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The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


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Allan Millhone Plays Checkers

To accompany our interview with American Checker Federation President Alan Millhone, we present these two fine games played by Mr. Millhone in the 2006 District 6 Checker Tournament, against no less an opponent than World Champion Alex Moiseyev. The games have been expertly annotated by Dr. Richard Beckwith.

Games from 2006 District 6 Tournament

Game 1

Black: Alan Millhone
White: Alex Moiseyev

10-14 22-18 11-16 26-22---A 8-11---B 22-17---C 16-20---D 17x10 6x22 25x18 9-14---E 18x9 5x14 29-25 7-10 25-22 3-7 30-26 11-15 24-19 15x24 28x19 4-8 22-17 7-11 17-13 11-16 26-22 8-11 22-18---F 1-5 18x9 5x14 13-9 11-15 9-5 15x24 23-19 16x23 27x9 12-16?---G 5-1 10-14 1-6 14-18 6-10 18-22---H 10-15 22-25---I White Wins.

WHITE

BLACK
Black to play (note D)

B:W32,31,30,29,28,27,25,24,23,21,18,17:B16,14,12,11,9,7,6,5,4,3,2,1.

WHITE

BLACK
Black to Play and Draw (note G)

B:W32,31,21,9,5:B24,20,12,10,2.

A---Also reached from 11-16 23-18 10-14 26-23 same.

B---Natural, but a very weak reply, unless one has a prepared defense. In fact, Solid Checkers gives 8-11 a question mark. The two usual alternatives are 7-10 and 16-20. The 16-20 move permits 22-17 7-10 and the option of a good off-Bristol-Cross variation with 17-13 now, as shown in Basic Checkers Op. # 120 trunk, the line where 24-19 is held back. To keep more options open, 7-10 has been suggested (instead of 16-20 or 8-11), then 22-17 and now black has the option of 16-20 (into the same line just mentioned) or the 16-19 bust.

C---A good move by the world champ, whereas 24-19 allows 16-20 and back into a standard Bristol-Cross.

D---See diagram prior to 16-20. Alan has previously played the published 7-10 here (vs. L. Cowie in 2005 OH Ty.), but I like this 16-20 better! Both BC and SC give only 7-10 25-22 3-7 31-26 9-13 18-9 5-14 23-19 with white powerful.

E---While this will get through to draw, black also has 7-10 as a defense (perhaps new?). Continue with 24-19 (or 29-25 3-7 24-19 11-15) 11-16 and into an old secondary Bristol-Cross defense often used by another Ohio player, Louis Cowie (and occasionally by your annotator as well). This position normally arises from 11-16 23-18 16-20 24-19 10-14 26-23 8-11 22-17 11-16 17x10 6x22 25x18 7-10.

F---13-9 (liked by programs, but not necessarily better) 11-15 32-28 15x24 28x19 1-5 31-26 2-7 22-18 14-17 21x14 10x17 9-6 17-21 6-2 7-10 2-6 10-14 18x9 5x14 26-22 21-25 6-2 (or 6-10 14-18 22x15 25-30 draw) 25-30 2-6 and now pitching the man on 14 is necessary, and then the king can attack the elbow to draw. rcb

G---Sets up a “breeches” problem later. Instead, 10-15 5-1 15-18 31-26 12-16 (now OK with 31-26 played) 1-5 2-7 9-6 16-19 5-9 7-11 (whoops! 18-23 draws this game) 32-27 & 9-14 WW, T. Laverty – R. Jones 1987 Florida Open

H---Now black cannot advance to 23 to set up a trade due to the king advance with 10-15 & 15-19.

I---The scoresheet ended here, but the position will win for white given the three stranded black pieces in front of the double corner, as well as additional white kings “on the way.”

Game 2

Black: Alex Moiseyev
White: Alan Millhone

10-14 22-18 11-16 25-22 16-20 29-25---A 8-11---B 18-15---C 11x18 22x15 4-8---D 26-22---E 7-10 31-26 10x19 24x15 6-10---F 15x6 1x10 22-18---G 8-11 28-24 10-15 25-22 2-7 23-19 14x23 19x10 7x14 26x19 9-13 22-18 14x23 27x18 20x27 32x23 11-16 18-15 16-20 15-11 20-24 23-18 24-27 18-15 27-31 11-7 3x10 15x6 31-27 6-2 5-9 2-6 9-14 19-15 14-18 6-9 18-22 15-10 27-23 21-17 Drawn.

