The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief

Published every Saturday morning in Honolulu, Hawai`i

Pages: | 1 | 2 | 3 | ...| 76 | 77 | 78 | Next»

Capers on the Kelso: Lucky 13


13 is viewed by some as a bit of a "shady" number but we've always liked it. For instance, how can you argue with that great-looking All-American meal above, served by the Lucky 13 Bar and Grill in Salt Lake City?

This is the 13th installment of "Capers on the Kelso" from Willie Ryan's Tricks Traps & Shots of the Checkerboard, and we think you're in luck once again. These pages in Willie's classic book contain an unbelievable wealth of great checker material. Today's position is subtle rather than explosive.

We're still working with Willie's "Variation 3" and in "Note B" of the text we find another fascinating and instructive situation.

Here's the run-up, without commentary.

1. 10-15 22-18
2. 15x22 25x18
3. 6-10 18-14
4. 10x17 21x14
5. 9x18 23x14
6. 1-6 29-25
7. 12-16 26-23
8. 16-19 24x15
9. 11x18 28-24
10. 8-11 31-26
11. 4-8 23-19
12. 6-10

The correct move here was 6-9. Willie now calls this "a dead loss." Indeed, it is; but White will require patience and technique to bring home the win.

White to Play and Win


You don't need to be lucky to solve this one; although the solution is long, it's not nearly as difficult as some of the others in this series. Try your luck; then, for sure you'll luck out when you click your mouse on Read More to see the solution.20050904-symbol.gif

[Read More]
07/23/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

Are You Dunne Drummond Yet?


We think you'll agree, when you work through this week's Checker School problem, that it's worthy of an introductory drum roll. There's some very pleasing play involved, and you're sure to get a lot of satisfaction from it. The position is credited to Drummond and Dunne.

White to Play, Black to Draw


Material may be even, but there are significant mobility issues and things are not so simple. How can Black find the way to a draw?

When the drummer is Dunne Drummond, can you drum up the solution? Work it out and then drum your mouse on Read More to see the solution, along with detailed notes and numerous sample games.20050904-symbol.gif

[Read More]
07/16/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

Man in the Middle


"Man in the middle" can have several meanings. In the computer security world, it refers to a cyberattack based on intercepting--- getting in the middle of--- a network path. In the baseball example shown above, the baserunner is caught between bases. In general, being "the man in the middle" isn't a very good thing.

Not so in today's checker problem, which is credited to old-time checkerist D. Robinson of Glasgow. Let's have a look.

Black to Play and Draw


Black has two men in the middle (actually, two kings). But the title of our problem is "man" in the middle, not "men." That's a bit of a hint toward finding a somewhat surprising draw for Black.

Can you solve it, or will you get caught in the middle? Click your mouse (the left button, not the middle one) on Read More when you're ready to check your solution.20050904-symbol.gif

[Read More]
07/09/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

4th of July: The Sentinel


Every year we say that we love celebrating America's birthday, the Fourth of July, and this year is no different. At The Checker Maven we're proud to be patriots and with today's problem, we salute everyone who serves our nation, whether past, present, or future.

As we always do on this date, we turn to Tommie Wiswell, master checker problemist, champion player, and World War II veteran. He calls this problem "The Sentinel" and we think that title is an appropriate tribute to those serving us today as sentinels of freedom.

Here's the position.

White to Play and Draw


The title gives a clue to the solution. Can you work it out, perhaps between hot dogs at the 4th of July picnic? Don't get cole slaw on your checkerboard! When you're ready, click on Read More to reveal the carefully guarded solution.20050904-symbol.gif

[Read More]
07/02/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

The People's Journal


We've heard more than enough over the years about the "People's Republic of XXX" and the "Democratic People's Republic of YYY" and all the rest. These countries are seldom a republic and virtually never democratic.

So our latest finds, "The People's Journal" and "The People's Checker Book" might at first sound more than a little suspicious, until we point out that these publications date back to about 1898, long before the first appearance of a "People's Republic" and even before the Bolshevik revolution.

