The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published every Saturday morning in Honolulu, Hawai`i

Noticing missing images? An explanation is here.



Pages: «Prev | 1 | 2 | 3 | ...| 108 | 109 | 110 |...| 125 | 126 | 127 | Next»

Trouble In The Old Fourteenth

From time to time, we like to recall a classic position, one that in a way is like excellent brandy. If you've experienced it before, you will anticipate the fine flavor and be glad to enjoy it again; and if you haven't previously had the pleasure, you're in for a sophisticated and memorable treat.

Today, we're bringing back a trap in the popular go-as-you-please Old Fourteenth opening, said opening so-named simply because it was the fourteenth item in early editions in the ancient and venerable checker books of Payne and Sturges. Here's a run-up to the position of interest:

11-15 23-19 8-11 22-17 4-8 17-13 15-18 24-20 11-15 28-24 8-11 26-23---A 9-14---B 31-26 18-22?

A---25-22 might be considered the main line but this move is perfectly sound.

B---3-8 also draws.

The situation now looks this way:

BLACK

WHITE
White to Play and Win

B:W20,14,13,12,10,9,8,7,6,4,3,1:B32,31,30,28,27,26,23,22,21,19,18,11.

Over the board, and without your computer or your opening books, can you find the line of play that wins for White? Can you correct Black's losing move? We're guessing that the more experienced readers will find their way here, but for the rest of us, it could be a bit of a challenge.

No matter where you stand, you can uncap the solution and drink deeply of traditional checker knowledge by clicking on Read More.

[Read More]
06/24/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Hefter's Triple Play

This month's lesson in Checker School is due to Mr. Charles Hefter, famed analyst, problemist, and player, who held forth in the last part of the 19th century. We present three positions, closely related but with slight changes from one to the next. Yet, as we well know, subtle differences matter a great deal in our game. These studies were originally published decades ago in Ben Boland's Famous Positions in the Game of Checkers, but remain fresh and interesting today.

No. 1
BLACK

WHITE
White to Play and Win

W:WK15,17,29:B5,9,27.

No. 2
BLACK

WHITE
White to Play and Win

W:WK15,17,29:B5,6,K31.

No. 3
WHITE

BLACK
Black to Play and Draw

B:W21,K18,17:BK27,9,5.

Try out these problems and see if you can retire the opposition by turning a triple play. Then, clicking on Read More will bring you Ben Boland's complete analysis, notes, play, and variations, all without missing a single pitch.

[Read More]
06/17/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

A New Book And A Great Quote

It's no secret that here at The Checker Maven we invest in as many checker books as our funding allows. This week, we received a new book by Dr. Harold Schneider, with the unusual title Board Game Tournaments for the Fun, Profit, and Professionalism of the Public. (The associated web site is here.) It's a book that is every bit as unusual as the title, covering a wide variety of game-related subjects, but concentrating, of course, on checkers.

We'll publish a full review on our Book Review page in due course (though with our current large backlog, it may be some little while). But we can't resist transcribing a line from the back cover of the book, wherein Dr. Schneider gives us what is very likely the most quotable quip in the entire history of our game:

Excluding the game of romance between men and women, it is the number one fun game in the world.

Just try to top that one! We think, in fact, that Dr. Schneider is right on the money with his assessment.

06/17/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Bumped Off

It's time for another installment from Willie Ryan's classic Tricks Traps & Shots of the Checkerboard. This month we'll see a practical example of the "run-off" tactic, and one of the earliest "gotchas" ever published. But we're sure you'd rather hear from Willie directly.

Bumped Off on the Run-Off

As a general rule, it is sound strategy to attack an advanced piece by squeezing or running it off. In the following example we have a good illustration of what can happen when a player tries to maintain an advanced piece against tactical pressure.

11-16 24-20 16-19 23-16 12-19 22-18 8-11 27-23 4-8 23-16 8-12 32-27 12-19 27-23 3-8---A.

BLACK

WHITE
White to Play and Win

W:W18,20,21,23,25,26,28,29,30,31:B1,2,5,6,7,8,9,10,11,19.

A---Black gets a rude awakening after this plausible push. The right route to draw is: 11-16, 20-11, 7-16, 18-15, 9-14, 15-11 (25-22, 6-9 draws), 6-9, 25-22, 9-13, 22-18, 10-15, 18-9, 5-14, 29-25, 15-18, 26-22, 18-27, 31-15, 2-6, etc.

The Scrub's Delight

11-15 23-19 8-11 22-17 4-8---A 17-13 15-18 24-20 11-15 28-24 8-11 26-23 9-14 31-26 6-9 13-6 2-9 26-22 9-13---B.