WHITE

BLACK
Black to Play (note D)

B:W32,31,30,28,27,26,25,24,23,21,15:B20,14,12,9,7,6,5,4,3,2,1.

WHITE

BLACK
Black to play (note F)

B:W32,30,28,27,26,25,23,22,21,15:B20,14,12,9,8,6,5,3,2,1.

A---A natural development, but 24-19 is preferred, or taking the Bristol-Cross a move earlier, as Alex did in Game 1. Historically, 29-25 has thrown the advantage back to black.

B---This position is also reached by either 11-16 22-18 16-20 25-22 8-11 29-25 10-14 or by 12-16 22-18 16-20 25-22 8-12 29-25 10-14.

C---24-19 is known to be “bad” by well-versed players due to the bind, but narrow draws do exist. Continue: 11-16 (4-8 19-15 7-10 27-24 draws) 18-15 4-8 28-24 7-10 15-11* (instead of 22-18 and Ryan’s “Pickle Barrel trap” given in Solid Checkers) 8x15 23-18 14x23 27x11 16x23 26x19 20x27 31x24 10-15 draws, Wyllie-Barker, 1882, from 11-16 24-19 8-11 opening.

D---See diagram prior to 4-8. There are three established options here, with 7-10 (Var. 1) being best for black, and a review of the OCA database reveals the majority of these games have resulted in black wins. The 4-8 played here has historically favored white. The third option is 9-13 (Var. 2), as given in Basic Checkers Opening #116 trunk.

E---Well played by Alan, leaving black to use care to draw. 24-19 instead is wanted, then 7-10 leads to the “bad stuff” for white in Var. 1.

F---See diagram prior to 6-10. Not 14-18? 23x14 9x18 21-17* (instead of 26-23 3-7 23-14 6-10 draw, Gonotsky-Lieber, 1928) 2-7 26-23 6-9 23x14 9x18 30-26 1-6 26-23 12-16 23x14 7-10 14x7 3x19 25-21* 5-9 22-18 9-13 17-14 13-17 18-15 17-22 21-17 22-26 17-13 8-12 27-24 20x27 32x23 26-31 23-18 31-26 14-9 26-23 9x2 23x14 15-10 WW, J. Hanson.

G---Leads to a quiet draw, likely unpublished. (And any quiet draw for an “average” player against a world champ is a good one!) The usual press is with 23-18 14x23 27x18 9-13 18-14 10x17 21x14 2-6 22-18 6-10 14x7 3x10 26-23 8-11 23-19 20-24* 19-16 11x20 28x19 to a draw, Rubin-Hunt 1934 Am. Ty., from 12-16 22-18 16-19 opening.

Var. 1 7-10 24-19---1A 4-8 27-24---1B 20x27 31x24 9-13 (2-7 also strong) 24-20 3-7 25-22 5-9 30-25!---1C 1-5 22-18 14-17 21x14 10x17 19-16 12x19 23x16 17-21 16-12 21x30 12x3 30x14 3x1 to a strong black ending, but probable draw. RCB.

1A---Very weak, now that the draws of note C have been bypassed. White should play the 25-22 10-19 23-16 pp draw.

1B---Basic Checkers also mentions 26-22 and 23-18, but both are given to lose. The 27-24 is the best bet to draw, although the line should be avoided altogether.

1C---Instead of 22-18 or 32-27 in BC, Op 116 note F1.

Var. 2 9-13 26-22---2A 5-9---2B 22-18---2C 7-10 30-26*---2D 10x19 24x15 3-7 25-22 7-10 15-11 12-16---2E 22-17 13x22 26x17 16-19 23x16 14x23 27x18 10-14 17x10 6x22 11-7 Drawn. RCB.

2A---Or 24-19 4-8 28-24 as in BC, Op #116 trunk.

2B---Or 13-17 & 6-9 draws, which may be best if the upcoming 30-26 improvement is feared.

2C---31-26? 7-10 22-18 10x19 24x15 3-7 25-22 (starred in BC, but appears to lose given upcoming correction) 7-10 23-19 14x23 27x18 10-14 26-23 20-24 15-10 6x15 18x11 24-27 19-15 13-17* (correcting 1-5 to draw in BC) 22x6 1x26 30x23 12-16 28-24 27-31 24-19 16-20 19-16 31-27 BW. RCB.

2D---Avoiding 31-26 and back into the previous note. White is now better after 30-26.