In fact, "The People's Journal" published some interesting checker problems, one of which is presented below.

Black to Play and Win


This problem has a surprisingly clever solution, and it might in fact fool some of the people some of the time, but we suspect it will please all of the people all the time. When you're ready to check your answer, it's your democratic privilege to click your mouse on Read More.20050904-symbol.gif

[Read More]
06/25/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

June 18: A Nutty Day in History


Today's column appears on June 18, 2016, and we found an interesting Hawaiian connection to this date, which lead to a rather tenuous checker connection. But first, a little background is in order.

You probably didn't know that the macadamia nut is named after Scotsman John Macadam, who was born in 1829, but if you've ever visited Hawai`i you'll be familiar with the flavor and texture of this iconic item.

The macadamia nut was first brought to Hawai`i in 1881 by William Herbert Purvis, but the reintroduction in 1892 is usually taken to be the beginning of commercial production. Brothers Edward Walter and Robert Alfred Jordan planted their trees on Wyllie Street in Nu`uanu Valley on, you guessed it, June 18 of that year. Upon reading the name "Robert Alfred Jordan" we immediately thought of the great checkerist Alfred Jordan, but of course that was another person altogether.

Still, we continued with that nutty line of thinking and tried to recall the "nuttiest" checker problems we've ever seen. In the end we decided on this one.

White to Play and Win


Why is this a "nutty" problem? Actually, it's a really good one, and White needs to find several "star" moves. It just struck us that the board position looks, well, nutty, and not something you're likely to see very often, if ever, in over the board play. Is the problem "nutty" or merely a "tough nut to crack"?

Don't go nuts; just work out the solution and then click on Read More to see the not so nutty solution.20050904-symbol.gif

[Read More]
06/18/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

The Return of Mr. Sturges


Scare easily?

No, that's not the ghostly apparition of our recent short story; we don't expect Mr. Sturges to return in person any time soon--- or at all, for that matter. But the name and work of such a great player of yore is bound to turn up again and again, and this week is one such instance. Here's a study in our Checker School series which is most unusual, and it's credited to the man himself.

Black to Play and Win


You might ask, where's the challenge, with Black up two checkers? Well, he's going to lose one of them right away, and he really needs to watch his step. Certainly, Black has a win, but as is the case in all over the board play, you need to show it.

Phantom moves won't do it. You'll have to play real, solid checkers to save the win. Are you up to the task, or will you be scared off? Don't be afraid; you can always click your mouse on Read More to see the solution, a sample game, and detailed notes.20050904-symbol.gif

[Read More]
06/11/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

A Day in June


This column is due to appear on June 4, 2016. It seems that the month of June has inspired many lines of poetic thought. Perhaps none is as well known as that of James Russell Lowell:

“And what is so rare as a day in June? Then, if ever, come perfect days.”

(By the way, our photo above depicts a perfect June day in Waikiki.)

Or, consider this bit of humor from Bern Williams, with a grain of truth within:

“If a June night could talk, it would probably boast that it invented romance.”

And how about one of our favorites, a Dr. Seuss doggerel:

“How did it get so late so soon? It's night before it's afternoon. December is here before it's June. My goodness how the time has flewn. How did it get so late so soon?”

Indeed, how did it get late so soon? That's a perfect introduction to an easy speed problem, for which we're allowing you 10 seconds. Think fast! It gets late really, really soon.

June Speed Problem (Easy, 10 seconds)

When you're ready, click on the link above. Solve the problem and then come back here and click on Read More to verify your solution.20050904-symbol.gif

[Read More]
06/04/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

A Midnight Encounter: The Sequel


A few months ago we heard from checkerist and champion problem composer Ed Atkinson, of Harrisburg, Pennsylvania, who wrote:

"While doing background research on a new problem I came across some information which might be of interest to you. On page 59 of Boland's Border Classics there is a problem credited to F. C. Hopkinson. According to Boland this problem was originally published under the name "Martin" in 1857.