BLACK

WHITE
White to Play and Win

W:W19,20,21,22,23,24,25,27,29,30,32:B1,3,5,7,10,11,12,13,14,15,18.

The illustrated layout was one of the earliest standard pitfalls to be recorded in checker literature, being first shown, in 1800, by that pioneer chronicler of the checker art, Joshua Sturges. Appropriately labeled "The Scrub's Delight," it has probably dropped more novices than any other trap on the board.

A---Completes the Old Fourteenth opening, one of the first and most popular developments tackled by the learner. Winning chances are about equal.

B---Time-tested standard play to here. The text loses, forming the Scrub's Delight. The correct play to force a draw is: 1-6, 22-17, 18-22, 25-18, 15-22, 23-18, 14-23, 27-18, 9-13, 17-14, 10-17, 21-14, 6-10, 30-25, 10-17, 25-21, 22-26, 21-14, 26-31, 19-15, 31-26, 15-8, 26-22, 32-28, 22-15, 24-19, etc.

Don't get bumped off and don't be a scrub. Try out the problems and then click on Read More to check your solutions.

[Read More]
06/10/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

What's Your Excuse?

"There are various excuses made by checker players as to why they were beaten. It may have been the arrival of a new baby; the unexpected arrival of his mother-in-law; it might have been the toothache the previous night; the baby may have kept him awake all night on account of its having the colic; the weather may have changed suddenly and brought on a twinge of rheumatism; he may not have had the kind of board to play on to which he is accustomed; a spectator may have smiled at a time when smiles were out of order; some one may have opened a window causing a draught; he may have used a line of play given in the book as sound and it turned out otherwise. The foregoing and many others may all be good and valid excuses, but the finest one of all is, the other fellow was a better player."

Printed more than eighty years ago as The Art of Alibi in the Seattle Times, and still relevant today.

06/10/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Faster Than A June Bug

Actually, we're really not sure how fast a June bug might be, but you'll need to be at least as fast to solve the June speed problem. Although not conceptually difficult, it does require good visualization. Click below to show the problem and start the clock. You have 60 seconds!

June Speed Problem (Easy to Medium)

Try the problem, and if you're stuck, don't be bugged! Fly your mouse over to Read More to reveal the solution.

[Read More]
06/03/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Two Exciting On-Line Developments

The Checker Maven has two items of interesting news about on-line checker game sites.

First, the upcoming World Mailplay Championship match, between defending champion Mac Banks and challenger Bill Carter, will be played via the internet, on the Wyllie Online Draughts Club site. Members of the site will be able to follow the games as they take place, and a fantastic competition is to be expected. In the qualifying rounds, Challenger Carter didn't lose a single game, so Champion Banks, a competitor with great skill and knowledge, will have to play at the top of his game.

Second, and this is a Checker Maven exclusive, we've learned that the GoldToken turn-based game site is in the process of implementing three-move restriction play, and we understand that they plan to do it right, setting up games in pairs and using the 156 opening "hard" deck. We're told by their site manager that this new option could be available as soon as late summer of this year. We're always glad and appreciative when online game sites take checkers seriously and present our game in an accurate and professional manner.

06/03/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Browser Issues Fixed

A concerned Checker Maven reader pointed out to us that, using his Internet Explorer web browser, text selection didn't work properly. When he tried to cut and paste game moves from The Checker Maven into his favorite checker program, he was unable to pick out just the moves, ending up with most of the page instead!

In our editorial offices we almost exclusively use free and open-source software, and we verify new articles with the Firefox web browser; Firefox, of course, didn't have any problem with text selection. So we dug deeper and learned of an Internet Explorer bug triggered by certain style sheet elements. Not wanting to inconvenience any of our readers, we made a few style sheet changes and now text selection works properly with Internet Explorer. The appearance of The Checker Maven has changed very slightly, but it's so little we bet you didn't notice.

We certainly appreciate it when our loyal readers help out by alerting us to problems and errors. Thank you one and all!

05/28/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Introducing Priscilla K. Snelson (conclusion)

We last left our hero, Marvin J. Mavin, in somewhat dire straits. Recall that in Part One of the story (click here to read it again) Marvin and his girlfriend Priscilla were at a fancy champagne party. Marvin got into an argument with Russian Draughts master Dmitri Tovarischky and a challenge game, with a thousand dollars riding on the outcome, was in progress. We pick up the story with Marvin a man down in the game and not a beer in sight.

BLACK (Dmitri)

WHITE (Marvin)
White to Play

W:WK4,K10,K13,30:B2,K19,K20,21,22.

