The Checker Maven

The World's Most Widely Read Checkers and Draughts Publication
Bob Newell, Editor-in-Chief


Published every Saturday morning in Honolulu, Hawai`i

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Capers on the Kelso, Part 4

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During your school days, did you ever "cut a caper" like the kids above are doing? They seem to really be enjoying their dance class.

This week continues our equally enjoyable checker series, Capers on the Kelso, taken from Willie Ryan's famous Tricks Traps & Shots of the Checkerboard. We're deep into a variation off the main line in which Willie has highlighted an interesting problem-like position.

The uncommented run-up follows below. For complete notes, see the previous columns in this series.


1. 10-15 22-18
2. 15x22 25x18
3. 6-10 29-25
4. 11-15 18x11
5. 8x15 25-22
6. 4-8 21-17
7. 9-13 23-18
8. 7-11 26-23
9. 5-9 24-20
10. 1-5 28-24
11. 9-14 18x9
12. 5x21 23-19
13. 2-6 27-23
14. 3-7
BLACK
20150201-tts131.png
WHITE
White to Play and Draw

W:W32,31,30,24,23,22,20,19:B21,15,13,12,11,10,8,7,6.

White is a piece down, but the draw is there, although White will have to make a number of star moves and "toe the line" pretty closely.

Is this too big a caper to pull off, or can you do it? Give it a couple of turns, and then click on Read More to see the solution and notes.20050904-symbol.gif

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03/14/15 -Printer friendly version-
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Traffic Jam

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Paradise has a price. A surprising fact is that Honolulu traffic is second only to Los Angeles in the United States. The photo above tells it all as we see an all too common jam-up on the H1 highway.

We've just given you a big hint, by the way, to the solution of today's Checker School problems. And here's another hint: solve the second one first. These aren't especially easy, so be patient and persevere, just as you would have to do in a traffic jam.

T. LEAR - T. POOL
WHITE
20150107-fp155-1.png
BLACK
Black to Play and Win

B:W21,K15,13,12,K8:BK22,K16,14,6,3.

D. KIRKWOOD
WHITE
20150107-fp155-2.png
BLACK
Black to Play and Win

B:WK28,17,12,K1:BK27,K18,K9,3.

Don't get yourself in a jam; solve the problems and then jam that mouse down on Read More to see the solutions, sample games, and explanatory notes.20050904-symbol.gif

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02/21/15 -Printer friendly version-
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Capers on the Kelso: Part 3

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What does a screenshot from an arcade-style video game have to do with checkers?

We challenge you to identify the source of the screenshot, for therein lies the answer.

We continue with our multi-part excursion into the Kelso with the third installment, taken from Willie Ryan's Tricks Traps & Shots of the Checkerboard. Today we cover the beginning of Willie's Variation 1.

The run-up is short:

10-15, 22-18, 15-22, 25-18.

Now we continue with Willie's text:

Variation 1

6-10---A 8-15 9-13
29-25---B,3 25-22 23-18
11-15 4-8 7-11*---D
18-11 21-17---C 30-25
WHITE
20141216-tts-c3.png
BLACK
Black to Play and Win

B:W32,31,28,27,26,25,24,22,18,17:B15,13,12,11,10,8,5,3,2,1.

A---"Black has three good moves to start with. Most of our leading masters have shown a preference for 9-13 here, but 6-10 (an earlier favorite) and 11-15 are just as good. The principal advantage of the text defense (6-10) is the fact that it may be applied also to another two-move opening: 9-13, 22-17, 13-22, 25-18, 6-9, which develops the same position.

B---Some players object to 6-10 at A because of the 18-14 'bust' at this juncture, and others dodge 6-10 because of the situation arising at C (21-17) in trunk. The analysis in this lesson is offered to prove that both objections are unfounded. See Variation 3 for play on 18-14.

C---This move has long been regarded as the major stumbling block of the 6-10 defense. My innovation at D deflates this highly rated attack.

D---This odd move improves on more published play than you can shake a stick at. The accepted move in the past has been 8-11, as used in the Stewart-Banks match, giving white a strong game. I had this 7-11 improvement cooked up for Walter Hellman at the 1939 Tacoma National Tourney, but he avoided the whole line by playing 18-14 at B."