The charming story 'A Midnight Encounter', which has been reproduced a number of times, is also attributed to 'Martin'. This information strongly suggests that it was F. C. Hopkinson who wrote the story. Has this ever been pointed out?

While doing a google search I came across 'A Midnight Encounter' on a Checker Maven page published in January 2007. That is why I am contacting you."

Yes, Ed, we ourselves also republished 'A Midnight Encounter' some years ago, and, inspired by additional correspondence with you, we wrote a sequel, which we present below.


It was thirty years ago today that Joshua Sturges appeared to me, on a Monday evening in April in the year 1820. Having read of his passing in 1813, I realized I had seen an apparition. It caused me to forsake my trip to England, where I was to study draughts with the masters, and indeed, to give up the game altogether.

Now I am fifty years old, with a wife, four grown boys, and numerous grandchildren. In this, the year 1850, the boys now run my hardware business and I have taken my retirement, all in that same New England town which I nearly left so long ago.

I truly believe that everything happens for a reason, and my life would have been very different, and likely much less content, had I gone on to England to become a draughts master.

So, tonight, as I have every year for some while on this April date, I thank Mr. Sturges for his intervention.

Of course, it is a story I tell to no one, not even my wife Elsabeth, for she and all others might think me insane. So I keep my silent thanks between myself and the spirit of Mr. Sturges, may he be resting in peace in that world beyond the draughtsboard.

My wife does not mind that sometimes of an evening I visit the public house that now stands on the site of the long-gone inn in which Mr. Sturges appeared to me. I enjoy an hour of visiting with old friends and neighbors and the ale tastes especially good on a warm spring evening. Some of the old boys play at draughts, and often they invite me, but I always decline. I have set my path and I have hewn to it.

At least, until last night.

Nothing seemed at all different. I went down to the familiar establishment at my usual hour, and lingered about as long as I did on most such visits. The usual folk were there and some games of draughts were contested amid such merriment, jesting, and laughter as was to be expected when the ale is good and the company is better.

It must have been approaching midnight when, suddenly conscious of the need to be up for work in the morning, everyone decided it best to return home. Our host, too, was ready to close up and turn in for the night.

I must have been the last to leave, or at least so it seemed, as I buttoned my overcoat and made my way to the door.

Before I could pull upon the handle, however, the door sprang open in front of me. Gusts of wind blew rain through the door and lightning eerily lit the street in front.

Strange; a storm had not been expected, yet this was a tempest of the first order! I turned to remark of it to my host, but he was nowhere to be seen. All the lamps had blown out and the empty interior of the tavern was lit only by flashes of lighting.

A bright flash illuminated a table near to the bar, and there, silhouetted in black, sat one whom I had hoped to never see again.

The lanky figure stood. "It is I," he said, raising a bony finger. "Be not afraid, for I have come to seek your help."

Despite his reassurances, I was paralyzed with fear and could not move or speak. Neither could I understand what was happening. Full thirty years had passed, what was the meaning of this?

The figure seemed to read my mind. "All those years ago I kept you from going astray, from becoming victim of your pride and arrogance. Did I not?"

I tried to nod my head and managed only a motion of an inch.

"And yet, you truly were great at draughts, but that was not to be your path, for had you traveled to England that morning, you would have faced a life of endless poverty, for no draughts-player, not even you, can ever make his way."

I understood the truth of his words. No one earned a living through draughts.

"But yet, I cannot rest, for one thing remains." Lightning flashed again, brightly enough for me to see the pain in those long dead eyes.

"There is one situation, crafted by a great master yet to be born, that even I have not be able to resolve. No, do not ask how I have come into possession of something that does not exist in this world, for the ways of the world to come obey not our rules."

Finally, I found my voice. "You want ... me ... to resolve this situation ... solve this problem," I said in a ragged whisper.

