The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published each Saturday morning in Honolulu, Hawai`i


Contests in Progress:

Composing Championship #73


Pages: «Prev | 1 | 2 | 3 | ...| 111 | 112 | 113 |...| 120 | 121 | 122 | Next»

Fore!

Oh ... we didn't really mean that kind of stroke, but actually this kind:

BLACK

WHITE
White to Move and Win

Can you bring the solution to the "fore" with this month's somewhat easier stroke problem? Click on Read More to see if your solution is up to "par"!

[Read More]
09/17/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Simple Elegance

Complex stroke problems are fun, and crowded middle game positions can be a challenge, but there is little to compare with the sheer, simple elegance of a well-composed 2x2 end game problem. Here is a real classic, attributed to G. H. Slocum.

WHITE

BLACK
Black to Play and Win

When you've solved this, we think you'll agree that there is genuine charm in such a compact position, requiring just the right play. Click on Read More to see the main line solution as originally published long ago.

[Read More]
09/17/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Today is Bob Murr Day!

Today we're recognizing another major contributor to the work of The Checker Maven. Bob Murr, expert checkerist from Colorado Springs, has helped us in many ways on many occasions, with feedback, corrections, new material, and on-site reporting.

To accompany today's Checker Maven articles, Bob has provided us with PDN files for both Ryan's Tricks, Traps & Shots of the Checkerboard as well as Ginsberg's Principles of Strategy in the Game of Checkers. You can find these in the new PDN section of our Downloads category, as listed in the column to the right.

Our thanks to Mr. Murr for his continued support of The Checker Maven and the great game of checkers!

09/10/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

A Leak in the Dyke

In 1931, the great checkerist Louis C. Ginsberg wrote what may be his only book on checkers, a little booklet called Principles of Strategy in the Game of Checkers. It was later reprinted by William Ryan, with the addition of an informative and highly entertaining introduction.

Principles of Strategy appears to have been the prototype for other similar booklets which never got written, although we can't be quite sure about this. Principles of Strategy, while mentioning the existence of numerous other characteristic formations in the game of checkers, deals exclusively with what are known as "Dyke" formations.

The booklet is a real gem and a welcome addition to the library of any checkerist; it is especially useful at the early intermediate stage of development. In conjunction with Bob Murr's PDN file of the examples contained in this work (see link in the column to the right), today we'll present the full text of two of these examples. Pay close attention to the Example 15 below, as it will help you solve the problem we pose later.

"DYKE" FORMATIONS---EXAMPLE 15

9-13 24-20
11-15 22-17
13-22 25-11
8-15 21-17
4-8 29-25
15-19-A 23-16
12-19 27-23
8-12 23-16
12-19 17-13-B
10-15-C 20-16
6-1-D Drawn

BLACK

WHITE
Position at Note A, White to Move

A---This illustration is given to show when Black can place a piece on 19 with apparently only two pieces in reserve for the defense of the man. There must be a White man on 17.
B---White must remove the man from 17 before going 32-27 to attack the man on 19.
C---Black gains a move, an idea that is utilized in many different games, due to the White man being located on 17. If there was no White man on 17, the man on 19 would be lost to Black by the runoff via 27-23.

Get the idea? Now let's look at a Dyke example that arises in the Single Corner opening:

WHITE

BLACK
Dyke Position with Black to Play

11-15 22-18
15-22 25-18
12-16 29-25
9-13 18-14
10-17 21-14 (diagram above)
16-20 24-19
6-10 25-21
10-17 21-14
2-6 30-25
6-10 25-21
10-17 21-14
1-6 Black Wins.

The White "Dyke" man on 14 is lost as there is no defense against Black's next move, 6-10.

What went wrong here? We've left it to you to find the leak in this Dyke. Can you find White's losing move and correct it? Click on Read More when you have your answer.

[Read More]
09/10/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Two Not-Quite-So-Easy Pieces

We've been slowly but surely republishing Willie Ryan's Tricks Traps & Shots of the Checkerboard in a brand new electronic edition, and we've been referring to the introductory problems in the book as "Easy Pieces."

Well, some readers have pointed out that not all of these problems have been exactly easy, and that they've been getting harder as they go. So, this month, we're abandoning any pretense of ease of solution, and again letting Willie speak for himself. Try the problems and check your answers by clicking on Read More. As usual, the Black side is shown in regulation Red.

