The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published every Saturday morning in Honolulu, Hawai`i

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Our Second Anniversary: Let's Have Coffee and Cake!

With this issue, The Checker Maven celebrates two full years of uninterrupted, on-time weekly publication, something that we believe no other internet checker webzine has ever accomplished. Over the past 24 months, we've seen our weekly readership grow from a handful to several thousand, as The Checker Maven has become a Saturday morning staple for many a checker enthusiast. By any measure, it's the world's most widely read checkers and draughts publication.

For our part, we're grateful to all of you for making us a success far beyond anything we would have ever believed possible, and we hope to be able to continue to publish for a long time to come.

To celebrate the day, we'd like to go back to our favorite "coffee and cake" theme. This is an idea created by none other than Willie Ryan, about a problem that you'd set up for your checker pals and bet them coffee and cake that they can't win it. Well, today's coffee and cake problem gives them a fighting chance. It isn't really that difficult if you can see the winning method, so you might actually have to pay up on this one.

BLACK

WHITE
White to Play and Win

W:WK22,19,18:B21,11,10.

Our thanks to Brian Hinkle, to whom we owe coffee and cake many times over, for sending us this problem. Solve it, check your solution by clicking on Read More, and then treat yourself--- to coffee and cake, of course.

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12/02/06 -Printer friendly version-
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The Long Road Home

It's Thanksgiving Weekend in the United States, a very special and very American holiday, and a weekend on which many people travel long distances to be home with family. Whether you've been able to stay close by, or have yourself journeyed on that long road home, The Checker Maven wishes you the all best of this, our favorite holiday by any measure.

For Thanksgiving Weekend, we bring you a special installment of Checker School with an instructive pair of situations from Ben Boland's classic reference, Famous Positions in the Game of Checkers. Here's the first one, and it illustrates today's theme of traveling far to reach your goal:

BOWEN - WYLLIE
WHITE

BLACK
Black to Play and Win

B:W29,K25,5:BK23,K22,1.

Black can win this position, just barely, but it requires a lot of clever maneuvering and a good dose of patience. Are you methodical enough to work it out? Can you visualize far enough ahead to find the solution without moving pieces on a board? It's quite a challenge, and indeed a long road home.

Here is a much easier one, which arises from a variant of the tougher one above:

J. STURGES
WHITE

BLACK
Black to Play and Win

B:W17,5:BK10,1.

The solution is very neat and not all that difficult to find. Can you do it?

Whether you in fact find your way, or remain lost, clicking on Read More will guide you on the path to Ben Boland's solution, descriptive notes, example games, and entertaining comments.

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11/25/06 -Printer friendly version-
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The Captured Bear

Brian Hinkle's ferocious bear is finally captured in today's Checker Maven column.

No, we did not receive any correct solutions. We did receive some pretty good attempts; and we also heard from a few skeptics who claimed the setting was wrong to begin with.

So, at long last, we present Brian's solution to what we believe is destined to become an enduring, classic problem--- a great new variation on a theme which, strangely enough, has been around for quite a number of years.

To refresh your memory, here's the situation:

WHITE

BLACK
Black to Play and Draw

B:W30,28,20,K9,K6,K4,K3,K2:BK29,26,23,22,18,15,13,12,11.

1. 11-16

Alternatively, Black can first play 22-25, 30-21, 18-22 and the results are almost the same.

1. ... 20x11
2. 22-25

This is the second, necessary pitch, that removes the "clutter."

2. ... 30x21
3. 18-22

Moving to start the formation of a 4-piece "clover leaf of safety."

3. ... 28-24

If ... 6-10 then black can immediately complete the "clover leaf of safety" with 15-18 and white cannot penetrate the position, for instance 10-15 12-16 15-19 16-20 19-15 29-25 15-19 and then the black man can simply stay on square 20, or black can play 20-24 and we are headed back toward the final position as played out in the main line, which continues below

The main line move as given (28-24) instead sets a trap for black.

4. 12-16

Moving the piece farthest from the king row, and at this point the only move that draws. If black instead rushes to complete the "clover leaf of safety" with 15-18 then 24-19! and white wins as now the man on 12 cannot advance.

