Virtually every week The Checker Maven brings you a puzzle or a problem to solve; something to enjoy and learn from, and which demonstrates the endless depths of our game of checkers. But this week is a little different. Today instead we present for your pleasure two excellent games from last year's U.S. National tournament, which took place in July 2007 in the fabled city of Las Vegas. We're also shamelessly pitching the 2008 National tournament, in the hopes that you will attend if you can or donate a little something if you can't.
Our spotlighted games from the 2007 tournament were sent along by Colorado Springs checker expert Bob Murr, whom we're proud to say has been a reader and supporter of The Checker Maven since the very beginning. In the 2007 tournament, Bob played a pair of games against the Irish expert Tommy Canning, famed for his skill as a correspondence player, but equally formidable in an over-the-board contest. The games below were annotated by Bob. We hope you enjoy them.
[Event "US National 2007"]
[Date "2007-07-25"]
[Black "Bob"]
[White "Tommy C"]
[Result "1/2-1/2"]
1. | 11-15 | 23-19 |
2. | 8-11 | 22-17 |
3. | 9-14 | 17-13 |
4. | 4-8 | 25-22 |
5. | 15-18 | 22x15 |
6. | 11x18 | 29-25 |
7. | 7-11---A | 26-23 |
8. | 10-15---B | 19x10 |
9. | 6x15 | 23-19---C |
10. | 14-17---D | 21x14 |
11. | 18-23 | 19x10 |
12. | 2-6 | 27x18 |
13. | 6x29 | 14-10 |
14. | 12-16 | 24-20---E |
15. | 16-19 | 32-27 |
16. | 11-15 | 20-16 |
17. | 8-12 | 16-11 |
18. | 12-16 | 11-7 |
19. | 16-20 | 27-24---F |
20. | 20x27 | 31x24 |
21. | 19-23 | 7-2 |
22. | 23-27 | 10-7 |
23. | 3x10 | 2-7 |
24. | 10-14 | 7-10 |
25. | 15-19 | 24x15 |
26. | 27-31 | 10x17 |
27. | 31-26 | 30x23 |
28. | 5-9 | 13x6 |
29. | 1x26---G | Drawn. |
A---This move has a bad record strongly favoring White; the 10-15 exchange is favored here, followed by either 26-23 or the 24-19 exchange to an even game.
B---11-15 seems better.
C---30-26 is the power move here followed by 2-6, 26-22, 3-7, then the 24-19 exchange appears to win.
D---During the game, I thought this would equalize but it offers White a powerful advantage.
E---31-27 is the power move although this also appears to win.
F---This allows Black an even game, 7-2 wins by 19-24, 28-19, 15-24, 2-7, 24-28, 7-11, 28-32, 31-26, etc. WW.
G---Black was very fortunate indeed to escape.
Click here for an animated version of this game.
[Event "US National 2007"]
[Date "2007-07-25"]
[Black "Tommy C"]
[White "Bob"]
[Result "0-1"]
1. | 11-15 | 22-18 | |
2. | 15x22 | 25x18 | |
3. | 8-11 | 29-25 | |
4. | 4-8 | 24-20 | |
5. | 10-15 | 26-22---A | |
6. | 9-14---B | 18x9 | |
7. | 5x14 | 22-17 | |
8. | 6-10---C | 25-22---D | |
9. | 2-6---E | 23-18 | |
10. | 14x23 | 27x18 | |
11. | 15-19 | 17-13 | |
12. | 1-5---F | 22-17 | |
13. | 10-15 | 18-14 | |
14. | 7-10---G | 14x | |
15. | 3x10 | 17-1 | |
16. | 10x17 | 21x14 | |
17. | 15-18 | 31-26 | |
18. | 12-16 | 26-23 | |
19. | 18x27 | 32x23 | |
20. | 19x26 | 30x23 | |
21. | 16-19 | 23x7 | |
22. | 6-10 | 7-3 | White Wins. |
A---25-22 is more common as in the trunk line of Duffy's Single Corner (DSC).
B---As taken in Duffy's variation 33.
C---New to me; Duffy recommends either 7-10 or 15-19 as in note C of variation 33 of DSC.
D---Or 15-19, even game.
E---15-19 looks easier.
F---19-23 and 12-16 also fail the test 19-23, 21-17, 12-16, 18-14, 1-5, 31-27 etc.
G---Or 6-10, 13-9, 12-16, 9-6 etc. Black doesn't have many options.
Click here for an animated version of this game.
Did you like these games? We hope so, and we hope you'll consider attending the 2008 Nationals, to be held at the Vegas Club in downtown Las Vegas. This year an incredible checker triple-header will take place!
