It's a "Willie Ryan" Saturday today, as we continue with our electronic republication of his classic Tricks Traps & Shots of the Checkerboard. These monthly excerpts seem to rank among our most popular columns, and with good reason: there was no one else in checker history quite like Willie; a master player who was also a most engaging writer and instructor. Here's what Willie has to say this time.
"Peter Thirkell, a prolific and talented analyst and problemist, held a prominent place as the draughts oracle of 70 years ago. But sometimes Pondering Peter, like the rest of us, pulled glaring boners. Witness his oversight in the following game, in which he passed up one of the most beautiful in-and-out shots ever to adorn the board.
10-15 | 29-25 | 11-16 |
23-19 | 16-23 | 25-22 |
6-10 | 26-19 | 16-23 |
22-17 | 8-11 | 27-11 |
1-6 | 17-13 | 7-16 |
25-22 | 3-8 | 32-27 |
11-16 | 22-17 | 10-15---A |
W:W31,30,28,27,24,22,21,17,13:B16,15,12,9,8,6,5,4,2.
A---Given by Thirkell to draw, but it loses. 8-11 or 16-20 will produce a draw easily."
Fool around with this problem all you wish, but don't be fooled; it's no folly to click on Read More to see the very fine solution.
It was about five in the afternoon on a fine Sunday in October, and Marvin J. Mavin was sitting in the Biergarten on the Detroit Oktoberfest grounds. Marvin, as you probably know by now, is team captain of the Detroit Doublejumpers, a leading team in the National Checker League. The Doublejumpers were off today, and Marvin had just finished playing a simultaneous exhibition in the Oktoberfest's Main Halle. Marvin took on no less than 48 other players, all at once, in a benefit for disadvantaged city youth, a cause that Marvin often proudly volunteered to support. Marvin, in true championship form, won 46 games, drew two, and lost none at all.
The problem was, Marvin decided that such a performance was worthy of a beer. Or maybe, beers. So after the exhibition, he had gone right to the Biergarten, and for the past hour had been enjoying the atmosphere perhaps a little too much, and, well, things like that don't usually turn out for the best...
Marvin, in a bit of a reverie, suddenly sensed someone standing in front of him, talking rather loudly. Blinking his eyes and looking up, he realized it was none other than Dmitri Tovarischky!
Now, if you recall our earlier story (found here), a little while back Marvin had gone with his girlfriend Priscilla (who was at the moment in England on business) to a champagne party, and had played to a rather tense draw in an impromptu challenge game with Russian champion Dmitri. Marvin's less than star-like behavior had led to quite a row with Priscilla, and Marvin ended up taking the bus home instead of riding in Priscilla's Mercedes.
"Checkers Boy! What you doing here!" Dmitri exclaimed. "Should be home practicing!" Dmitri accompanied the last statement with a bit of a snort.
Marvin looked up, and it was obvious that he wasn't pleased to see Dmitri, let alone listen to his remarks. "Hey Russki, I played an exhibition and won 46 out a 48. You couldn't a done that! You ain't good enough!"
"Dmitri would be winning all games, Checkers Boy! Dmitri does not drink bad American beer and get funny in head and play poor game of checkers!"
"Hey, I didn't ..." Marvin started, but Dmitri immediately interrupted him.
"You and I, we play game now, da?" And before Marvin could even reply, Dmitri had opened up a little briefcase, took out a folding board and a set of checker pieces, and had started to set up for a game. "Checkers Boy will take Black pieces," Dmitri stated when the board was ready for play.
"No dude, they're Red pieces. Red, get it, like you!" Marvin chuckled at this remark but Dmitri glowered at the impolite comment. Not receiving a reply, Marvin began the game, and it played out as follows.
Black: Marvin
White: Dmitri
1. 11-16 23-18
2. 16-20 24-19
3. 9-14 18x9
4. 5x14 27-23
"Kind of a bum move, Russki!" exclaimed Marvin.
5. 8-11 22-18
6. 6-9
"Is now your bad moving," Dmitri said.
"Will ya keep quiet and play!" Marvin, replied with some annoyance.
6. ... 25-22
7. 2-6
"American beer drinker is cooked goose now!" Dmitri said, with glee.