4. ... 4-8
5. 15-18

This now completes the aforementioned 4-piece "clover leaf of safety."

5. ... 24-20
6. 16-19 6-10
7. 19-24 8-12
8. 24-27 11-8
9. 27-32

This black king will stay permanently on square 32 and complete the defensive barricade on the double corner side.

9. ... 8-4
10. 29-25

And this is the king that will "wiggle forever."

10. ... 4-8
11. 25-30 8-11
12. 30-25 21-17
13. 25-29 17-14
14. 13-17 9-13
15. 17-21

Drawn.

WHITE

BLACK

This is now the draw formation attributed to Dr. T. J. Brown in Ben Boland's Masterpieces in the Game of Checkers, p. 155, diagram C.

Note that all seven black pieces are required and must be in position to obtain the draw.

It is amusing that white can move a king or kings onto squares 19, 24, 27, 28, and 31 without any effect whatsoever! Black simply ignores these efforts and continues to "wiggle" his single-corner king among squares 30, 25, and 29.

The "Bear Claw" is surely a unique and brilliant problem that will entertain checker fans for generations to come.


"The Clover Leaf Of Safety" and "The King That Wiggles Forever"

11/18/06 -Printer friendly version-
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A Cross Loss

Are you cross when you find yourself in a loss?

Today's installment from our ongoing republication of Willie Ryan's unmatched Tricks Traps & Shots of the Checkerboard deals not with crossness, but with the Cross opening (more accurately, the Cresent Cross), and a neat trap that, should you fall into it, might indeed lead to a cross disposition. But you can avoid this terrible fate by studying this example and paying attention to Willie as he explains as only he can do.

An Interesting Cross Loss

"The 26-23 line of the cross (4th move) has never enjoyed the same popularity among top-notchers as that of the 27-23 build-up. I am among the few moderns who are partial to it. The play presented on the next page reveals the one trap I have used most frequently with the white pieces:

11-15, 23-18, 8-11, 26-23, 10-14---A, 30-26, 7-10---C, 24-19, 15-24, 28-19, 11-16, 22-17, 4-8, 26-22, 9-13---D, 18-9, 5-14, forming the diagram.

BLACK

WHITE
White to Play and Win

W:W17,19,21,22,23,25,27,29,31,32:B1,2,3,6,8,10,12,13,14,16.

A---If 4-8 is used, then proceed with 30-26, 10-14, 24-19, 15-24; at this point, 27-20* is still essential, as 28-19 loses by 11-16, 32-28---B, 6-10, 22-17 (27-24, 8-11; now 22-17 is beaten by 11-15, and 24-20 by 10-15), 8-11, 26-22 (if 17-13, 10-15 wins), 1-6, 17-13, 14-17, 21-14, 10-26, 31-22, 7-10, 25-21, 16-20, 29-25, 3-7, 22-17, 9-14, 18-9, 5-14, 19-15, 11-18, 23-19, 7-11, and black wins. Wm. F. Ryan vs. H. L. Rudolph.

B---22-17, 8-11, 17-10, 6-24, 27-20, 9-14, 18-9, 5-14, 25-22, 16-19, 23-16, 12-19, 22-17, 7-10, 29-25, 3-8, 17-13, 8-12, 25-22, 11-15, 22-17, 14-18, 17-14, 10-17, 21-14, 18-23, 26-22, 23-26, 14-10, 26-30, and black wins. Wm. F. Ryan.

C---If 6-10, 24-19, 15-24, then 27-20* is correct to draw; but 28-19 loses by 11-16, 18-15 (22-17 loses immediately by 10-15), 1-6, 15-11, 14-18 *, 22-15, 9-14, 26-22, 14-18, 23-14, 16-23, 27-18, 10-26, 31-22, 7-16, 21-17, 3-7, 25-21, 16-19, 32-27, 7-10, 15-11, 2-7, etc., and black wins. Wm. F. Ryan. This win corrects draw play by Hugh McKean, W. D. Benstead, and others.