"Yes, so that I may rest at last," Joshua Sturges said. "White captures all of the Black men in ten moves. I cannot see the way of it." And then, at once, he was gone. The lamps were lit and my host stood behind the bar, looking at me in a most strange manner.

"Are you all right, sir?" he asked. "I thought you were leaving but you've been standing, completely motionless by the door for the last several minutes."

"Oh ... I don't ... yes, I'm fine," I said. "Just a momentary lapse of memory."

My host looked at me as if I had suffered something far worse, but I didn't notice, for I was looking at the draughts board at the table in front of the bar.

"Quick, a sheet of paper and a pen!" I cried.

"But sir, it's late, and I wish to close up and seek my bed."

"Never mind your bed!" I shouted. "Paper and pen at once!"

My host, now looking more frightened than tired, complied.

As rapidly as I could, I took down the position on the draughts board.

White to Play and Win


"Thank you, and good night," I said, folding the paper and leaving the pen on the table. I departed at once, leaving my astonished host still staring with mouth agape.

My wife was of course abed when I arrived home. I lit a lamp in my study and set up the position I had written down. When morning came, she found me asleep in my chair.

I still have not resolved the situation, and I feel that until I do, I shall be condemned to fretful days and restless nights.

How long shall I be able to endure? I can only pray that I find the solution before my mind or my body is gone and I face the same eternal fate as the ghost of Joshua Sturges.

Can you help our story's narrator avoid a fate literally worse than death? Solve the problem and give rest to the souls of the checkerists in our little tale. Click on Read More to verify your solution.20050904-symbol.gif

[Read More]
05/28/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

Capers on the Kelso: An Even Dozen


Isn't it curious, in a world dominated by decimal numbers, undoubtedly stemming from our ten finger and ten toe makeup, that the number twelve--- a dozen--- seems to have special meaning? Arithmetic based on twelves is called duodecimal and likely arises from the approximately twelve lunar cycles that make up the solar year.

For us, the significance is that this is the twelfth column in our extended treatment of the Kelso opening, as presented in Willie Ryan's classic Tricks Traps & Shots of the Checkerboard.

We continue to look at Willie's "Variation 3." Here's the run-up.

1. 10-15 22-18
2. 15x22 25x18
3. 6-10 18-14
4. 10x17 21x14
5. 9x18 23x14
6. 1-6 29-25
7. 12-16

The best move to draw remains 26-23, as Willie points out. Last time, we investigated 25-22, which is correctly analyzed by Willie to be a White loss. But what about the closely related move 26-22? Willie comments, "6-9 will do the job." We're not sure quite what Willie meant by "doing the job"; does this move win or merely give White the best winning chances?

7. ... 26-22
8. 6-9

Here's the resulting position.

White to Play and Draw


In fact, there's a draw here, but White has to find it. This is probably another one of those master-level challenges, but as in previous instances, it's worth the effort and there's a lot of technique to be gleaned from a careful study of the position.

It may take more than a dozen minutes, but give it a try, and then click once (not a dozen times) on Read More to see the solution.20050904-symbol.gif

[Read More]
05/21/16 - Printer friendly version
You can email the Webmaster with your comments on this article.

Pages: | 1 | 2 | 3 | ...| 76 | 77 | 78 | Next»

The Checker Maven is produced at editorial offices in Honolulu, Hawai`i. Original material is Copyright © 2004-2016 Avi Gobbler Publishing. Other material is the property of the respective owners. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

An expert or connoisseur, often self-proclaimed.

Checker Articles and Features

Numbered Board and Move Notation

Book Reviews

Game Site Reviews

Program Reviews

A Mind Sport for the Common Man

Learning Checkers

The Unknown Derek Oldbury

Rediscovering Checkers

Regulation Checker Sets

Marvin's World


Checkers Made Easy

Move Over

Richard Pask Page

How to Win at Checkers

Principles of Strategy

PDN Files

3-Move Deck

Bob Murr Teaches Checkers

Let's Play Checkers

Clapham Draughts Book


Play Better Checkers & Draughts