2E---10-15 28-24 12-16 24-19 15x24 18-15 16-19* 23x16 14-18 15-10 18x25 32-28 6x15 28x10 25-30 26-23 2-6* 10-7 6-10 7-2 10-14 2-7 1-5 16-12 30-26 31x22 14-17 21x14 9x25 Drawn. RCB.

And now, as a special bonus for those of our readers who have come this far, we present a game in which we know Mr. Millhone takes great pride; a game in which he made a draw against the greatest checker player of all time, Dr. Marion Tinsley.

Black: Marion Tinsley
White: Alan Millhone

11-15 23-18 8-11 26-23 10-14 30-26 6-10 24-19 15x24 27x20 2-6 28-24 10-15 32-28 7-10 22-17 15x22 25x18 10-15 17x10 15x22 26x17 6x15 29-25 9-13 17-14 15-18 24-19 18x27 31x24 3-7 25-22 1-6 19-16 12x19 24x8 4x11 22-18 13-17 28-24 6-10 24-19 17-22 21-17 22-26 17-13 10x17 19-15---A Drawn.

A---The only move to draw, and a fitting conclusion to a game played without even the smallest of errors.

Mr. Millhone modestly calls himself "an average player" but these games show that if this is "average" play, wouldn't we all like to be "average" ourselves!

10/14/06 -Printer friendly version-
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The Lost Soul

This month's speed problems come from actual play on the GoldToken turn-based game site. The first one is a nice win crafted by a rather skilled player who calls himself Lost Soul for reasons to which we are not privy; but this skilled player is anything but lost when playing over the board! The problem is in the easy category, and we're allowing you 15 seconds to solve it.

The second problem is a neat victory gained by Larry OTC. Again, we're not sure what "OTC" means, but we doubt that it's "over the counter"; could it be "one terrific checkerist"? Only Larry knows for sure; but we rate the problem as medium in difficulty and give you 60 seconds to find the right moves.

October Speed Problem 1 (easy)

October Speed Problem 2 (medium)

Don't lose your own soul over these problems; salvation is at hand by simply clicking on Read More to see the solutions.

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10/07/06 -Printer friendly version-
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Let's Play Checkers

While we're a bit behind schedule, we still plan to release our electronic edition of Richard Pask's book Key Endings by the end of 2006. And, we've previously noted that in 2007 we'll be starting on the very ambitious project of a full electronic reissue of Mr. Pask's Solid Checkers.

However, we've chosen the next book to appear after Key Endings. We're very pleased to announce that you can expect a newly-typeset, electronic edition of Ken Grover and Tom Wiswell's enduring classic, Let's Play Checkers, some time in the first half of 2007 (we're estimating a June 1 release date).

Let's Play Checkers is one of the best selling checker books of all time. Long out of print, this 1940 book still commands respect over 65 years later. It's one of the first of very few checker books to ever present the "repertoire" concept, well-known to chess players, of playing a selected set of opening moves which have been carefully studied.

The "repertoire" concept of course applies only to freestyle or "go as you please" checkers, but as this is what is played by many an average checker fan, Let's Play Checkers is of great value and interest. Rounded out with formation or "landing" studies, endgame studies, and a great collection of problems, it isn't hard to see why this book became a classic best-seller.

Of course, as is the case with all of our electronic reissues, it will be available absolutely free of charge. We only ask that you too support and play our great game of checkers!

10/07/06 -Printer friendly version-
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The Bear Trainer

Despite Brian Hinkle's generous $100 prize offer, no correct solutions were received to his admittedly difficult Bear Claw problem, and the prize offer has now expired. However, we still would like to see someone solve the problem prior to our publication of the solution, and to that end, Brian has sent us what he calls a "trainer" position.

BLACK

WHITE

White to Play and Draw

W:W20,18,15,13,11,10,7,K4:BK32,K31,K30,K29,28,21,5,3.

Here are Brian's comments on this position:

"There are 4 solutions to the Bear Trainer position.

We can't say if Brian's rating system is accurate, but we can say that you should give the position a try, and then complete your training by clicking on Read More for Brian's solutions.

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09/30/06 -Printer friendly version-
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Brilliant

In one of Tom Wiswell's many fine books, Mr. Wiswell published a number of situations which he referred to as "checker brilliancies." We have to agree with him, as in these settings, the winning player invariably comes up with a move or a sequence that is, well, brilliant, both in concept and execution.