D---Tempting, but fatal. The correct play is 16-20, 17-13, 8-11, 22-17, 12-16*, 19-12, 10-15, 17-10, 15-22, 25-18, 6-22, 13-6, 1-10, 21-17, 5-9, 23-18, 9-13, 32-28, 11-16, 27-23, 2-7, 18-14, 10-15, 23-18, etc., resulting in a draw. Wm. F. Ryan."

Don't be cross yourself if you have trouble finding the solution; click on Read More to see how Willie does it.

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11/11/06 -Printer friendly version-
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Roybn's Fast Shots

This month's speed problems were contributed by a GoldToken player who calls himself Robyn Hode. Though we're not informed about his archery skills, he's certainly a fine checkerist, as these "fast shots" will show. They are relatively easy, so we won't give you much time to fire your bolt. The first problem arises from a common beginner's blunder in the Single Corner opening. The second problem is adapted from Italian checkers.

November Speed Problem 1. 5 seconds; very easy.

November Speed Problem 2. 15 seconds; fairly easy.

Quickly find the target, but there's no need to quiver; clicking on Read More takes you straight as an arrow to the solutions.

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11/04/06 -Printer friendly version-
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Cornered

This installment of Checker School is one that we really enjoyed working on, as it's got a lot of good, practical playing instruction in it.

We have a situation in which, though the White forces are well-advanced down the board, they seem to have been pretty well cornered by the Black team. It's a tough predicament to be in, but there is a very clever draw for White---- if you can see it. This one is well worth learning, as we're sure you'll see similar themes in many of your own games.

J. F. BREMMER
BLACK

WHITE
White to Play and Draw

W:W13,5,K2:BK14,10,1.

Can you find White's way out of the box? One wrong move and it's curtains! But don't despair. Try to find the answer, but if you've still got your back to the wall, clicking on Read More will lead you safely to the solution, along with a sample game and some deep and detailed analysis.

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10/28/06 -Printer friendly version-
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A Good Start

Our feature problem today is another elegant Tom Wiswell offering, one in which a good start is essential. Let's get right down to business:

BLACK

WHITE
White to Play and Win

W:W12,15,16,25,30,32:B3,7,9,14,18,24.

A quick review of the position shows that, while a White win is anything but obvious, there are two likely-looking moves for White to play. Yet, as you might expect, only one of them will work.... but which one? Getting a good start here is vital!

Can you find the correct move for White, and the follow-up that will carry the day? We'd rate this one as "not so easy" but certainly solvable--- with a good start.

Work out your line of play, but don't worry; clicking on Read More will start you on your way to the finish line with the solution and some helpful notes.

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10/21/06 -Printer friendly version-
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An Interview With ACF President Alan Millhone

The Checker Maven had the privilege of interviewing Mr. Alan Millhone, President of the American Checker Federation (ACF), via email. Mr. Millhone was kind enough to give us many insights into his own life, his checker career, and his aspirations as ACF President.

Checker Maven: Tell us a little about your background.

Alan: I am married to Victoria Lee Millhone and have a grown daughter, Joclaire, and her husband Thomas and our three grandsons, Forest, Solomon and David. I was born in Parkersburg, W.Va. in 1948 and have lived all my life in Belpre, Ohio. I graduated from Belpre High School in 1966. My 9th and 10th grades were spent at Fork Union Military Academy in Fork Union, Va. I attended 4 years at Franklin University in Columbus, Ohio and earned a B.S. in Business Administration. After college I was drafted into the U.S. Army in 1970, and spent time in the US and in Korea. (I was) Honorably Discharged in 1972. My father was a building contractor in Belpre since 1955 and I helped him in my school years, summers and while I was in college. After the Army I began full time work as a builder/remodeler and do that to this day in the Belpre,Ohio area. Aside from being ACF President I am also the local Board President for Habitat for Humanity.

Checker Maven: When and how did you become interested in checkers?

