
Who wasn't fond of the see-saw or teeter-totter as a child? Of course, there were always those kids on the other end who would slam you down as hard as possible or try to throw you off, but by and large we all had a great deal of fun on these simple but entertaining playground toys.
Today's selection from Willie Ryan's Tricks Traps & Shots of the Checkerboard may definitely throw you off and even possibly slam you, but it's one of the best in his book, and that's saying a lot. Let's tune in to Willie as he tells us what it's all about.
| 11-15 | 21-14 | 24-20---2 | |
| 21-17 | 6-10 | 4-8---3 | |
| 9-13 | 22-17 | 29-25 | |
| 25-21 | 13-22 | 11-15 | |
| 8-11 | 26-17 | 30-26 | |
| 17-14---1 | 15-18 | 8-11---A | |
| 10-17 |

W:W32,31,28,27,26,25,23,20,17,14:B18,15,12,11,10,7,5,3,2,1.
A---"Though this move loses, I can find no published play showing how to beat it. In view of the very delicate nature of the win after 8-11 is played, it appears that the possibilities of the gambit have been overlooked. Oliver J. Mauro. At this point, the correct play for black is: 15-19, 23-16, 12-19, 27-23, 18-27, 32-16, 8-12, 16-11*, 7-16, 20-11, 2-7, 11-2, 1-6, 2-9, 12-16, 14-7, 5-30, 28-24*, 30-23, 24-20, 3-10, 20-11. Sweeney vs. Truax.
Another choice at A is 2-6, but white wins against this move with: 26-22, 6-9, 23-19, 15-24, 22-6, 1-10, 28-19, 9-18, 19-16, 12-19, 27-23, 19-26, 31-6. James Wyllie."
1---While it certainly can't be said that this move loses, it's surely inferior. 30-25 or 24-19 is best here---Ed..
2---White makes his situation worse and ends up with a definitely inferior position. 23-19 is better---Ed..
3---With this move Black dissipates all his advantage. 1-6 would keep a clear edge and 2-6 is almost as good---Ed.
There isn't any doubt that this one is tough, perhaps unfairly so, and we think it may be within the capabilities of only the top players. Still, it's really, really good and definitely worth your time, even if you end up looking at the solution before very long. Make use of your computer to explore various alternative lines and enjoy this fascinating position. You'll understand Willie's title of "Seesaw" when you see the various lines of play in the solution.
So don't be swayed by the apparent difficulty; take a few swings and bear with the inevitable ups and downs. Then click on Read More to see the solution and detailed notes.![]()
With today's publication, The Checker Maven completes eight years of publication without a single missed edition.
We've mentioned before that our new business plan calls for fifteen years of publication rather than the ten years contemplated in our original plan. We hope to be blessed to continue to reach our annual milestones, and we thank all of our many readers for making us the most widely read Anglo-American checkers publication on earth.
Anniversary celebrations at The Checker Maven often involve the publication of a new work of checker fiction, but this year instead we're able to release the long-awaited reissue of Grover and Wiswell's Let's Play Checkers. Continue on to the article below for all the details.![]()
It's been a long time coming, but thanks to the kind approval of the Grover estate, we're at long last able to offer a new electronic edition of the Ken Grover and Tom Wiswell classic, Let's Play Checkers.
This book, originally published back in 1940, went through a number of editions, most of them during wartime. The copies have not fared well. Wartime paper restrictions limited the quality and especially the durability of the books, and although used copies can still be had, they vary greatly as to their condition.
Our new edition features modern typography and clear, crisp board diagrams, while still retaining all of the wonderful content and "feel" of the original.
Let's Play Checkers was not your typical checker book. Though it did have the usual "Game Section" and "Problem Section" structure common to nearly all books of the time, the emphasis was decidedly different. Let's Play Checkers is an opening repertoire book for the go-as-you-please (GAYP) player.
Repertoire books, which feature detailed study of just a few suggested game openings, are common in chess but most rare in checkers. Let's Play Checkers' repertoire approach will appeal to the intermediate GAYP player, while its sparkling collection of 100 problems will attract players of every skill level.
Here's an example, composed by co-author Ken Grover.