They may not be easy, but they certainly are good!

WHITE

BLACK
Black to Play and Win

"A little logic should make the issue clear in Example 13. Black is a piece ahead, but the white king on square 11 is pressing (chasing) an attack from the rear. The natural course for black is to avoid capture by going 16-20, white chasing 11-16, black running 19-23, white pursuing 16-19, and there you have it---black seemingly must lose the piece on 23 or 24. That's the apparent outcome of the situation, but actually black can win in five of his own moves by trapping white on a two-way double or 'optional take.' The one thing to keep foremost in mind, when you are a piece ahead and your opponent is threatening to retrieve it, is to look for an idea that will make the retrieve fatal!"

BLACK

WHITE
White to Play and Win

"One does not master mathematics by studying trigonometry, solid geometry, or analytics at the start. The would-be mathematician must first ground himself in the basic study of addition, multiplication, subtraction, and division before he can cope with the abstract phases of advanced mathematics. Similarly, one cannot become an adept checker strategist without extensive training in the art of tactics. Look at the three-by-three ending in Example 14, by the well-known American problemist, Paul R. Semple, of Martins Ferry, Ohio. Can you take the white pieces, and without moving a piece, win in ten moves by executing a 'throwback two-for-one'? If you can't, don't divert your study to any other phase of the game until you can see through these snap traps in the twinkling of an eye!"

[Read More]
09/10/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Let's Send Yunior and John to Prague!

Have you ever visited Prague's historic Tyrs House, in the Czech Republic?

Most of us have not, and likely never will. But Yunior Lopez and John Post may get to do just that, if we are willing to help them out.

Tyrs House is the home of the Czech Sokol Organization, and is a famed sport and conference venue. Throughout its long history it has played a major role in the Czech athletics scene. And now, coming up at Tyrs House from October 14 through October 16, is the 2005 World Youth Qualification Tournament, as part of a major checkers event which includes other qualification and world championship tournaments. It seems that the enlightened people of Czechoslovakia rank mind sports right alongside physical sports!


Yunior Lopez and John Post

Yunior Lopez and John Post are to represent the International Checker Hall of Fame, the American Checker Federation, and the United States in the Go-As-You-Please (GAYP) section of the World Youth Qualification Tournament--- if they can raise enough funds to be able to make the trip. The winner of this event may well be declared world youth champion, as reigning champion Clayton Nash has crossed over the age-21 barrier.

The competition is expected to be tough indeed, as the world's best young players contend for first place. But Yunior and John are no easy marks, and are expected to show well. Yunior began playing checkers in 2000 and played his first live over-the-board tournament in 2004. In addition, Yunior ably captained the American Internet Team, which this past spring played an historic electronic match with Great Britain.

John has an even longer record in the game, having attended US Nationals several times as well as playing in Arkansas state tournaments, and currently serves as president of the Arkansas State Checker Assocation.

But now Yunior and John need to raise at least $1,100 each for airfare, not to mention food, lodging, and incidental expenses. It's a costly proposition for these deserving young checkerists, and they need our help.

There are several ways to assist. You can donate directly to Yunior and John; you can contribute through the American Checker Federation Online Store; or you can purchase a US-Great Britain Internet Match Booklet from Yunior. John Post can be reached at 105 Evergreen Estates, Russellville AR, 72802. Yunior Lopez can be found at 1200 Declaration Drive, Las Vegas, NV 89110, and he is offering a match booklet to anyone who donates $15 or more. If you would rather contribute through the ACF, go to their online donation site and page down to Dream Young or Travel Fund.

Yunior summed it all up in an exclusive Checker Maven interview: "My experiences with checkers have been great and this is why I still play checkers. When you attend a live tournament it is something like no other. You are in a room with great people where you can have great conversations, great games, and overall a great time. We are ready to play!"

The Checker Maven asks you to give the future of checkers a real boost, by helping Yunior and John represent America in Prague this October.

September 19, 2005 followup: We have learned that John Post unfortunately won't be able to make the trip to Prague.

09/05/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Autumn is Coming On Fast

Autumn is just around the corner in the Northern Hemisphere, and it will be here faster than we might wish. Can you solve our September speed problem as fast as you might wish?