Alan: I used to play my father when I was little and he would get me into little 2x1 shots, etc. That must have been the early beginning to learn more about the game. In high school I was tutored by the late Walter Kaneff of Constitution, Ohio. While attending college in Columbus, Ohio I met and was mentored by the late Mr. B.T. Shafer. He loved problems and would always have one set up for me to solve when I visited his home in New Albany, Ohio. He taught me early on to never 'touch' the pieces and always try to 'sight solve' and visualize solutions to board problems.

Checker Maven: What made you interested in a leadership role in checkers, and how did it come about that you became ACF president?

Alan: In 1970 I left checkers when I entered the Army and forgot about the game till around 1999. That Christmas I was visiting our daughter in Charlotte,N.C. and her husband Tom had a computer and indicated he knew I played checkers years back. he told me I could play on line which fascianted me as to date I had never touched a computer. He set me up with a nickname and got me onto MSN gaming zone. I played the afternoon and was 'hooked' once more. At the Pennsylvania Open I met Mr. Alexander Moiseyev and we chatted in my room one evening. Later on I met him again at the Ohio Tournament and he told me he liked what he saw in me and offered to be my campaign manager if I would run for ACF President. I ran as an unknown after my 30 year absence and won over Mr. Charles Walker by a mere 7 votes!

Checker Maven: How would you characterize the state of "organized" checkers today? How does that compare with the past and what are the hopes and prospects for the future? How do you think the ACF will do in years to come?

Alan: Checkers and the ACF has been on the decline since the advent of television in the early 60s. For the game to survive and for the ACF to remain we have to attract and keep young players. The ACF needs a corporate sponsor to help our youth. My goal is to find that sponsor and have them join ranks with the ACF to promote one of the finest mind sports ever conceived by man. The ACF cannot continue to do 'business as usual' or we will perish in time. It is time for different thinking and for the infusion of new ideas if we are to survive in today's video oriented world.

Checker Maven: What do you think the effects of computers have been on the game of checkers? Do you think checkers will ever be solved, and what difference do you think that might make, if any?

Alan: Computer programs have been a blessing to analysts and those who want to 'hammer' out new lines of play. Checkers may be solved one day, but that will not make me another Tinsely when it does become solved. The computer/internet lets players from all over the globe interact and chat while playing on a variety of playing sites. Even the mail players are using the internet now to play mail games where it used to take months via snail mail. Many contend that computer programs have killed mail play.

Personally I love going to different tournaments and meeting and playing a variety of players from all over the USA and abroad. I consider checker players as my second family.

Checker Maven: What about the effect of computers on correspondence play?

Alan: I have never played any correspondence checkers, but realize that many new lines of play come from the mail players and the lines they have 'hammered' out from those games. Checkers used to be a game of mental analysis. My good friend Mr. Karl D. Albrecht will be noted in checker history as one of the greatest analyists who ever played the game. However today one can program in the moves you want and go to bed and let the computer program do the rest. Programs to me have taken the human element out of the game to some degree.

Checker Maven: What would you say to those who think that checkers is boring, or just a kid's game?

Alan: Most people play 'skittle' checkers and never scratch the surface of the game nor ever learn to appreciate its deep beauty . I have had many tell me checkers is a game of luck; well, luck comes to those who are well prepared. The late and great football coach, Mr. Vince Lombardi once remarked , "Luck is the residue of preparation" . The great William F. Ryan once remarked that one should avoid those who do not appreciate the deep intricacies of checkers. Yes, checkers is a game you can learn to play in a few minutes (how pieces move, taking jumps, movement of King,etc.) but then spend the rest of your life attempting to master.

Checker Maven: You often call yourself an "average" player but your tournament results are quite outstanding. Do you have any ambitions such as winning titles or being a grandmaster level player?

Alan: My goal is to improve my play over time and to see my rating inch up a little now and then. I know just enough about checkers to now realize how little I actually know about the game. I fear no player and love to play the best at any opportunity. To play better you have to play the better players.

Checker Maven: What moments in checkers are you personally most proud of?

