Here is an elegant problem by an unknown author, as originally published by Tom Wiswell. It is not easy but is worth the effort.
BLACK

WHITE
White to Play and Win
Mr. Wiswell called it Masterpiece and we're sure you'll agree when you have it figured out. His solution can be seen by clicking on Read More.
What, indeed, makes a problem a true masterpiece? Is it an elegant solution, a deep or hidden theme, a surprise ending, or other factors? We'll combine today's problem with this short survey asking what you like most in a checker problem.![]()
Note: The survey is no longer active.
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We continue our electronic republication of Willie Ryan's classic Tricks Traps & Shots of the Checkerboard with this, our third installment. But let's let Willie speak for himself.

'Like all other tactical schemes, the delayed smother play can occur on other parts of the board with varying arrangements of the pieces. Example 5 shows a natural-looking ending in which white can neatly bottle up black's pieces in just five moves, by a delayed double corner "jam." Examples 4 (published in a previous article --Ed.) and 5 illustrate but two types of the smother play; there are several other varieties including blocks, freezes, lock-ups, and the smother pinch. Indeed, checker ideas are as numerous as words, and each one has a meaning of its own, and a special adaptability in the course of scientific play.

The situation on the right (actually above --Ed.) is still another member of the smother family. To press home the win in Example 6, white must actually coordinate the germs of two different tactical ideas, employing the smother as the winning device and using the seesaw shift (as in Example 11) (to be published by July 2005 --Ed.) as the timing element by which the smother is executed. When two or more tactical ideas are woven into a procedure of force, we call it a "combination." positions are always popping up in play where it is necessary to grapple with a dozen or more ideas in order to force a scientific win, or obtain a delicate draw!'
Solve the problems and check your solutions by clicking on Read More.![]()
Spring is here, it's April, and time for our more-or-less monthly selection of speed problems. Remember, the clock is running. How fast are you?

No. 1 (two ways to solve, easy and very easy)
No. 2 (easy to medium)
Click on Read More for the solutions.![]()
At the suggestion of our readers, instead of publishing everything on the weekend, we'll be trying out the idea of dividing up our new articles between Wednesday and Saturday. Although we'll likely feature a problem on most Wednesdays, "anything can happen" so stay tuned, and be sure to let us know what you think of our revised publication schedule.
Now, on to this week's Wednesday problem. Originally published over 80 years ago, it was billed as a beginner's problem. And it's surely a case of "anything can happen" in that there were flaws in the original setting, clever though it was, and so we've made a few changes.
We start with this position, as originally published:

But in the diagram above, what is the move that comes to mind at once, and that a beginner in particular would likely choose? It's 14-18, attacking two Black men at once. Yet this move loses! Here's the position, and the challenge for you:

Did you get it? Click on Read More for the solution, and decide for yourself, though this is a situation a beginner might encounter, if this is truly a beginner's problem.
By the way, you get bonus points if you can recall where the idea of Wednesday being "Anything Can Happen Day" originally came from.
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Here's the problem:

It's stormy today (March 15, 2005) in the mountains of New Mexico and our office has been closed for two days straight. Although The Checker Maven usually publishes on weekends, today is special, and we invite you to warm by the fire with this midweek bonus problem.

Sometimes in a checker game you try to achieve a certain position, formation, or situation; and at times it's just the opposite, and you need to execute an avoidance maneuver. That principle leads us to this month's first teaser.
Here's the layout:

Look easy enough? It's a bit easier than some others we've featured, but this one has been known to frustrate experienced players. Give a whirl, keeping the title in mind, and then click on Read More to check your solution. Were you able to ..... oops, we'd better not give it away!
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To start the month, here are two more speed problems, with the timer running to see how fast you can find the solutions:
No. 1. Very easy.
No. 2. Easy.
After you've solved them, click on Read More to check your answers.
There's the green flag ..... go!
[Read More]The last offering for February is two problems in one. It's based on something published by Willie Ryan many years ago. The adaptation of the setting is rather liberal.
Here's the situation. You're in the final round of the Mega-Bowl of Checkers. The coveted title of Supreme Exalted Checker Champion hangs in the balance. Thousands of avid fans are watching from their $500 stadium seats and hundreds of thousands more are tuned in on the Checker Television Network. Sponsors have paid a million dollars each just for their 30-second commercial spots. This is really the Big Time, and you know if you win you'll become an instant media star, with wealth and fame yours without limit.
You're playing Black and it's your move:

What move do you choose? Can you show how that move wins and why the other move loses?
Make your choice carefully; a lot is riding on it. Then take a look at the animated solutions in which Black wins or White wins.