After you've worked out the answer, click on Read More to verify your solution. We're giving you a much easier problem after August's brain twisters.

By the way, we're desperately short of good speed problems (which is why we only have one today). We have a number of bad speed problems, but they won't do! If you have nice some favorites, please send them our way.

September Speed (fairly easy)

[Read More]
09/03/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

School Bells Ring, and Children Sing ...


... it's back to checker school again!

Throughout the USA and Canada, and much of the western world, school bells are ringing and children are heading back to school after the long summer vacation. No doubt checker practice will quickly begin in earnest as all of the elementary school, middle school, and high school checker teams prepare for battle in the upcoming checker season.

It seems appropriate, then, that we continue our ongoing Checker School series with another installment from Ben Boland's classic Famous Positions. In this lesson, we'll look at Wardell's Position, which is akin to First Position, but the win is obtained without the winning side having "The Move." Unclear? Well, pay attention in class!

M.H.C. Wardell
Red

White
White to Play and Win

When you've tried the problem, click on Read More to see Mr. Boland's solution, a game run-up, and some great notes and commentary.

Extra (non-checker) points if you can give the source for "School Bells Ring and Children Sing" and quote the rest of the jingle.

[Read More]
09/03/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Did Marvin Blow the Game? (Conclusion)


Marvin J. Mavin and Jean Luc Tournevise
When we left off last time (click here for the first part of the story), St. Louis Switchers star player Jean Luc Louis Claude Simon Tournevise (also known as "Louie Screwdriver") was on the verge of a make-or-break decision in his match with our hero Marvin J. Mavin of the Detroit Doublejumpers. The position is diagrammed below, and resulted from this runup:

1. 11-15 22-18
2. 15x22 25x18
3. 12-16 29-25
4. 10-14 24-19
5. 16-20 25-22
6. 7-10 28-24
7. 8-12 32-28
8. 4-8 30-25
9. 3-7 18-15
10. 9-13 19-16
11. 12x19 23x16
12. 10x19 24x15
13. 8-12 15-11
14. 12x19 11-8
15. 7-10 8-3
16. 2-7

RED (Marvin)
(diagram)
WHITE (Louie)
White to Play - Can White Win?
With a single gleeful motion, Louie took the shot!

16. ... 27-24
17. 20x27 31x15
18. 10x19 3x17

"You sill-ee boy, did you not see zees ... how you say eet ... shot?'" he gloated after this move. "Maintenant, vous etes foutu!"

But the game continued this way:

19. 5-9 17-14
20. 9x18 22x15
21. 6-10 15x6
22. 1x10 25-22
23. 10-14 28-24
24. 19x28 26-23
25. 28-32 22-18
26. 32-27 18x9
27. 27x18 Red Wins!

"First Position, mon cher ami," said Marvin in a matter-of-fact manner. "Uh, in plain old American, you might just say, 'You lose, pal!'"

Louie treated Marvin to his best scowling glare. "I sim-plee cannot un-derstand eet!" he exclaimed. "Zis ligne - it is a no good way to play at Dames. Why I lose eet to zis clune americaine?"

"Ah, Frenchy," responded Marvin in a most politically incorrect manner, "you just gotta learn a little more checkers if you wanna beat Marvin. Ya wanted a draw, ya hadda play like this."

Marvin quickly reset the pieces to the original diagrammed position and played out these moves:

16. ... 3-8
17. 14-17 21x14
18. 10x17 27-24
19. 20x27 31x15
20. 17-21 8-12
21. 21x30 28-24
22. 30x23 15-11
23. 7x16 12x26 Drawn (White has a man-down draw).

Red

White
Red to Play, White to Draw

(Can you figure out the draw that Marvin and Louie think is so clear? Try it, then click on Read More below to see the solution.)

"Ya see, ya just hadda move your King away, and ya coulda got a nice man-down draw. But ya got a little too greedy fer yer own good," Marvin pontificated.

"Un moment, s'il vous plait," Louie cut in. "Per'aps I play eet 26-22 at move 22 and I will not 'ave zees First Postion of yours?"

"Nah, Louie, that ain't right neither. Lookit...." Marvin replied. He set the pieces back to the original diagrammed position one more time and showed the following play.