W:W30,28,27,26,22,21,20,18:B16,15,13,11,10,9,7,5.
This is a book you'll definitely want, even if you already have a print copy, and it's yours for the taking, completely free of charge. You can download it here. So what are you waiting for?![]()

Perhaps the most famous royal fugitive, King David, is to be found in the Scriptures. He spent 15 years in exile, fleeing from King Saul. Strictly speaking, David wasn't yet a king during his fugitive years, but he is nevertheless often referred to as "The Fugitive King."
Today's entry in our Checker School series deals with a checker-related "Fugitive King" theme. This problem is reminiscent of the "Fortress" situations that we've covered in several earlier columns, although here if Black plays correctly the White king will find no refuge.

B:W25,22,21,17,K5:BK23,K19,K16,13.
The problem requires very precise play and the solution is not short. We certainly have to rate this one as quite difficult. But don't go on the lam; try to solve it! When you're finished, run your mouse over to Read More to see the solution, a sample game, and detailed notes.![]()

Thanksgiving, our favorite all-American holiday, is soon upon us, and we hope you enjoy the celebration as much as we do. Family dinners, such as the one shown above, are a holiday tradition. Can you recognize the family in the photo?
As usual at this time of year, we turn to our favorite all-American checker problemist, Tom Wiswell, for today's selection.

B:W25,22,21,17,K7:BK19,10,6,5,K3.
Add a few moments of checker enjoyment to your holiday. Solve the problem after your main course and before dessert. Then have a second helping of turkey and a slice of pumpkin pie. Mr. Wiswell describes this problem as "more amusing than difficult." While it requires precise play, it certainly isn't as difficult as some of his others.
When you've found your solution, click on Read More to verify your moves.![]()

You're likely to see catapults similar to the one shown above in many an epic movie set in the Medieval period. They were fearsome siege devices; they would sling heavy rocks or Greek fire over a substantial distance in an effort to breach the defenses of the targeted castle.
In today's entry from Tricks, Traps & Shots of the Checkerboard, Willie Ryan's classic, we present an aptly-named catapult in our game of checkers. Here's Willie's run-up and very brief description.
9-14, 22-18, 5-9, 24-19, 11-16, 26-22, 7-11---A, 22-17, 16-20---2, 30-26---B

B:W32,31,29,28,27,26,25,23,21,19,18,17:B20,14,12,11,10,9,8,6,4,3,2,1.
A---"A somewhat inferior line of play---1, but the trap at B is well concealed.
B---Caught!"
1---We're not really sure why Willie calls this move inferior, as it seems to be the best move, with the computer evaluating 10-15 as slightly worse---Ed.
2---Definitely inferior to 11-15. Perhaps Willie misplaced Note A and meant to put it here---Ed.
Can you take the leap and solve this one? While you're finding the winning Black move, spring back and correct White's losing play at 30-26. This isn't a shot in the dark; it's scientific checkers at its best. When you're finished, fling your mouse to Read More to see the solutions and detailed notes.![]()
Some problems definitely fall in the "really easy" category; they're as simple as two plus two equals ... how much was that again? Oh, right, four--- in any integer arithmetic of base five or higher, to be a little more precise. (One could argue that two plus two equals four even in arithmetics of base four or base three, but the symbol "4" wouldn't exist. And in base two, the symbol "2" wouldn't even exist. We'll stop there!)
In checker terms, today's speed problem is also really easy even if it's a cut above the trivial. You won't need much time for this one; ten seconds is way too long but because of our innate generosity, we'll give you ten seconds anyhow.
When you're ready, click on the link below, solve the problem, then come back and click on Read More to check your solution.
November Speed Problem (very easy)
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The deckhand in the photo above appears to be doing some sort of difficult shipboard task, and she doesn't appear to mind at all.
We're sure, too, that you won't mind tackling today's checker problem, which was composed by Chris Nelson, who used the nom-de-plume of "The Deckhand." We don't know why Mr. Nelson, who was a denizen of Brooklyn, chose this pseudonym. Perhaps he was a spare-time sailor. But we can say for sure that he was a fine checker problem composer, as the offering below will handily demonstrate.