Today, we challenge you to match wits with James P. Reed, in a game played back in 1889 against Charles F. Barker. The move Mr. Wiswell calls "Barker's Blunder" allowed Mr. Reed to find an astounding win. Here's the run-up and the game position:

Black: Charles F. Barker
White: James P. Reed
10-14 22-17
7-10 17-13
3-7 25-22---A
14-17 21-14
9-25 29-22
10-14---B 24-19
6-10 22-18
14-17 27-24
1-6 19-15
10-19 24-15
12-16---C

A---24-20 can be played here.
B---This move doesn't lose, but it could be argued that 11-15 or even 10-15 is better.
C---This is the "blunder" that loses.

BLACK

WHITE
White to Play and Win

W:W13,15,18,23,26,28,30,31,32:B2,4,5,6,7,8,11,16,17.

Can you match Mr. Reed for brilliance and find the winning move? We'll warn you, it's really something and takes a truly skilled player to find. How about correcting Mr. Barker's "blunder" and instead demonstrating a draw?

Work it out and then click on Read More to see if your play really shines.

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09/23/06 -Printer friendly version-
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Double Barreled Action

It's double barreled action in today's installment of Checker School, as we continue to bring you interesting situations from Boland's Famous Positions in the Game of Checkers.

Let's look at one that you might find challenging. It's by F. W. Drinkwater, and the solution contains a number of "star" moves. (A "star" move is a move for which there is no alternative, and it's often rather hard to spot.) Fire away!

F. W. DRINKWATER
WHITE

BLACK
Black to Play and Draw

B:W28,32,K15:B3,12,26.

If you missed the target on that one, prime the second barrel and try this easier position, which arises from a variant of the first problem's solution. It's credited to A. Sinclair.

A. SINCLAIR
BLACK

WHITE
Black to Play, White Wins

B:WK14,K15,18:BK22,K23.

No matter how well you've aimed, though, you won't get shot down. Trip the mouse trigger on Read More and score a bullseye with Ben Boland's solutions, illustrative game, and detailed notes.

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09/16/06 -Printer friendly version-
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Uncle Ben's Porch

As I made my way down the sidewalk, a trace of early morning coolness still lingered in the air, but the temperature was on the rise and I knew that another hot and humid Florida day was ahead. But it was still, in every respect, a fine Saturday morning, a day free from school and a morning free of chores; and on many a Saturday morning such as this one I would make my way over to Uncle Ben's porch.

He would always be waiting for me there, usually with an ice-cold pitcher of fresh-made lemonade or sometimes sweet tea. And his checkerboard would be set up and ready.

It was no different this morning. I called out a greeting to him. "Mornin', Uncle Ben!" Of course, he wasn't really my Uncle, but we all called him that. We didn't know all that much about him, just that he had lived in the New York City area until his retirement, and that he was a famous checker expert who had written a lot of books.

"Mornin', Tommy," he replied. "Ready for a little checkers today?" Uncle Ben had that wry grin that told me he was expecting me this morning and that he was ready with something new to challenge me.

"Sure am", I answered as I climbed up the old stairs to the porch. Uncle Ben had been teaching me checkers and he told me I was making good progress. I thought so, too, judging by the number of games I was winning in the schoolyard, but then Uncle Ben would always encourage me to learn more and do better.

"What do you think of this one, Tommy?" he asked. I pulled up a chair and looked at the checkerboard. Uncle Ben had set up this position:

BLACK

WHITE
White to Play and Win

W:W32,15,14:B6,7,12.

"Can you work it out, Tommy?" Uncle Ben inquired of me, "It isn't as hard as some others, you know!" Uncle Ben's idea of "hard" was a little different than mine, I can tell you, but I wasn't going to quit without giving it a good try.

Well, I sure had to spend a few minutes thinking. After a bit, Uncle Ben asked, "Would a glass of lemonade help?" He didn't wait for my reply but went ahead and poured me a tall, brimming-full glass of his delicious, cold lemonade. He always seemed to know just the right time to offer refreshments or give a hint. He was a natural-born teacher and I often wished my teachers at school had his ways.

I took a few sips, thought a little more, and suddenly the idea came to me. Another few moments and some additional mental effort convinced me that I was on the right track. Finally, I offered, "Yep, Uncle Ben, I think I'm ready."

"OK, then, young man, show me how it's done!" he exclaimed.

"Well, here's my idea," I said, as I started to shift the checkers.....

What solution would you have proposed to Uncle Ben? Unfortunately, you'll have to make your own lemonade, but when you're ready, click on Read More for the solution, commentary, a sample game, and over two dozen fully-diagrammed additional examples of this common and important checker theme.