7. ... 22-17
8. 4-8 30-25
"Ha, ya big loser, that move ain't so hot," Marvin threw across the table.
9. 11-16
"OK, Checkers Boy, Dmitri maybe make one mistake, but now you losing game for sure," Dmitri shot back.
10. ... 25-22
10. 20-24 32-27
11. 16-20 29-25
12. 8-11 17-13
13. 11-16
"You playing bad checkers when drinking American beer!" Dmitri said, repeating his earlier remark.
13. ... 22-17
14. 7-11 25-22
15. 3-8
"Now win is here," said Dmitri. "Game is over for Checkers Boy!"
W:W31,28,27,26,23,22,21,19,18,17,13:B24,20,16,14,12,11,10,9,8,6,1.
15. ... 19-15
16. 10x19 17x10
17. 6x15 13x6
18. 1x10 21-17
19. 10-14 17x10
White Wins.
"I told you, Dmitri is winning all games," Dmitri concluded. "Checkers Boy better take taxi to home and go in his bed and sleep until next day is coming." And in an instant, Dmitri had packed away the checker set and board and was gone.
"Wha...what..." was all Marvin could say, and in the background, he heard one of the small crowd of observers call out, "Yeah, better get 'em a taxi and send 'em home!" and then added, "His coach ain't gonna like it when he shows up for practice with a big headache!"
Can you correct the play at moves 4, 6, 7, 8, 9, 13, and 15? Dmitri did make one large error, but Marvin made many. What would you have played instead? Analyze the game and then click on Read More for complete annotations and the game in PDN format.
In one of our favorite Honolulu second-hand book stores (not that there are all that many to choose from), we came across an old book that purported to contain the "hardest" problems in various genres. The book bore a very low price tag and so we decided to add it to our collection.
We weren't terribly surprised to learn two things about this book: first, that the problems were anything but "hard" for the most part, and second, that the requisite checker problem was to be found within the book's contents. The checker problem was certainly entertaining enough, but as for difficulty, we found it a suitable entry for this month's "easy" problem!
Here's the problem:
W:W15,19,21,23,26,K27:B12,14,18,K29,K30.
Think hard, though you'll hardly need to; and a good hard click on Read More will then bring you to a hard stop at the problem's hardy solution.
Editor's Note: Where's the Javascript clock this month? Well, we've decided that, in addition to our usual "speed" problems where you compete against the clock, we'd alternate some months with an "easy" problem that is suitable for those of us with, shall we say, lesser talents. There is no clock for the "easy" problems in order to allow our readers to concentrate on solving without time pressure.
We haven't published one of W. T. Call's delightful miniatures in quite some time, so this week we provide a long overdue selection. Miniatures provide much more of a challenge than their simple settings imply; they are as much a test of visualization skills in their own way as stroke problems are in another way.
The little problem that follows relies, as you might guess from our title, on a "squeeze" theme. You'll see what that means when you've solved the problem.
B:W31,26:BK7,3.
See if you can squeeze out the solution, and when you've extracted it, press Read More to check your answer.
Checker School today brings us a problem that exhibits a certain form of symmetry; not the perfect symmetry of our photo, to be sure, but nevertheless an appealing geometric pattern. The position is credited to a Mr. Brooks, and looks like this.
B:W13,11,K3:BK10,5,K2.
As it turns out, reflecting our theme of symmetry, Black has not one but two ways of winning. Can you find them both?
Reflect on this for a while, but if you can't mirror the winning thought process, a simple click on Read More will flip to the solution page, which contains the answer to the problem, a sample game, and detailed notes, all courtesy of Ben Boland.
Once again it's time for an installment from one of the greatest checker books of all time, Willie Ryan's Tricks Traps & Shots of the Checkerboard. This month Willie takes us back in checker history, to a stratagem employed by Scotland's legendary James Wyllie. Willie tells us all about it in his own well-chosen words.
"It is impossible to record the historic stratagems of the world's great draughts players without including the hallowed name of James Wyllie of Scotland, father of modern checkers and the game's first full-time professional. Here we review one of the wily Scot's best-known thunderbolts:
11-15 | 6-10 | 4-8 |
21-17---A | 22-17 | 29-25 |
9-13 | 13-22 | 11-15 |
25-21 | 26-17 | 30-26 |
8-11 | 15-18 | 6-9---B |
17-14 | 24-20 | |
10-17 | 2-6 | |
21-14 | 28-24 |
forming the diagram.
