Toe up to the starting line and click below to display the problems and start the clock. Good luck! You can check your solutions by clicking on Read More. Afterwards, click here to cast your vote for the type of speed problems you prefer.
(This article has been edited subsequent to original publication due to valuable reader input. As a result you have three problems instead of two!)
Problem One (very hard for a timed problem)
Problem Two (medium difficulty, original erroneous diagram corrected)
Problem Three (quite hard, as originally published)[Read More]
So, in order to maintain consistency and predictability year-round, and to help manage our publication workload while still providing quality content, we're going to a permanent Saturday-morning schedule. We're dropping our Wednesday editions in favor of providing more on Saturdays.
This means that during summer and holiday periods, you'll still see a weekly Saturday article. During the regular parts of the year, you'll see at least one article and possibly two or three, as our time, energies, and backlog allow.
We hope this small change will prove pleasing, and invite your comments.
Along with the Grand Old Game, there is little that is as wonderful as Grand Opera, performed by a truly world class company such as we are privileged to have here in Santa Fe.
Just a word of caution: today's problem is "grand" in terms of difficulty as well as content. If you solve it, congratulations --- you might wish to reward yourself with a front row seat at the Santa Fe Opera![Read More]
Now, we know that up-to-the-minute tournament results and standings are generally posted on the Checker Solutions BBS (see link at left), or on specific websites. We're not looking to compete or "double up" in this area, and we're not looking to publish games, play, or analysis without proper permissions and clearances. We know that in a number of cases, game scores are kept in reserve for contributors.
However, having said all that, if you're in a position to provide us with timely news, play, or commentary from checker events, and doing so wouldn't be in conflict with what we've stated above, your contributions would be heartily welcomed. Full credit would be given, and in return you can have any share you want of our subscription fees. (Let's see, we learned in school that any number times zero is ....)
We hope to hear from you!
Let's get started with a delicate endgame of a very practical nature. Class is in session!
Click on Read More for the solution, a runup to the position, and additional notes and quotes from Famous Positions.
(Editor's Note: the color diagrams will return as soon as we work through our article backlog.)[Read More]
Here's the last of our "easier" stroke problems, at least in this series. Will you find this one to be a July cruiser, or something more? Solve it, check your solution by clicking Read More, and then prepare yourself --- next month's problem is going to be a summer scorcher.
Willie Ryan's classic Tricks Traps & Shots of the Checkerboard, presented here in a new electronic edition, is up to the sixth installment. Here's what Willie has to say on page 16 of the book.
You can check your solutions by clicking on Read More.[Read More]
Click on Read More to check your solutions.
(We are always in need of speed problems. If you have any that you'd like us to publish, please contact us using the contact link in the left column.)
Problem 1. Very easy.
Problem 2. Easy.[Read More]
Here is the fifth installment of our continuing series from Willie Ryan's classic Tricks Traps & Shots of the Checkerboard. As always, we're here to listen to the man himself; click on Read More to check your solutions.
On this "Anything Can Happen" Wednesday, we bring you a game played by guest author Ingo Zachos in a recent matchup on the It's Your Turn on-line game site. Capitalizing on an error by his opponent, Ingo finds a thrilling shot--- and then still has to demonstrate the win in the endgame! We've interspersed Ingo's own interesting comments and analysis with our own, which are due to running the world-class King's Row program at 15 minutes per move.
Ingo Zachos - Raymond Faircloth
It's Your Turn January 2005
with commentary by Ingo Zachos
I know 6.7x14 is the fashion, but I was inspired by Game 7 of the GAYP World Championship of 1956, Wiswell- Fraser, after reading International Checkers and Draughts.
Here Fraser played 8...19-15 and after 9.16-19 22-17 10.14-18 25-22 11.18x25 29x22 12.12-16 22-18 13.16-20 17-14 14.9-13 14-10 15.19-23 18-14 16.2-7 31-26 17.7-11 26x19 18.11x18 he played 19-16 and lost, thus: (18...32-27 19.18-22 19-16 20.8-12 16-11 21.12-16 28-24 22.22-25 21-17 23.13x22 30x21 24.22-26 21-17 25.26-31 10-7 26.3x10 14x7 27.1-6 7-3 28.6-10 3-7 29.10-15 7-10 30.16-19 27-23 31.19x26 10x19 32.20x27 19-23 is given by Dr. Fraser as drawn.) 19.18-23 16-12 20.8-11 10-7 21.3x17 21x14 22.1-6 12-8 23.13-17 8-3 24.17-21 3-8 25.23-27 8x15 26.6-9 32x23 27.9x27 28-24 28.27-31 24-19 29.20-24 15-18 30.24-28 19-16 31.28-32 18-22 32.32-27 16-12 33.5-9 22-17 34.27-23 12-8 35.23-19 8-3 36.19-15 3-7 37.31-27 7-2 38.15-10 17-22 39.27-23
10.9-13 trying to avoid the rapid advance of White's single corner side, is better, but I underestimated the power of the man on 15. (King's Row thinks any of 2-6, 1-6, 2-7, 8-11, 9-13, or 3-7 are about equal. --Ed.)
I also calculated 12.2-7 28-24! but there seemed to be equality with less chances of a tactical surprise. (The idea was the trick 12...15-10? 13.14-17 21x14 14.9x18 to a neat win.) 12.3-8?! would be a minor variation because of 15-10 and the piece on 10 is very disturbing. (In fact, Kings's Row agrees that 3-8 is weak. --Ed.)
Sometimes masters say they calculate 50 moves ahead. Well, here I already saw the final position of this game in my mind very clearly and knew it was won.
13.1-6 as indicated by the programs, might be better, but during the game I evaluated it as drawn.
(Editor's note: King's Row thinks 12. ... 15-11 is inferior, though not an outright loss, and prefers 30-26 or 25-22. But King's Row disagrees with our author over 13.14-17, rating the resulting position as a draw. As our author points out 1-6 is preferred but the game is still far from a win.)
Believe it or not, this is already the fatal mistake.
(Editor's note: let's pause here. Ingo is about to play an exciting shot. Can you spot it? And if you can, are you able to demonstrate the win after the shot is complete? When you've figured it out, click on Read More to see the rest of the game.)[Read More]