3---Variation 3 will be the subject of a future column---Ed.

Click on Read More to see the solution and additional notes.20050904-symbol.gif

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01/17/15 -Printer friendly version-
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Long Winter School Days

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This column will appear on January 10, when the holidays are behind us and school is back in session, with long weeks to go before spring break. So it seems appropriate that today's Checker School column be, well, a long one, with no less than three problems to solve, and then four sample games and a page of detailed notes.

If it seems like a lot, it is, but the road to checker mastery is paved with checker studies, and if you can solve these, you've come a long way. All three of today's positions are inter-related, as you'll see when you work on them. Diagram 2 is Allen's Win and Diagram 3 is Robertson's Draw.

Diagram 1
BLACK
20141203-fp153-1.png
WHITE
White to Play, Black to Draw

W:W31,23,22,21,20,19:B14,13,12,10,8,7.

Diagram 2
BLACK
20141203-fp153-2.png
WHITE
White to Play and Win

W:W31,23,20,19,K2:BK30,13,12,11,8.

Diagram 3
WHITE
20141203-fp153-3.png
BLACK
Black to Play and Draw

B:W31,23,20,19,K2:BK30,13,12,8,7.

Just to be fair, we'll let you know that the first diagrammed position leads to both the second and third, depending on the moves chosen.

Study hard and find the solutions, then click on Read More to see the solutions, sample games, and detailed notes.20050904-symbol.gif

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01/10/15 -Printer friendly version-
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A Lot of Work

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The two positions presented in today's Checker School column will present you with a lot of checker-related work, for not only are there two problems to be solved, there are four sample games and more than twenty explanatory notes to go through.

But good work bears its rewards, and if you take the time to study all of this material, then unless you're already a grandmaster, you'll definitely become a better player.

J. G. CORBETT
WHITE
20140817-fp151-1.png
BLACK
White Plays, Black Wins

W:W30,23,22,21,20,19:B14,13,12,11,10,1.

J. DRUMMOND
WHITE
20140817-fp151-2.png
BLACK
Black to Play and Win

B:W26,23,21,20,19:B14,13,12,11,10.

Work it all out, then click on Read More to see the solutions an a wealth of supplementary material.20050904-symbol.gif

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12/13/14 -Printer friendly version-
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Capers on the Kelso, Part 2

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The assorted meanings of the word "caper" intermingle in our columns with various "capers" on the 10-15 Kelso opening. The photo above is of a Morris Dancer executing a caper, or leap.

Back in the world of checkers, though, we continue our series drawn from Willie Ryan's Tricks Traps and Shots of the Checkerboard. Recall that Willy was looking into variations ("capers") that occur some little way into the opening. For the sake of convenience, we'll repeat the full run-up (without the notes).


1. 10-15 22-18
2. 15-22 25-18
3. 11-15 18-11
4. 8-15 21-17
5. 4-8 17-13
6. 9-14 29-25
7. 6-10 24-20
8. 1-6 28-24
9. 8-11 23-19
10. 15-18 26-23
11. 14-17 23-14
12. 17-21 32-28
13. 10-17 19-16
14. 12-19 24-8
15. 3-12 28-24
16. 7-11

Willie now goes on in Note P, "Mr. Banks saw his chance for a draw and went after it. However, he grossly underplayed his position. I was in trouble. After the game I pointed out to him that he could have worried me by playing 27-23, leaving black in the plight indicated on the diagram shown on the next page. After a few trial runs, I managed to demonstrate a narrow draw for black, which is replete with tactical brilliancies."

This brings us to our problem position (after 27-23).

WHITE
20140817-tts130.png
BLACK
Black to Play and Draw

B:W31,30,25,24,23,20,13:B21,17,12,11,6,5,2.

The problems in the latter part of Willie's book certainly aren't easy, but they are good, and this is no exception. Cavort with it a little and then scoot your mouse to Read More to see the solution and notes.20050904-symbol.gif

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11/29/14 -Printer friendly version-
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Solve This, Not That

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In today's Checker School column, it looks like there are two problems, and that's sort of true; what happens is that the first problem evolves into the second. So you might be well advised to take on the second problem first, and then go back and see how the first problem can indeed become the second.

Confusing? Just take our word for it and solve the problems in reverse order.