First, there is the "Arthur Niederhoffer" National Youth Tournament, running from July 19th-20th , 2008 This event is for youth 21 and under. Full information can be found here:
http://usacheckers.com/tournamentannouncements.php#186.
Then, the "Gene Lindsay" 3-move US National will be held from July 21st-25th. This will be a three-move restriction event using the 156-opening deck and played in a Swiss system format. Additional information can be found here:
http://usacheckers.com/tournamentannouncements.php#184.
Finally, the District 9 Open (Western States Championship) will be held from July 27th-28th with a playoff on the 29th if necessary. Further details can be found here:
http://usacheckers.com/tournamentannouncements.php#185.
The Vegas club is offering checker players a very inexpensive room rate at $55 plus tax for Friday and Saturday nights, and only $29 plus tax for Sunday through Thursday nights. Players will also need to add an additional $15 per day of play to help with the costs of the playing room.
Legendary organizer Gerry Lopez is accepting donations for the Nationals prize fund. A contribution of $10 or more will bring a copy of 50 selected Masters' Division games direct to your mailbox. Please be generous and send your donation to:
Gerry Lopez, ACF Representative
41858 Corte Selva, Temecula CA 92591.
You will also receive credit in the ACF bulletin and the Missouri Newsletter.
Imagine it --- ten days of top-quality checkers in fabulous Las Vegas. It's a checker player's dream!
In our latest installment from Willie Ryan's Tricks Traps and Shots of the Checkerboard, we present what has to be the most stunning and spectacular position thus far--- and that's saying a lot. Without further ado we'll let Willie tell us about it.
"World's Champion Andrew Anderson is generally conceded to be the discoverer and early coach of James Wyllie, although there is no evidence on the records to indicate that the 'Herd Laddie' ever acknowledged Anderson as his teacher. The great Anderson played five torrid matches with Wyllie between 1837 and 1847, winning four of them, losing one. This may explain why the caustic Wyllie was reluctant to bestow any credit upon his master. A refined and quiet-mannered gentleman, Anderson was versatile as a player and as an analyst. It has been said that none of the trunk games in his Guide has ever been corrected. Among Anderson's best known analytical sparklers is this instructive sortie on the Souter opening. Proceed with:
9-14 | 23-19 | 11-16 |
22-17 | 6- 9 | 17-14 |
11-15 | 17-13 | 16-23* |
25-22 | 2- 6 | 31-26---F |
8-11 | 22-17 | 10-17 |
29-25 | 14-18 | 21-14, |
4-8---A | 26-22---E | arriving at |
the diagram. |
B:W32,30,28,27,26,25,24,22,14,13:B23,18,15,12,9,8,7,6,5,3,1.
A---In a match game between Robertson and Wyllie, the former used 11-16 at this point, and the following sensational play ensued:
11-16 | 27-23 | 11-15 | 31-27 | 11-27 | 26-23 |
24-20 | 19-24 | 19-16 | 5-9 | 19-15 | 19-26 |
16-19 | 28-19 | 7-11 | 27-24 | 10-19 | 30-7---D, |
23-16 | 15-24 | 16-7 | 15-18 | 17-10 | resulting |
12-19 | 32-28 | 2-11 | 23-19 | 6-15 | in a draw. |
17-13---B | 8-11 | 22-17 | 8-12---C | 13- 6 | |
4-8 | 28-19 | 3-8 | 20-16 | 1-10 |
B---White dare not attack the piece 27-23, as 5-9, 23-16, 9-13, in reply, ends all organized resistance, and black wins.
C---At this move, one of Wyllie's cronies, Peter Rule, entered the playing room, and after hastily taking inventory of the situation on the board, exclaimed, 'My, Mr. Wyllie, how did you ever get into such a scrape as this?'
'I am a piece ahead,' was the pert reply. Then Wyllie moved 20-16, proceeded to give away six men as fast as Robertson could take them, and acquired a draw amidst loud salutes of general admiration.
D---A splendidly played crossboard game, which is worthy of close analytical study by all grades of players.
E---A tricky but untenable move, which requires black to meet it with exacting play. The correct move here is 26-23, as exemplified in Mclndoe's Slingshot (previously published here --Ed.).
F--21-17, at this point, would be crushed by 23-26, 30-23,15-19, 23-16, 12-19, 24-15, 10-19, 22-15, 9-18, 31-26, 7-10, etc., with black winning."
Make no mistake, this one is a real shocker, and a genuine challenge even to a top player. Can you do it? Don't get annihilated; click on Read More to blast your way to the incredible solution.
Our ballerina above is showing good form in demonstrating Second Position. We'll wager that ballet's Second Position is known to more of the general public than checker's Second Position--- but we'll bet the margin is small.