Alan: In the late 60s while in college I organized two simultaneous exhibitions for Mr. Tommie Wiswell and Mr. Newell W. Banks. Both men also stayed at my home years ago. The great Marion Tinsley was a house guest years ago on several occasions. Most recently getting to play on the USA International Team vs. GB, Ireland and Scotland was a highlight in my life. I went to observe the match and ended up playing 7 rounds. A fine book commemorating this match will be published soon.

Checker Maven: What advice would you give to the young or up-and-coming player, or to the plain-old ambitious checkerist?

Alan: As Dr. Gerry Lopez likes to admonish, " Knowledge is Power." You can't beat the player who is well 'booked' on published play and has crossboard ability as well. Attend and enter tournaments as you can, get yourself a good program to play against on your computer, and build yourself a good checker library of reference books. I like Mr. Fortman's Basic Checkers, Dr. Shuffett's and Tommie Wiswell's America's Best Checkers , and Mr. Alex Moiseyev's new book Sixth .

Checker Maven: Anything else?

Alan: The American Checker Federation is always looking for new members and we publish six bulletins a year full of checker news, games, etc. Visit our web site at www.usacheckers.com for more information.

Our thanks to Mr. Millhone for granting us this information-filled interview.

10/14/06 -Printer friendly version-
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Allan Millhone Plays Checkers

To accompany our interview with American Checker Federation President Alan Millhone, we present these two fine games played by Mr. Millhone in the 2006 District 6 Checker Tournament, against no less an opponent than World Champion Alex Moiseyev. The games have been expertly annotated by Dr. Richard Beckwith.

Games from 2006 District 6 Tournament

Game 1

Black: Alan Millhone
White: Alex Moiseyev

10-14 22-18 11-16 26-22---A 8-11---B 22-17---C 16-20---D 17x10 6x22 25x18 9-14---E 18x9 5x14 29-25 7-10 25-22 3-7 30-26 11-15 24-19 15x24 28x19 4-8 22-17 7-11 17-13 11-16 26-22 8-11 22-18---F 1-5 18x9 5x14 13-9 11-15 9-5 15x24 23-19 16x23 27x9 12-16?---G 5-1 10-14 1-6 14-18 6-10 18-22---H 10-15 22-25---I White Wins.

WHITE

BLACK
Black to play (note D)

B:W32,31,30,29,28,27,25,24,23,21,18,17:B16,14,12,11,9,7,6,5,4,3,2,1.

WHITE

BLACK
Black to Play and Draw (note G)

B:W32,31,21,9,5:B24,20,12,10,2.

A---Also reached from 11-16 23-18 10-14 26-23 same.

B---Natural, but a very weak reply, unless one has a prepared defense. In fact, Solid Checkers gives 8-11 a question mark. The two usual alternatives are 7-10 and 16-20. The 16-20 move permits 22-17 7-10 and the option of a good off-Bristol-Cross variation with 17-13 now, as shown in Basic Checkers Op. # 120 trunk, the line where 24-19 is held back. To keep more options open, 7-10 has been suggested (instead of 16-20 or 8-11), then 22-17 and now black has the option of 16-20 (into the same line just mentioned) or the 16-19 bust.

C---A good move by the world champ, whereas 24-19 allows 16-20 and back into a standard Bristol-Cross.

D---See diagram prior to 16-20. Alan has previously played the published 7-10 here (vs. L. Cowie in 2005 OH Ty.), but I like this 16-20 better! Both BC and SC give only 7-10 25-22 3-7 31-26 9-13 18-9 5-14 23-19 with white powerful.

E---While this will get through to draw, black also has 7-10 as a defense (perhaps new?). Continue with 24-19 (or 29-25 3-7 24-19 11-15) 11-16 and into an old secondary Bristol-Cross defense often used by another Ohio player, Louis Cowie (and occasionally by your annotator as well). This position normally arises from 11-16 23-18 16-20 24-19 10-14 26-23 8-11 22-17 11-16 17x10 6x22 25x18 7-10.