S. S. BELL
WHITE
20140816-fp150-1.png
BLACK
Black to Play and Win

B:W26,23,21,20,19:B12,11,10,9,3.

E. E. CRESSWELL
WHITE
20140816-ftp150-2.png
BLACK
Black to Play and Win

B:W26,25,21,20,16:B14,8,7,5,3.

What's fascinating about this is that at a quick glance, the first problem actually looks like it might be simpler!

Solve one or both, or neither(!) as your inclination and checker prowess allow, but definitely click on Read More to see the solutions, detailed notes, and a sample game.20050904-symbol.gif

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11/15/14 -Printer friendly version-
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An Elegant Swan

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There's no doubt that the swan in the photo above is elegant and beautiful.

Can we say the same about today's entry in our Checker School series? As beautiful a game as checkers can be, it's hard to compare it with Mother Nature. It's like apples and oranges. Or mayber checkers and swans.

In any case, the study below is attributed to Swan and Adamson, and it's quite a good one.

SWAN-ADAMSON
WHITE
20141018-fp149.png
BLACK
Black to Play and Win

B:W26,23,21,20,19:B14,12,11,10,3.

The solution is fairly long, but as we're fond of saying, quite instructive. Give it a try; wing it if you have to, and then glide your mouse to Read More to see the solution, with a sample game and detailed notes.20050904-symbol.gif

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10/18/14 -Printer friendly version-
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The Fugitive Companion

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It looks like these fugitive companions didn't get very far. They're all on their way back to the big house, and they'll probably stay there for a long time.

Today's Checker School column features a pair of related problems, neither of them especially easy, but as usual, quite instructive. You'll see where the title comes from when you work them through.

Diagram 1
F. DUNNE
WHITE
20140814-fp147-1.png
BLACK
Black to Play, White Draws

B:W24,20,19,K7,K5:BK14,12,K10,8,3.

Diagram Two
McKEAN - WARDROP
WHITE
20140814-fp147-2.png
BLACK
Black to Play and Win

B:W24,20,19,K16,K1:BK23,12,7,K2.

Can you solve these problems, or will you just flee, with or without a companion? While not easy, they may not be as hard as you might think at first glance. Recapture your solutions and then click on Read More to see a sample game and the solved problems with detailed notes.20050904-symbol.gif

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09/20/14 -Printer friendly version-
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Clapham Common Draughts Club

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Clapham Common is part of the Clapham area of south London, but more importantly, at least to us, is that it was the home of the Clapham Common Draughts Club.

While an inquiry to the community booster group called "Love Clapham" went unanswered, former member David Harwood informed us that the club used to meet near Clapham Common's famed bandstand (shown above in its original form in the late 19th century). As far as Mr. Harwood knows, the club hasn't met in at least 20 years, and most of its members have regrettably passed on.

The club, though, will be remembered forever in all of checkerdom for The Clapham Common Draughts Book, a tutorial for beginners through intermediates that focuses on tactics and tactical themes. As with Reisman's Checkers Made Easy, diligent study of this book can't help but significantly improve your play.

The book was written by one G. E. Trott in 1947, but wasn't published until years later. Sometime in the 1960s, it was serialized and (we presume) printed in a newpaper. A little later on the Club published it in booklet form.

Today, we're pleased to offer a newly typeset electronic edition, designed and edited by Mel Tungate. It features clear color diagrams, an easy to read typeface, and Mel's additional notes and commentary. It's a really fine effort and The Checker Maven thanks Mel for putting this together. You can download it here or from a soon-to-appear link in the right-hand column.

Naturally, this week's problem is taken from the book, and it's a nice one. We'd say it's at an approximate intermediate level of difficulty.

BLACK
20140806-cldemo.png
WHITE
White to Play, What Result?

W:WK3,26,27:B10,11,18.

We'll give you a tip: In many of the situations in the book, the obvious move is not necessarily the correct move.

When you've come up with your solution, "Trott" your mouse to Read More to verify your line of play.20050904-symbol.gif

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09/06/14 -Printer friendly version-
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The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no income is obtained or sought. Original material is Copyright © 2004-2025 Avi Gobbler Publishing. Other material is public domain, AI generated, as attributed, or licensed under CC1, CC2,CC3 or CC4. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

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