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09/09/06 -Printer friendly version-
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Labor Day Race

This article will be published on Labor Day weekend, a time to kick back, relax, enjoy a beverage, and recognize the ordinary working guy and gal; the people who through their daily hard work and perseverance make America great. We know that many of these folk are checker players, as checkers is the mind sport of the common man; and today we salute all of you with our September speed problems.

September Speed Problem 1 (easy enough but a bit odd; one minute)

September Speed Problem 2 (moderately easy; two minutes)

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09/02/06 -Printer friendly version-
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The Twelve Move Sack

We continue to electronically reprint Willie Ryan's unmatched classic, Tricks Traps & Shots of the Checkerboard, in tantalizing monthly installments. This month, we feature a twelve move debacle and a thrilling triple action shot. Willie himself explains.

A Twelve-Move Sack

It takes only one bad move to make a total wreck out of a good healthy position, as the reader will note from a cursory examination of this well-known 12-move mop-up. White's play up to A is sound enough; but with 21-17, black cuts loose with a withering blast of fireworks. Proceed:

10-14 24-19 11-16 28-24 16-20 19-15 9-13 23-19 7-10 32-28 14-18 21-17---A, forming the diagram.

WHITE

BLACK
Black to Play and Win


B:W15,17,19,22,24,25,26,27,28,29,30,31:B1,2,3,4,5,6,8,10,12,13,18,20.

A---This is where white misses the boat. The following is correct to draw: 26-23, 2-7, 23-14, 10-26, 30-23, 8-11, 15-8, 4-11, 31-26, 6-10, 19-16, 12-19, 24-6, 1-10, 26-22, 10-14, 22-17, 13-22, 25-9, 5-14, 29-25, 11-15, 25-22, 7-10, 22-17, 15-18, 17-13, 18-22, 13-9, 22-26, 9-6, 10-15, 6-2, 15-18. Wm. F. Ryan.

An Old Familiar

The following catch is well-known to all expert players, and is particularly useful in crossboard play, because it arises from several openings. In this example, a triple action shot does the trick, white executing three separate double jumps in succession.

9-13 23-19 6-9 27-23 9-14 22-18 11-15 18-11 8-15 23-18 14-23---A. See the diagram.

BLACK

WHITE
White to Play and Win

W:W19,21,24,25,26,28,29,30,31,32:B1,2,3,4,5,7,10,12,13,15,23.

A---The wrong jump. The correct play is: 15-22, 25-9, 5-14, 19-16, 12-19, 24-6, 1-10, 29-25, 4-8, 25-22, 8-11, 28-24, 11-15, 32-27, 7-11, 26-23, 3-8, 30-26, 14-18, 23-7, 15-19, 24-15, 11-25, ending in a draw.

Don't get sacked yourself; clicking on Read More will bring you solutions and commentary.null

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08/26/06 -Printer friendly version-
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Fifty Years of Composing

Melyvn Green, of Salford, England, next year will celebrate 50 years of composing original stroke problems. Mr. Green has composed hundreds of these teasers in the course of a long creative career that started in 1957.

Draughts stroke problems, as we've noted here before, are not everyone's cup of tea, much as composed chess problems are not to every chess player's taste. But, fan or not (and we confess to being unabashed fans), stroke problems have their own ineffable charm and appeal, with their often complex layouts and devilishly concealed key moves. Melvyn calls them, "hidden beauty on a draughtsboard," and has published a book with that exact title, collecting together 138 of his best puzzlers, enough to keep even the most dedicated solver busy for months.

Here's one of Melvyn's newer efforts, composed this past spring (2006). He categorizes it as "easy." You may or may not agree. Give it your best effort and then click on Read More for the solution.

BLACK

WHITE
White to Play and Win

W:WK1,K9,K13,15,22,25:B14,16,18,23,K30,K31.

To commemorate his 50th year of problem composition, Mr. Green is offering copies of his book for only US $5.00 postpaid. This price is so low that it barely covers international postage. The offer is good until the end of calendar year 2007. Don't miss this opportunity. The book is a true gem.

Mr. Green is a man of many interests, and has asked us to pass along the fascinating fact that he is also offering for sale a substantial part of his collection of fantasy, sci-fi, and horror movie magazines! He has, over the years, amassed a large number of these publications from the US, the UK, and other points abroad. If your own interests extend beyond draughts and into this area, you might wish to contact Melvyn.

Mr. Green can be reached by email at melcar@amserve.com, and by traditional postal mail at 8 Castlefield Avenue, Salford M7 4GQ, United Kingdom.

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08/19/06 -Printer friendly version-
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