The Checker Maven

Beacon Cafe: Cake vs. Pie

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Sal Westerman

It wasn't just an ordinary Saturday for Sal Westerman and the members of the Coffee and Cake Checker Club. Today, they wouldn't be gathering in the big booth at the back of the Beacon Cafe in Bismarck, North Dakota. Instead, a team of five club members would depart early in the morning, bound for Fargo, North Dakota, about 200 miles to the east.

It was the big day, the day that the Coffee and Cake Checker Club would contest a team match with Fargo's new Let's Have Another Cup of Coffee, Let's Have Another Piece of Pie Checker Club.

And it wasn't just an ordinary match. Bismarck club leader Sal Westerman had exchanged letters with Professor Don Steam, the leader of the Fargo club, and the Professor's tone had been rather aggressive. They challenged each other to solve checker problems with neither club gaining the advantage, and now the fight for supremacy would take place over the board--- or rather, five boards, with the five top players from each club facing off.

The match would take place at high noon at the coffee shop of the Powers Hotel, the Fargo club's home venue. Sal, as captain, would play against Professor Steam.

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Fueled with coffee and some sweet rolls made by Deana, the proprietor of the Beacon Cafe and a baker without equal in a dozen counties or more, the "boys" (all of them over 50) got on the road at 7 am for the nearly four-hour trip on Highway 10 to Fargo. They were all in good spirits. The team consisted of Sal, Dan, Wayne, Delmer, and Louie, and they were all squeezed into Wayne's station wagon.

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They arrived at the Powers Hotel right on time and were greeted by the Fargo club at the entrance to the coffee shop. While the Fargo "boys" (all of them over 50 as well) were mostly quite friendly, there was a definite coolness between Sal and Professor Steam.

The format of the match was simple. Each player would play two go-as-you-please games with his opponent, once with Black and once with White. Two team points for a win; one each for a draw. The Fargo team would stand lunch for everyone after the match ended. Stakes for the match were five dollars per point, a pretty steep amount.

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Professor Steam

Professor Steam had notified the media and there was a reporter and photographer on hand from the local paper, the Fargo Forum. It was rumored that Fargo Mayor Herschel Lashkowitz would make an appearance at lunch to congratulate the winning team, although some thought he just was looking for a free meal.

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Mayor Lashkowitz

It was almost time to start.

"Welcome to the first Fargo-Bismarck club match," Professor Steam announced to the small but growing group of spectators. "It's likely to be the last match, too, as we expect the Bismarck club to slink off with their tails between their legs after we demolish them today."

"Let's find out over the board!" Sal said, "and let's do it politely, shall we?"

"Well, then, it's time to get down to business," Professor Steam replied.

The match began just a few minutes later. Wayne and Dan were calm, but Delmer and Louie were a bit nervous and fidgety.

Nearly two hours passed. Delmer lost to Kraanz, 2-0, and Louie lost to Krabz, 2-0. But on boards two and three, Wayne beat Kracz 2-0 and Dan beat Kradz 2-0. On board one, Sal and Don drew the first game and were well into the second game. The score so far was Bismarck 9 and Fargo 9.

But in the final game of the match it appeared Professor Steam had the upper hand against Sal. The position on the board was as follows, with Sal to move.

BLACK
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WHITE
White to Play and Draw

W:WK10,K11,16,19:B3,12,K26,K27

Sal knew he would have to fight for a draw, just to draw the match, and it didn't look easy. To make it worse, Professor Steam kept up a barrage of trash talk.

"Give it up and save us some time. The Mayor's here and you're holding up lunch. You haven't got what it takes to pull off a draw. Why don't you just admit it?"

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Miss Kraetz

Sal did not reply. The referee, Miss Kraetz, should have asked Professor Steam to quit disturbing Sal, but she was from Fargo and clearly biased.

But Sal closed his eyes and focused, picturing the position in his mind. There ... there ... and there.

"Let's just play it through," he said, looking squarely at Professor Steam, "and we'll see just what happens."

Sal reached out and prepared to make his move.


Facing a rival who has done everything possible to infuriate you, how would you do? Could you save the match for your team? Think it over and then click on Read More to see the solution and the rest of the story.null

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04/24/21 -Printer friendly version-
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Marvin in the Playoffs, Part 1

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The annual Spring Classic, the World Series of Checkers, was coming up soon for the National Checker League. But first there would be the Division Playoffs, and the Detroit Doublejumpers were facing the surprisingly good Kansas City Kingers for the American Conference title and the right to go on to the World Series.