Marvin continued to fidget in his chair and mutter under his breath. Then, suddenly, he leaped to his feet, grinning widely, and played:

... 13-17

"Why Checkers Boy is laughing?" asked Dmitri, obviously annoyed with Marvin's antics. "You think chasing my man is smart move. Watch, Dmitri is only getting another king!"

The game continued:

22-25 17-22
25-29 4-8

Suddenly Dmitri's expression changed from a satisfied scowl to a concerned and puzzled look. "Pieces on 29, 21, and 2 cannot move," he said quietly. "Why is situation so difficult now for great Russian champion?"

Marvin had settled in his chair, no longer moving about. A sly smile was all that could be seen on his face. The watching crowd, too, was silent. They were no longer even sipping their champagne. Play went on:

19-16 10-14
2-6 ...

Dmitri let out a long breath. "Ha, Checkers Boy! You see! Man is moving now and Russian Champion will win game!"

... 14-18

But now Dmitri was scowling again. "Da, da, da, man goes to 9 and gets lost when King moves 22 to 17 and then to 13. Checkers Boy is thinking he is clever boy...."

20-24 18-14
24-19 22-17
19-24 17-22
24-27 14-17
6-10 22-18

Marvin lifted his head and spoke in a manner that was, at least for him, uncharacteristically quiet. "You ain't going nowhere, are ya, Pinko!"

29-25---A ...

"OK big Checkers Boy! Now king is moving from corner!" gloated Dimitri.

... 17-13

"Nyet, nyet, nyet! Dmitri will not put king back in corner!"

27-24 ?---B...

Marvin sat up straight and exclaimed, "Losing patience, are ya now! Well take this!"

... 18-14!
10x17 13x29

Drawn.

A---Accomplishes nothing, but neither does anything else. 27-24 might be a little better.
B---25-29 doesn't allow the quick wrapup, but still only draws, as Black can make no progress.

Marvin jumped up, raised his arms, leaped and clicked his heels in mid-air. "Did you see that! Did YOU see that! Yeah, ya fat Russkie, you were gonna beat old Marvin, were ya! Well I showed ya didn't I!"

Marvin's girlfriend Priscilla, who up to this point had kept a bit of a distance from the playing table, was starting to get a very unpleasant tight and white look. "Marvin...you only got a draw and you really ought to be a little nicer..." she began to say, in a voice that was a little too calm. But Marvin could not be stopped, as he turned his attention to the watching crowd.

"And all a youse!" he said, "Hangin' around waitin' for poor ole Marvin to lose so Russkie here can buy ya all some expensive vodka! Yer all a bunch a put-ons! Ya oughta drink beer like real people!"

"MARVIN, YOU CAN FIND YOUR OWN RIDE HOME!" shouted Priscilla in a most unladylike manner. She turned on her heels and strode to the exit, letting the door slam behind her.

"Uh.... honey?" said Marvin, taken with surprise. But it was too late.

The crowd dispersed quickly, the party mood of the evening ended. Dmitri was no longer anywhere to be seen, having silently slipped away at the end of the game. Somewhat sullenly, Marvin packed up his checkers and board, and went out alone into the night, hoping to find a bar still open where he could at least get a beer.

If you are of legal age and choose to drink, The Checker Maven asks that you do so in a responsible manner. Drinking and driving is a serious and dangerous crime; please don't ever do it.

05/27/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Summer Schedule

We'd like to remind our readers that from now through the first weekend in September, The Checker Maven is on its summer schedule, which means we generally publish one article per week instead of two.

05/27/06 -Printer friendly version-
You can email the Webmaster with your comments on this article.

Pages: «Prev | 1 | 2 | 3 | ...| 108 | 109 | 110 |...| 125 | 126 | 127 | Next»

The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no profit is obtained or sought. Original material is Copyright © 2004-2025 Avi Gobbler Publishing. Other material is public domain, as attributed, or licensed under Creative Commons. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

MAVEN, n.:

An expert or connoisseur, often self-proclaimed.


Articles


Numbered Board and Notation

Book Reviews

Game Site Reviews

Program Reviews

A Mind Sport for the Common Man

Learning Checkers

The Unknown Derek Oldbury

Rediscovering Checkers

Regulation Checker Sets

Marvin's World

Downloads


Richard Pask Publications

Reisman: Checkers Made Easy

Clapham Common Draughts Book

Grover/Wiswell: Let's Play Checkers

Bob Murray's School Presentation

Jim Loy Publications

PDN collections

Oldbury: MoveOver

Reinfeld: How to Win

Ginsberg: Principles of Strategy

Draughts Books of the 20th Century

3-Move-Deck