F---13-9 (liked by programs, but not necessarily better) 11-15 32-28 15x24 28x19 1-5 31-26 2-7 22-18 14-17 21x14 10x17 9-6 17-21 6-2 7-10 2-6 10-14 18x9 5x14 26-22 21-25 6-2 (or 6-10 14-18 22x15 25-30 draw) 25-30 2-6 and now pitching the man on 14 is necessary, and then the king can attack the elbow to draw. rcb

G---Sets up a “breeches” problem later. Instead, 10-15 5-1 15-18 31-26 12-16 (now OK with 31-26 played) 1-5 2-7 9-6 16-19 5-9 7-11 (whoops! 18-23 draws this game) 32-27 & 9-14 WW, T. Laverty – R. Jones 1987 Florida Open

H---Now black cannot advance to 23 to set up a trade due to the king advance with 10-15 & 15-19.

I---The scoresheet ended here, but the position will win for white given the three stranded black pieces in front of the double corner, as well as additional white kings “on the way.”

Game 2

Black: Alex Moiseyev
White: Alan Millhone

10-14 22-18 11-16 25-22 16-20 29-25---A 8-11---B 18-15---C 11x18 22x15 4-8---D 26-22---E 7-10 31-26 10x19 24x15 6-10---F 15x6 1x10 22-18---G 8-11 28-24 10-15 25-22 2-7 23-19 14x23 19x10 7x14 26x19 9-13 22-18 14x23 27x18 20x27 32x23 11-16 18-15 16-20 15-11 20-24 23-18 24-27 18-15 27-31 11-7 3x10 15x6 31-27 6-2 5-9 2-6 9-14 19-15 14-18 6-9 18-22 15-10 27-23 21-17 Drawn.

WHITE

BLACK
Black to Play (note D)

B:W32,31,30,28,27,26,25,24,23,21,15:B20,14,12,9,7,6,5,4,3,2,1.

WHITE

BLACK
Black to play (note F)

B:W32,30,28,27,26,25,23,22,21,15:B20,14,12,9,8,6,5,3,2,1.

A---A natural development, but 24-19 is preferred, or taking the Bristol-Cross a move earlier, as Alex did in Game 1. Historically, 29-25 has thrown the advantage back to black.

B---This position is also reached by either 11-16 22-18 16-20 25-22 8-11 29-25 10-14 or by 12-16 22-18 16-20 25-22 8-12 29-25 10-14.

C---24-19 is known to be “bad” by well-versed players due to the bind, but narrow draws do exist. Continue: 11-16 (4-8 19-15 7-10 27-24 draws) 18-15 4-8 28-24 7-10 15-11* (instead of 22-18 and Ryan’s “Pickle Barrel trap” given in Solid Checkers) 8x15 23-18 14x23 27x11 16x23 26x19 20x27 31x24 10-15 draws, Wyllie-Barker, 1882, from 11-16 24-19 8-11 opening.

D---See diagram prior to 4-8. There are three established options here, with 7-10 (Var. 1) being best for black, and a review of the OCA database reveals the majority of these games have resulted in black wins. The 4-8 played here has historically favored white. The third option is 9-13 (Var. 2), as given in Basic Checkers Opening #116 trunk.

E---Well played by Alan, leaving black to use care to draw. 24-19 instead is wanted, then 7-10 leads to the “bad stuff” for white in Var. 1.

F---See diagram prior to 6-10. Not 14-18? 23x14 9x18 21-17* (instead of 26-23 3-7 23-14 6-10 draw, Gonotsky-Lieber, 1928) 2-7 26-23 6-9 23x14 9x18 30-26 1-6 26-23 12-16 23x14 7-10 14x7 3x19 25-21* 5-9 22-18 9-13 17-14 13-17 18-15 17-22 21-17 22-26 17-13 8-12 27-24 20x27 32x23 26-31 23-18 31-26 14-9 26-23 9x2 23x14 15-10 WW, J. Hanson.

G---Leads to a quiet draw, likely unpublished. (And any quiet draw for an “average” player against a world champ is a good one!) The usual press is with 23-18 14x23 27x18 9-13 18-14 10x17 21x14 2-6 22-18 6-10 14x7 3x10 26-23 8-11 23-19 20-24* 19-16 11x20 28x19 to a draw, Rubin-Hunt 1934 Am. Ty., from 12-16 22-18 16-19 opening.

