# The Checker Maven

### The World's Most Widely Read Checkers and Draughts Publication Bob Newell, Editor-in-ChiefPublished every Saturday morning in Honolulu, Hawai`i

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### Three Wrongs, One Right

Two wrongs don't make a right, we're told, and if so, surely three wrongs don't, either. A third wrong will only lead to even more trouble--- or in the case of our game of checkers, a loss--- and that leads us to this week's four-fold problem.

We'll look at a published game from years back, in which three wrongs weren't counterbalanced by a right (until today, at least).

 1 11-15 22-18 2 15x22 25x18 3 12-16 29-25 4 10-14 24-19 5 8-12 26-22 6 4-8 18-15 7 16-20
BLACK

WHITE
White to Play and Draw

W:W15,19,21,22,23,25,27,28,30,31,32:B1,2,3,5,6,7,8,9,12,14,20.

At this juncture, White played 23-18, and annotator Gary Garwood called it a weak move. He suggested instead 31-26 or 22-18. But these moves are just as bad. All three of them lose. Three wrongs, no right. But in fact there is a right move and White can obtain a draw here.

Can you find the correct move to draw for White, and then (for extra credit, if you will) show the Black wins for all three incorrect moves? It's a tall assignment, but one that will give you quite a bit of checker insight.

When you're right (and you know it, as the saying goes) do the right thing by clicking your mouse on Read More to see the solutions.

10/20/18 - Printer friendly version

### Double Down

Doubling down: You're playing Blackjack at some fabulous Las Vegas casino and you think you've got two great cards. So you "double down" --- double your bet in the hopes of doubling your winnings.

Alas, it's not that simple. While under the best circumstances your chances of winning are almost 2 out of 3, most of the time you'll just double your losses. Those bright lights and free drinks are paid for by someone.

So, how does "doubling down" apply to this week's Checker Maven column? Read on.

Our Checker School columns for the last few months have featured "gem" problems by G. M. Gibson. Today we bring you the concluding entry in the G. M. Gibson problem series, and it's a practical one.

BLACK

WHITE
White to Play and Win

W:W10,20,30,31,32:B2,12,17,18,19.

There are two ways to for White to win this. If this were found in a problem competition, that would be kind of a bad thing; dual (or "double") solutions are frowned upon.. But as a teaching position, doubling down (or should we say doubling up) can be instructive, and we're asking you to find both winning lines. Can you double down and do that? Can you find at least one solution? They're closely related, and if you find one, you might just find the other.

Try it (at least twice), and then--- wait for it--- double-click your mouse on Read More once to see all the answers.

10/13/18 - Printer friendly version

### Double Action

We know little about firearms, but we've read that single-action arms have a longer and smoother trigger pull than double-action arms, which are reputed to be at least somewhat safer but perhaps less accurate. We're sure one of our readers could clarify this easily, but we won't even try.

Returning to checkers: regular contributors Lloyd and Josh Gordon of Toronto sent in this position from one of their nightly games, and it's a position that is surely not safe for the Black forces, if White engages in accurate play.

BLACK

WHITE
White to Play and Win

W:W15,18,21,27,28,30,31,32:B3,6,7,8,13,16,19,20.

It's not hard at all, and the title of today's column gives you a huge hint. So take a "shot" at it and after you've solved it, pull your mouse trigger on Read More to check your solution.

10/06/18 - Printer friendly version

### The Death of Expertise

The Death of Expertise, by Tom Nichols, is a book that attempts to make a case for, well, expertise. The author's main points are that in the internet age, everyone thinks they're an expert, and the democratic concept of equality has come to mean that everyone's opinion is equally valid. Mr. Nichols makes a few good points, but then he says this:

"Sensible differences of opinion deteriorate into a bad high school debate in which the objective is to win and facts are deployed like checkers on a board--- none of this rises to the level of chess--- mostly to knock out other facts."

Mr. Nichols' expertise certainly doesn't extend as far as knowing much about checkers, but that doesn't stop him from making a judgment, and thereby becoming guilty of exactly the sort of thing he condemns.

In checkers, expertise comes to the fore. You have it or you don't and there's no faking or pretending. Take, for instance, the following problem, which will require genuine expertise to solve.

Black to Play and Draw
WHITE

BLACK
Black to Play and Draw

B:WK3,24,26,28:B2,14,15,19.

We think this one will really challenge you. Black has the narrowest of draws and must make a long series of star moves (nine by our count). Rise to the level of checkers (not chess), show your stuff, and do your best on this one. Then check your expertise by clicking on Read More to see the solution.

If you haven't yet reached the expert level, though, don't worry. Working on the problem will in and of itself help you develop, even if in the end you don't find the solution.

09/29/18 - Printer friendly version

### Goldilocks

We all know the story of Goldilocks and the Three Bears. There were the porridges that were too hot, and too cold, and just right. There were the chairs that were too big, and too little, and just right. And there were the beds that were too hard, and too soft, and just right.

Brian Hinkle has sent us a checker problem that he calls Goldilocks, because it requires just the right moves at just the right time: not too soon, and not too late.

BLACK

WHITE
White to Play and Win

W:W10,23,26,K28:B3,9,27.

As Brian told us, "White is a man up and has a king, so it should be easy, right?" But of course, it's anything but. This is a master-level problem whose solution eluded many an expert player.