The Doublejumpers had handily won their Division, but the Kingers had amassed nearly as high a winning percentage in their own Division of the American Conference. In a huge surprise that had oddsmakers scrambling for cover, the Kingers were leading 2 1/2 - 1 1/2 in the best of five playoff series. The Doublejumpers had to win the fifth match in order to force a sudden-death playoff. A tie wouldn't do.

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And so the pressure was on as the match opened in the Kansas City Checkerdrome. The Doublejumpers fought valiantly on boards 2 through 5, but those games concluded with a 2-2 score. It was all down to first board, and that meant that the Doublejumper Captain, Marvin J. Mavin, would have to notch a win. Not a draw, but a win.

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Marvin J. Mavin

His opponent, the Captain of the Kingers, was a noted physician who left the University of Kelowna Teaching Hospital for the world of Major League Checkers. Everyone just called him Doctor Sharper because of his sharp wit, sharp play, sharp temper, and sharp elbows.

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Doctor Sharper

The game did not look good for Marvin, as he faced the following position.

BLACK
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WHITE
White to Play and Win

W:WK2,K6,10,K12,K20:B4,K9,11,13,K26

"Resign now, my boy, or I'll even be generous and offer you a draw," said Doctor Sharper. "Save us both some time. The Kingers have outplayed your soon to be ex-champion team and you might as well just admit it and go drown yourself in beer afterwards."

"Oh, you think so, pill-pusher? Well Marvin J. Mavin ain't done 'til he's done."

"You're done! Ha ha! You have that part right at least!"

"Well I ain't one of your students and you ain't telling me nothing about who's better and who ain't."

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"Taken a remedial English course lately?" the Doctor asked. "Sounds like you could use one. And for the record, I would never deal with a patient as non-compliant as you."

"You need a course in manners, sawbones. And maybe checkers, too." Watch this.

So saying, Marvin made his move.


Doctor Sharper seems quite sure of himself. Did Marvin find the winning move? Could you? Cast a sharp eye on the position and look for a sharp continuation, then click your mouse sharply on Read More to see the solution and the rest of the story.null

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04/17/21 -Printer friendly version-
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Rebound

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Rebound. With the literal meaning of "bouncing back" the term applies to a number of things. There's the rebound in basketball. Someone recovering from an injury or illness can be said to be "on the rebound." And of course there's always the "rebound romance."

"Rebound" is an apt title for today's Checker School column. You'll see why when you solve it.

BLACK

WHITE
White to Play and Win

W:W19,20,22,23,26,30,31,32:B2,7,10,11,12,13,14,21

This one is probably around medium in difficulty. You may not get it on the first try, but we're sure you'll "rebound" from any such small setbacks and find the solution. When you've either figured it out or bounced around enough, click on Read More to bound over all barriers and see how it's done.null

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04/10/21 -Printer friendly version-
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Host Migration Completed

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We've just completed a transfer of our website hosting to a new hosting company. The old company, one we've been with for nearly 20 years, regrettably has suffered a deterioration in reliability and responsiveness. These things, combined with ever-increasing costs, told us it was unfortunately time to move on.

The transition was both expensive and time-consuming, occupying several marathon days and nights. We're still not certain that everything is back to 100% operation, so if you notice anything that seems wrong, please let us know. However, we're hoping for smooth sailing from here on out.null

04/08/21 -Printer friendly version-
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Easy April

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Public Domain

April. For much of North America, winter is coming to an end. There's more daylight. Compared to the winter months, it's an easy month. Well, mostly. In both the US and Canada, income tax returns come due. Kind of spoils the "easy" theme, doesn't it?

On the checker front, though, we'd like to ease into April, even if April isn't completely easy. Here's a speed problem sent to us by regular contributors Lloyd and Josh Gordon of Toronto. It's very much on the easy side. An experienced player will solve it in a few seconds; a beginner might take a little longer, but not a lot. At the Checker Maven we try to provide something for everyone.

BLACK
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WHITE
White to Play and Win

W:W32,28,9,K18:B20,11,10,K25

Okay, maybe too easy. So now try this one, also based on a position sent by Lloyd and Josh.

BLACK
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WHITE
White to Play and Win

W:W15,18,22,23,26,27,28,32:B2,3,4,5,12,13,16,20

Black has just played 1-5, whereas 1-6 or a couple of other moves would have held a narrow draw. Yes, this certainly looks like a White win, but it's a good exercise in application of technique to work out how it's done. Not nearly as easy as our first problem, but straightforward enough.

An easy start to April, or a harder one? You be the judge. Solve the problems and then it's easy enough to click on Read More to check your solutions.null

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04/03/21 -Printer friendly version-
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