We continue with our review of the basics in this month's Checker School column, drawn as usual from the erudite pages of Ben Boland's Famous Positions in the Game of Checkers. And what can be more basic than Second Position? You may ask why we even bother with such an old warhorse, as it's been presented in virtually every basic checker textbook since time immemorial.
If you've mastered this position, we'll accept your argument, and you can browse on over to your favorite alternate checker site. But how many of us have really mastered all the nuances? Today, we take you on the backstage tour of Second Position, and by the time you're done, you'll be able to literally dance your way through this tricky but important ending.
Try your hand at the following progressively more difficult three examples.
W. PAYNE
WHITE
BLACK
Black to Play and Win
B:WK28,13,12:B15,K11,K6.
J. STURGES
WHITE
BLACK
Black to Play and Win
B:WK32,13,12:BK6,4,3.
A. ANDERSON
WHITE
BLACK
Black to Play and Win
B:W13,12,K8:B6,3,K1.
Can you solve them all? Never have a "second" thought about clicking on Read More to see detailed notes, a sample game, and virtually all that you'll ever need to know.
Sartre's L'Être et le Néant is a bit too advanced for most folks, let alone for the reader pictured above. We feel that there is an apt analogy to some stroke problems, which seem every bit as complex as the French philosopher's famous work on l'ontologie phénoménologique. This month's selection certainly can be described as complex; or again, making further reference to the existentialist canon, perhaps incomprehensible.
Fortunately, you can try out our problem without need for a French to English translation.
W:W30,25,24,23,22,21,18,17,14,9:BK27,16,15,13,11,8,7,5,1.
Can you find the answer, or does it all come to nothing? We posit, however, that a solution indeed exists, and that it can be definitively determined by clicking on Read More.
Little can match British architectural style and elegance as demonstrated in the photo above. Neither too simple nor too complex, blending historical charm with enduring utility, we can't help but be impressed. Yet in the world of draughts, for something comparable we always turn to the American master of checker problem elegance and style, Tom Wiswell. This week's offering is neither too difficult nor too easy, and combines charm and style with practicality and instructiveness. It's a tour-de-force of which few other than Mr. Wiswell would be capable. Here's the position.
W:W13,31,32:B4,21,28.
Try your hand at this one, and then click on Read More for the solution and explanatory notes. Take your time and enjoy it to the fullest; it's sheer elegance on the draughts board.
Most of us--- we're talking about the casual, average checkerist here--- are very happy with "Go As You Please" (GAYP) checker play, in which the choice of opening moves is completely at our own discretion. We find more than enough challenge and entertainment in this most basic form of our game.
But, as we're sure most of you know, at the highest levels of play, GAYP tends to be drawish, and games tend to repeat, especially when the players are unwilling to take risks with a championship or prize at stake. That's why "2-move restriction" and later on, "3-move restriction" checker play came into being. In these forms of the game, the first two or three moves are chosen at random, by "ballot," and a pair of games is played from the chosen ballot, each player trying his luck at each side of the opening. The idea is to force the game into different lines of play and avoid drawish repetition.
Of course, the reason that 3-move restriction arose is that 2-move restriction play was highly analyzed and drawishness crept into even this form of the game. 3-move restriction, which is today the common mode of play at major tournaments, does somewhat better, but it too has been analyzed a great deal.
There is another form of play, invented many years ago by champion Newell W. Banks, which provides literally thousands of possible opening combinations, far too many to easily analyze, and certainly too many to memorize. That form of play is called "11-man ballot." In this game, a ballot is chosen which eliminates at random one man from each side (hence the 11-man idea) and then chooses the opening move for each side, just as in 2-move restriction. There are some limitations and additional rules, but we're sure you get the idea.
11-man ballot hasn't been very widely played. There have been a few 11-man ballot matches and tournaments, but not very many. Only recently have we seen revived interest in this form of play, with 11-man ballot games and tournaments taking place at the GoldToken internet site, and a recent live contest held in North Carolina and won by Tim Laverty. A match championship is scheduled for summer 2008 between Tim and reigning 3-move world champion Alex Moiseyev.
11-man ballot makes for exciting and often unpredictable play, as unusual starting positions require the players to exercise their over-the-board skills to a very high degree. It has much to recommend it and we'll guess that 11-man ballot has a renewed and bright future.
Today, though, let's go back in time to the classic 11-man ballot title match between champions Asa Long and Newell Banks. Here's one of the better games from that historical match, which took place many years ago.