Var. 1 7-10 24-19---1A 4-8 27-24---1B 20x27 31x24 9-13 (2-7 also strong) 24-20 3-7 25-22 5-9 30-25!---1C 1-5 22-18 14-17 21x14 10x17 19-16 12x19 23x16 17-21 16-12 21x30 12x3 30x14 3x1 to a strong black ending, but probable draw. RCB.

1A---Very weak, now that the draws of note C have been bypassed. White should play the 25-22 10-19 23-16 pp draw.

1B---Basic Checkers also mentions 26-22 and 23-18, but both are given to lose. The 27-24 is the best bet to draw, although the line should be avoided altogether.

1C---Instead of 22-18 or 32-27 in BC, Op 116 note F1.

Var. 2 9-13 26-22---2A 5-9---2B 22-18---2C 7-10 30-26*---2D 10x19 24x15 3-7 25-22 7-10 15-11 12-16---2E 22-17 13x22 26x17 16-19 23x16 14x23 27x18 10-14 17x10 6x22 11-7 Drawn. RCB.

2A---Or 24-19 4-8 28-24 as in BC, Op #116 trunk.

2B---Or 13-17 & 6-9 draws, which may be best if the upcoming 30-26 improvement is feared.

2C---31-26? 7-10 22-18 10x19 24x15 3-7 25-22 (starred in BC, but appears to lose given upcoming correction) 7-10 23-19 14x23 27x18 10-14 26-23 20-24 15-10 6x15 18x11 24-27 19-15 13-17* (correcting 1-5 to draw in BC) 22x6 1x26 30x23 12-16 28-24 27-31 24-19 16-20 19-16 31-27 BW. RCB.

2D---Avoiding 31-26 and back into the previous note. White is now better after 30-26.

2E---10-15 28-24 12-16 24-19 15x24 18-15 16-19* 23x16 14-18 15-10 18x25 32-28 6x15 28x10 25-30 26-23 2-6* 10-7 6-10 7-2 10-14 2-7 1-5 16-12 30-26 31x22 14-17 21x14 9x25 Drawn. RCB.

And now, as a special bonus for those of our readers who have come this far, we present a game in which we know Mr. Millhone takes great pride; a game in which he made a draw against the greatest checker player of all time, Dr. Marion Tinsley.

Black: Marion Tinsley
White: Alan Millhone

11-15 23-18 8-11 26-23 10-14 30-26 6-10 24-19 15x24 27x20 2-6 28-24 10-15 32-28 7-10 22-17 15x22 25x18 10-15 17x10 15x22 26x17 6x15 29-25 9-13 17-14 15-18 24-19 18x27 31x24 3-7 25-22 1-6 19-16 12x19 24x8 4x11 22-18 13-17 28-24 6-10 24-19 17-22 21-17 22-26 17-13 10x17 19-15---A Drawn.

A---The only move to draw, and a fitting conclusion to a game played without even the smallest of errors.

Mr. Millhone modestly calls himself "an average player" but these games show that if this is "average" play, wouldn't we all like to be "average" ourselves!

10/14/06 -Printer friendly version-
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The Lost Soul

This month's speed problems come from actual play on the GoldToken turn-based game site. The first one is a nice win crafted by a rather skilled player who calls himself Lost Soul for reasons to which we are not privy; but this skilled player is anything but lost when playing over the board! The problem is in the easy category, and we're allowing you 15 seconds to solve it.

The second problem is a neat victory gained by Larry OTC. Again, we're not sure what "OTC" means, but we doubt that it's "over the counter"; could it be "one terrific checkerist"? Only Larry knows for sure; but we rate the problem as medium in difficulty and give you 60 seconds to find the right moves.

October Speed Problem 1 (easy)

October Speed Problem 2 (medium)

Don't lose your own soul over these problems; salvation is at hand by simply clicking on Read More to see the solutions.

[Read More]
10/07/06 -Printer friendly version-
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