Whatever your skill level, though, this problem rewards careful study and the solution is very pleasing. We know you'll love it when you see it. First, though, do the best you can, and when you've done not too much, and not too little, but just the right amount of study--- be sure to click on Read More to see the solution.

09/22/18 - Printer friendly version

### Gibson

Yes, that's a Gibson Les Paul guitar, made by the Gibson company. The famous guitar manufacturer was founded by one Orville Gibson in 1902, and revolutionized guitar design with an arch-top model, based on the design of the violin.

Our current Checker School series is featuring "snappy" problems by G. M. Gibson. We don't know anything about this gentleman; was he a contemporary of Orville, or a relative or descendant? Did Orville play checkers himself?

These questions will remain unanswered for the moment. But we're happy to present another of Mr. Gibson's "snappy" (or should we, to accord with our metaphor, call it "twangy"?) problems.

WHITE

BLACK
B:WK7,20,K25:B4,K14,K15.

Forces are even, although Black, with centralized kings, may have more mobility. Can you snap out a win from this one? Pick away at it and then strum your mouse on Read More to see the solution.

09/15/18 - Printer friendly version

### Clever, Clever

Clever, Montana, is a real place, a fast-growing small town of about 3,000 with the motto "It just gets better every day." The town is well over 100 years old and it's pretty likely to have some sort of checker playing history. Do folks still play checkers in Clever? We emailed a town official but we never got a reply, so we can't say for sure.

There's certainly a place for cleverness in the game of checkers, and today's problem, a "not quite" speed problem, relies on a clever first move.

BLACK

WHITE
White to Play and Draw

W:W13,15,17,18,19,23,26,27,30:B1,6,8,9,10,12,16,20,21.

Are you clever enough to solve it? We think you are, but when you're done, the clever thing to do would be to click on Read More to check your solution.

09/08/18 - Printer friendly version

### Labor Day 2018

Labor Day is another one of our favorite holidays, for it gives us the chance to recognize the contributions of the average guy and gal, the working woman and working man who are the backbone of America's prosperity. Every day these folks put in an honest day's work and ask no more than the chance to get ahead a little, to take care of their families, and to do their part in building a society that will offer something to everyone.

As we've pointed out in previous years, many checkerists were and are "ordinary" people who in fact are quite extraordinary. Checker champions have been baseball players and steel workers and just about anything you can think of. Checkers knows no boundary of class or status, and we can't help but feel good about that.

We turn as always to Tom Wiswell, with something he called Fantastic. He could have easily been describing himself, but of course Mr. Wiswell was modest and humble as are most of the truly great.

BLACK

WHITE
White to Play and Win?

W:W9,12,16,19,24,25,30:B1,3,10,18,21,28.

Now, we're going to do something different this week. We'll give you the solution up front. Here is what Mr. Wiswell published quite some years ago.

 1 ... 19-15 2 10x19 24x15 3 28-32 15-10 4 32-27 9-6 5 18-23 6-2 6 23-26 30x23 7 27x18 2-7 8 21x30 12-8 9 3x19 10-6

Mr. Wiswell's solution ends here. Continue:

 10 1x10 7x16

White Wins with the opposition.

But the thing is that Mr. Wiswell, very uncharacteristically, was wrong. The position is actually a draw. So what you ask you to labor away at is this: Correct the play above and show how Black can draw. You've got your work cut out for you, and the task is not easy. But, as the saying goes, that's why they call it "work." When you're ready, work your mouse over to Read More to see the annotated and corrected play.

09/01/18 - Printer friendly version

### Mr. Scissors

It looks like something straight out of a horror movie; the evil villain (let's call him Mr. Scissors) threatens our heroine with a horrible fate. But of course, we know that the hero will arrive to save the day ... or will he?

The villain in the old movie above certainly isn't regular contributor and master problemist Ed Atkinson, who sent us today's problem, which he of course calls Mr. Scissors.

BLACK

WHITE
White to Play and Win

W:WK17,19,22,24:B8,11,K26,K28.

Once you find the right first move, the problem isn't all that hard. Can you cut it? Snip away and save the day, then cut your mouse over to Read More to see the cutting-edge solution.

08/25/18 - Printer friendly version

### Fast Lane

At our Checker Maven location we're already seeing preliminary effects of Hurricane Lane and we anticipate heavy rain and high winds tonight (August 23, 2018) and tomorrow and into the weekend. If the storm doesn't make its anticipated westward turn it could track right over us.

Our offices will be closed and we could be out of touch for anything from a short while to a longer while. Publication will continue for at least a few weeks as that's all automated, and our server is on the mainland.

We're hoping for the best but we're prepared to be indoors for a while with our checker books!

08/23/18 - Printer friendly version

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The Checker Maven is produced at editorial offices in Honolulu, Hawai`i, as a completely non-commercial public service from which no profit is obtained or sought. Original material is Copyright © 2004-2019 Avi Gobbler Publishing. Other material is the property of the respective owners. Information presented on this site is offered as-is, at no cost, and bears no express or implied warranty as to accuracy or usability. You agree that you use such information entirely at your own risk. No liabilities of any kind under any legal theory whatsoever are accepted. The Checker Maven is dedicated to the memory of Mr. Bob Newell, Sr.

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