Black: Asa Long |
White: Newell W. Banks |
Ballot pieces off squares 6 and 24 |
Two Move Ballot---9-13, 23-19 |
9-13 | 23-19---a | 11-15 | 28-24 |
8-11 | 26-23 | 5-9 | 22-18 |
15-22 | 25-18 | 11-15---b | 18-11 |
7-16 | 29-25 | 9-14 | 25-22 |
1-5 | 22-18 | 16-20 | 18-9 |
5-14 | 23-18---c | 14-23 | 27-18 |
20-27 | 31-24 | 3-7 | 18-14 |
10-17 | 21-14 | 4-8 | 14-9 |
8-11 | 9-5 | 13-17---d | 5-1 |
7-10 | 24-20 | 11-15 | 32-28 |
15-24 | 28-19 | 17-22 | 1-5 |
2-7 |
W:W30,20,19,K5:B22,12,10,7.
Original notes are by Newell W. Banks.
a---Opens a beautiful position with the advantage to White, yet a sound defense seems possible.
b---Banks played 1-5 here against Long and should have drawn without much trouble.
c---Forms a magnificent ending which abounds with hidden possibilities.
d---7-10 looks best here and escapes with a narrow draw, thus 24-20, 11-15, 32-28, 15-24, 28-19, 20-16, 10-14, 6-1, 14-18, 1-6, 18-23, and Black just escapes.
Can you win the position shown above? Vote for your choice of move and then elect Read More to see the solution, the rest of the game, and additional explanatory notes.
Our site hosting performance has gone down low, and The Checker Maven has become too slow!
For the last little while, you've probably noticed that it can take a while to surf over to The Checker Maven. This is an issue with what is properly known as page loading time, and there have been some real problems. It's cost us a lot of readers as, after waiting for a while, they decide to go elsewhere or think our site is out of service.
We've tried working with our hosting company, but frankly, they've not been helpful. We think, though, that we've worked out the nature of the problem, and have put a fix in place. We'll know over the next few days if the fix has corrected the situation.
Meanwhile, we apologize if you're having problems with our site and thank you for your patience.
In the right hands (or perhaps we should say in the wrong hands) a slingshot can be quite a fearsome weapon. In this month's installment from Willie Ryan's Tricks Traps and Shots of the Checkerboard, the Bronx Comet shows us how such a weapon can be used over the checkerboard. Willie credits his example to another Brooklyn great. Here's Willie to tell us about it.
"When the tenability of a line of play depends on the execution of a timely shot at the last minute, just when it appears an impasse has been reached, the stroke attains its greatest scientific and artistic value. An unsurpassed example of such a climactic touch is bared in the time-tested gem presented on the next page, by the great Jim Mclndoe of yore, a Brooklyn, New York, boardmaster.
11-15 | 18-22 | 12-16 |
23-19 | 25-18 | 27-23 |
9-14 | 15-22 | 16-19 |
22-17 | 23-18 | 23-16 |
6-9 | 11-16 | 7-11 |
17-13 | 19-15 | 16-7 |
2-6 | 10-19 | 3-19 |
25-22 | 24-15 | 32-27 |
8-11 | 16-20 | 8-12---A |
29-25 | 17-14 | 27-23 |
4-8 | 22-25 | 12-16, |
22-17 | 21-17 | yielding the |
14-18 | 25-29 | diagrammed |
26-23 | 31-26 | position. |
A---If 8-11 is moved, a draw results from 18-15, 11-18, 14-10, 6-15, 13-6, 1-10, 27-23, 19-26, 30-7."
Can you solve this one? It's a little harder than some of the others in this series, but you can snap up the solution by clicking on Read More. We're sure you'll agree it's a dandy.
Um... hold on a minute here. Our column title refers to checkerist E. Deans, not to the famous actor James Dean. One of our editors must have been up late watching old movies, we suppose.
Rather than discussing the movies, though, our Checker School series heads back to some checker basics over the next few months. Today we present a lesson on Deans' Position. It's a classic example of the classic checker principle of mobility. Let's look at the diagram below.
B:W28,20,K1:B12,K11,K10.
Black has slightly superior forces with two kings to White's one, but a definite advantage in mobility. The question is, of course, does Black have enough of an advantage to win? In this case, the answer is yes, but showing it is the problem. Can you do it?
Give this textbook position a try and then click on Read More for a detailed solution and several sample games. It's a practical lesson this month and one that you will use often in your own play.
Our photo above shows a real-life family enjoying a game of checkers, and in recognition of all the recreational checkerists out there, this month we've selected a simple speed problem drawn from real-life play. We've taken a position occurring in a game that took place on the GoldToken internet site; it shows the winning player taking advantage of an error that sets up a nice little play.
We think ten seconds is enough time to find the win. Click on the link below to show the problem and start our real-life clock.
March Speed Problem (easy)
Got it? Click on Read More to find the solution for real.