W:WK6,K10,24,32:B16,18,K22,K30.
Get on board and solve this problem. It may not be as hard as shipboard labor, but it presents a nice little challenge. Then sail your mouse over to Read More to see the solution.![]()

Those of us who play checkers in any sort of serious manner know very well that checkers is indeed a "thinker's" game, despite our oft-repeated laments that the general public doesn't usually share that opinion. Today's entry in our ongoing Checker School series demonstrates the fine line that can separate victory from just another drawn game; it takes a real thinker to see the difference between moves that look very similar but are far from it.
The situation is diagrammed below.

B:W20,16,12,K8:BK28,13,7,3.
You'll see in the solution notes and sample game the interesting manner in which this position came about, but for now, can you think your way to a Black victory, or will a thoughtless move give up your winning chances? Think it over, and then click on Read More to see the solution, thoughtful notes, and a sample game.![]()
If you visit Honolulu, you'd best not jaywalk; the fine is a whopping one hundred and thirty dollars, and the police don't hesitate to hand out the tickets. Jaywalking is a gambit you won't want to risk; it could really cost you.
There's a Jaywalker Gambit in checkers, too, and it won't cost you a cent to hear how Willie Ryan describes it in his classic book, Tricks Traps & Shots of the Checkerboard.
"The late great A. J. Heffner, of Boston, former Champion of America and heralded as one of the greatest analysts of all time, was responsible for christening the following trap 'the Jaywalker,' pointing out that many experts had wandered into it, unaware of their predicament until it was too late to bail out. The Jaywalker, a formational 'natural,' was originally rated drawable on the basis of Tillum and Aitchison's play, as quoted in the trunk game. But the eminent British authority, J. A. Kear, of Bristol, England, published an analysis indicating that, by introducing the 16-19 move at Note E, the gambit ended in defeat. Kear's play remained unchallenged for many years, but the data assembled here indicate that Kear's 16-19 move is nothing more than a transposition that ultimately runs back into the Tillum and Aitchison draw. Play:
| 11-16 | 30-26 | 7-10 |
| 24-19 | 11-16 | 26-22---2 |
| 8-11 | 22-17---A | 10-14, |
| 22-18 | 4-8 | forming the |
| 10-14 | 17-10 | diagram. |
| 26-22 | 6-24 | |
| 16-20 | 28-19 | |

White to Play and Draw
W:W32,31,29,27,25,23,22,21,19,18:B20,16,14,12,9,8,5,3,2,1.
A---A very weak move---1, forming the famous Jaywalker position. The correct play here for a draw is: 28-24, 4-8, 22-17, 7-10, 26-22, 3-7---B, 19-15, 10-26, 17-3, 26-30, 18-15, 6-10, 15-6, 1-10, 31-26, 30-23, 27-18, 20-27, 32-23, 9-13, 21-17, 5-9, 25-21, 2-7, 29-25, 7-11, 3-7, 10-14, 17-10, 16-20, 7-16, 12-26. Wm. F. Ryan.
B---White has a pretty trap here, for if the play goes 9-13, 18-9, 5-14, white wins by storm with: 19-15!, 10-26, 17-10, 6-15, 22-17, 13-22, 25-4, 26-30, 4-8. D. G. McKelvie."
1---The computer sees 22-17 as only very slightly worse than 28-24, so we're not sure why Willie thinks it's so weak. Perhaps the position is simply more difficult to play correctly---Ed.
2---Here's the real problem. The text move is substantially weaker than 25-22, though still not losing. Perhaps Willie should have flagged this move instead---Ed.
Don't be a jaywalker; walk the straight and narrow and solve the position. But we won't fine you if you don't get it; you can always safely click on Read More to see the solution and detailed notes.