A---The Switcher opening; weak for white. Champion Wyllie was first to use and develop the gambit, and despite its inherent weakness, he doomed many a master with the white pieces.
B---Caught! White now ends all organized resistance with a neat double-action bust-up. The correct play at B is: 15-19, 24-15, 10-19, 23-16, 12-19, 27-23, 18-27, 32-16, 6-9, 26-22, 9-18, 22-15, 8-12, 16-11, 7-16, 20-11, 3-7, 11-2, 1-6, 2-9, 5-30, ending in a draw."
Will you too be swindled, or can you find your way to the solution? Try it out, but be sure to count your change before clicking on Read More to see how it's done.
The Police Athletic League (PAL) is a venerable institution with chapters all across the United States. The idea is at once simple and brilliant: to bring police and kids together in a positive, partnership-building environment, which fosters mutual trust and respect. Of course, basketball and similar sports are prominently featured, but other activities such as homework help and board games are also on the agenda.
Once upon a time in New York City, legendary checkerist Kenneth Grover served as a PAL checker instructor. In his PAL chapter, the following Tom Wiswell problem was a big favorite. It's not too hard, not too easy, and as simple and brilliant as the PAL concept itself.
W:W11,13,29:B2,4,22.
Forces are even but the White man on 11 is rather exposed, and Black is about to get a king. Can you save the game for the White forces?
As always, solve the problem and click on Read More to view the solution. And, we urge you to be a PAL yourself. Support the work of your local PAL chapter and help build better communities.
It's Labor Day weekend in the United States and elsewhere, and festivities of all sorts are taking place. As our photo illustrates, such celebrations have been going on for a very long time, and that's a good thing, for honoring the work of the regular guy is an important thing to do.
We'll join in ourselves by giving you a special Labor Day checker problem. After all, the regular working guy has his very own mind sport: checkers! Here's the problem:
W:W26,K25,K15,K2:B24,21,19,K9,6.
White is a man down, but there is a very workmanlike draw available--- if you can find it. Labor away, and then stop for a break; clicking on Read More will take you to the very pleasing solution.
Today, as we present another offering in our Checker School series, you might think we're asking you to memorize the telephone book instead of learning something about checkers. Ben Boland, in his solution to the problem below, seemed intent on including the names of as many top checkerists as would fit on the page.
It's all to the good, though, as we'll see several additional settings of the theme along with a sample game and explanatory notes. But first, we ought to look at the diagram:
B:W17,12,K8:BK15,K9,3.
The position is attributed to F. Allen, though as we'll see, plenty of other checkerists get a mention.
Can you name the winning moves? In any event, clicking on Read More will bring you to the full directory.
As each month we continue to republish Willie Ryan's masterful Tricks Traps & Shots of the Checkerboard, we can't help but notice that the situations presented are, at least in a general sense, increasing in difficulty.
But no matter. We have Willie at our electronic side to explain it all. Here's one he calls Barker's Bounce for reasons that we'll let him explain for himself.
"This useful study shows how Champion G. F. Barker gave the bounce to James P. Reed in their stubbornly fought American Championship battle of 1891. Ever since that time, the losing move at A has been carefully sidestepped by all alert generals of the board.
12-16 | 3- 8 | 15-19---A |
24-20 | 26-22 | 20-11 |
8-12 | 11-15 | 8-15 |
28-24 | 20-11 | 23-16 |
9-14 | 7-16 | 12-19 |
22-17 | 24-20 |
forming the diagram.
W:W17,21,22,25,27,29,30,31,32:B1,2,4,5,6,10,14,15,19.
A---This is where Reed took the road to ruin. The only move that will produce a draw is: 5-9*, 20-11, 15-18, 22-15, 10-26, 30-23, 8-15, 17-10, 15-19, 23-16, 12-19, 10-7, 2-11, 25-22, 11-15, 31-26, 4-8, etc. Willie Gardner."
Will this problem give you the bounce too, or will you rebound and solve it? In any case you can roll along to Willie's solution just by clicking on Read More.