,K31.
It's three against three, but White has two kings and seemingly the upper hand. But the twists and contortions necessary to score the win will require much flexibility of thought. See if you can master this surprisingly intricate position; but don't get tied up in knots; clicking on Read More will definitely ease the strain by bringing you the full solution, a sample game, and Ben Boland's detailed notes and commentary.
[Read More]Our postal mail today brought us a very nice letter from none other than Gerry Lopez, who is a top player and a tireless organizer and promoter of our great game. Gerry is a major force behind this year's Nationals, coming up sooner than you think in July, 2007.
Gerry enclosed two short notes, one from himself and the other from American Checker Federation President Alan Millhone. We're pleased to be able to reproduce these messages here.
From Gerry: "It took a lot of work to get a good deal at the Plaza in Las Vegas for the GAYP National. Now the ACF needs help with pledges to meet the bid that we made to get it there. Anything you can do to help with a check or pledge will be much appreciated. Please help our game by mailing your check or pledge to: Gerry Lopez (ACF Nat'l), 41959 Corte Selva, Temecula, CA 92591. My phone number: (951)-695-2499. Email: prof237@netzero.net."
From Alan: "The National Tourney is coming up in July. Unfortunately, for many people, one of the measuring sticks for the value of a game is its prize fund. Checkers, one of the most beautiful games in the world, is not understood by most people. They think it's a game for children. When they read that the National Champion of the game receives a first prize of only $1,000, their conception is strengthened. It's high time to support our game. If every checker player contributes something, that terrible misconception can be changed. Let's do something to affect that change with your contribution, big or small, to this year's National. To support the game, please mail your check to Gerry Lopez, GAYP 2007, at 41858 Corte Selva, Temecula, CA 92591. All contributions will be credited in the ACF bulletin. Let's get more respect for our game!"
We couldn't agree more, and The Checker Maven encourages you to help out in any way you can. We'll be sending in a little something ourselves, and we challenge you to do the same if at all possible.