16. ... 27-24
17. 20x27 31x15
18. 10x19 3x17
19. 5-9 17-14
20. 9x18 22x15
21. 6-10 15x6
22. 1x10 26-22
23. 10-14 22-18
24. 14x23 25-22
25. 23-27 22-18
26. 27-31 18-14
27. 31-27 14-9
28. 27-23 9-6
29. 19-24 28x19
30. 23x16 6-2
31. 16-11 2-6
32. 11-15 6-9
33. 15-18 Red Wins.

"Zut!" cried Louie. "Encore une fois ... it ees zee First Position! Monsieur Marvin, you make zee connerie on Jean Claude Louis!"

"Louie," Marvin replied, "Face it. Ya just wasn't good enough to outsmart ole Marvin J. Mavin. Now c'mon, let's go across the street and I'll buy ya une biere in the name of amitie internationale!"

Were you able to figure out this tricky situation? Brian Hinkle, who first showed us this interesting play, remarks, "At the initial setting in order to draw White has to run away with the king with 3-8! ... believe it or not! Without prior knowledge I am sure I would have taken the shot and gone up a man (and a king!) with 27-24x as was played out. Isn't this 27-24x the most natural way and a cool win (for Red)? There are two other lines that end up in First Position. So if White gets greedy, White will lose! Red set a trap that would be hard for White to turn down."

Well, whether you yourself solved this one or not, you've also surely earned yourself une biere for trying. We hope you enjoyed looking into this fascinating and instructive position. There is much more to it than we have space to present here, so grab that beer, and use your computer to explore the variant lines.

And, we're pleased to say, our hero Marvin did not blow the game!

French-English Glossary:

maintenant vous etes foutu now you are finished
mon cher ami my dear friend
ligne line, as in "line of play"
Dames French name for checkers, though more often referring to international rules
clune americaine American clown
un moment s'il vous plait one moment if you please
zut drat
connerie best translated here as "trickery"
encore une fois once again
une biere a beer
amitie internationale international friendship

(Accent marks have been omitted throughout. --Ed.)

[Read More]
08/27/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

It's Your Turn Once Again

The very popular It's Your Turn online play site suffered a serious meltdown on Friday, August 19, 2005. This site, highly rated and highly recommended on our site ratings page, hosts turn-based play, counts among its membership many top-notch players, and offers a number of checker tournaments every month.

Due to a faulty backup strategy, both main files and backups were lost, and the site suffered a 10 day outage before coming back on-line on August 29, 2005. Site operator Patrick Chu spent quite a bit of money to hire a data recovery service, and they did their job well: everything except game moves was fully recovered from the crashed storage devices.

During the crisis, site management provided frequent informational updates. and presented a balanced and forthright viewpoint. They have "confessed" to less-than-stellar business practices vis-a-vis backup and recovery, and have offered to make good on lost membership time due to the site outage.

It's Your Turn has been a great place to play both casual and serious checkers, and members now have a choice: they can castigate Mr. Chu for his faults, and abandon the site; or they can realize that It's Your Turn remains a good place to find a good game.

We ourselves have been critical in the past of the site's unfortunate lack of attention to customer service. We expect that this recent experience may have turned that situation around.

It is our hope, and our recommendation, that if you are a checker-playing member of It's Your Turn, you will stay on as a member and keep playing. There is a real danger of the site losing enough membership to cause serious harm. We would surely not wish to see that happen.

08/24/05 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Pages: «Prev | 1 | 2 | 3 | ...| 111 | 112 | 113 |...| 120 | 121 | 122 | Next»

The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no profit is obtained or sought. Original material is Copyright © 2004-2024 Avi Gobbler Publishing. Other material is the property of the respective owners. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

An expert or connoisseur, often self-proclaimed.


Articles


Numbered Board and Notation

Book Reviews

Game Site Reviews

Program Reviews

A Mind Sport for the Common Man

Learning Checkers

The Unknown Derek Oldbury

Rediscovering Checkers

Regulation Checker Sets

Marvin's World

Downloads


Richard Pask Publications

Reisman: Checkers Made Easy

Clapham Commons Draughts Book

Grover/Wiswell: Let's Play Checkers

Bob Murray's School Presentation

Jim Loy Publications

PDN collections

Oldbury: MoveOver

Reinfeld: How to Win

Ginsberg: Principles of Strategy

3-Move-Deck