Contests in Progress:
Check your solution, and learn the identity of the composer, by clicking on Read More.
[Read More]Here at the New Mexico office of The Checker Maven we're continuing to muse over articles published in 1926 in The Morris Systems Checkerist just prior to the 2nd International Match, played between the US and Great Britain over the board, back in those Golden Days. But things were not simple then, either; the magazine tells of quite a heated controversy in selecting the final two American players for the twelve-player team. We've simply got to requote in part a short piece that the magazine reproduced from the Lynn Item:
"...They have selected 10 players for American team and these are Heffner, Banks, Horr, Gonotsky, Long, Ginsberg, Reynolds, Lieberman, Hanson and O'Grady. There are two more to be chosen and they talk of such men as Bradford, Duffy, Lieber and Dossett.
"It would have been better had the team been held down to 10 men a side, which was the number 20 years ago. The 10 now selected are all good players although there are one or two who should do a lot of practicing from now until the opening of the match; and then play safe and sure instead of taking new lines which they have picked out for themselves and which they may think will trip their opponents. Cooks are not to be thought of in this kind of play but a draw move is to be made every time."
The piece was written by John H. Finn, who, obviously, would not have been of a mind with the likes of draughts champion Derek Oldbury or American football coach Vince Lombardi.
(Please see our previous article for the first part of this story.)
26-22.
Was that a smug look on Marvin's face? Could our hero possibly be thinking, well, less than charitable thoughts about getting even after being heckled by Billie and some of the others? Would Marvin J. Mavin do such a thing?
Marvin smiled, and said, rather loudly, "Hmmph. Well, son, that was a logical move, but unfortunately, it won't get you a win!"
Billie seemed taken a bit aback. He thought for a moment, remembering his teacher's instructions to be "on your best behavior," and then replied with a snicker, "Wanna bet, beer belly?" There was a ripple of laughter from the audience, although clearly the adults in charge seemed rather unhappy with this turn of events.
"Well, young man, I imagine I had better teach you a lesson," said Marvin in his most authoritarian tone.
The game then continued along, with Marvin and Billie moving the pieces about on the demonstration board:
17x26 31x22 1-6 28-24 4-8 23-19 6-10 19-16 8-11 16x7 2x11 24-19 9-14 32-28 5-9 27-23 11-15 30-25 15x24 28x19 9-13 25-21 13-17 22x13 29-25 13-9 25-22 9-6 22-18 21-17 18x27 17-13 Drawn.
(Click here for animation.)
"And now, my fine little friend, what do you think?" asked Marvin.
"Uh, I, well, uh, ya know, I 'spose mebbe it's like, ya know, a draw or sumthin'.....," stammered Billie.
"And INDEED IT IS! It's a DRAW!" exclaimed the hero of the Doublejumpers. "Shall I show you how you should have played it?" he added.
Billie's face had that "I'd rather be anywhere but here" look, and the crowd didn't seem very happy, either.
"Of COURSE you want to know!" continued Marvin. He reset the pieces (to the state diagrammed at the beginning of this article) and then showed the following play (neglecting, of course, to attribute this winning line to the KingsRow computer program):
28-24 1-6 24-19 9-13 19-15 17-21 15-11 29-25 26-22 25x18 23x14 13-17 31-26 6-9 14-10 9-13 26-23 17-22 10-7 22-25 7-3 5-9 23-19 2-6 3-7 9-14 19-15 13-17 7-10 6-9 27-23 25-29 10-6 9-13 6-9 White Wins.
(Click here for animation.)
"It's not a simple win, and White has to play it correctly, but the win is there IF you are good enough to figure it out!" Marvin concluded. But Billie had slunk back off the stage, muttering to himself something about how computers make funny-looking moves.
Surprisingly (or perhaps not so surprisingly) there was no applause. The young audience was filled with frowns and sullen looks. Their school champion, Billie, had been shown up by Marvin. Now, at first one by one, and then a few at a time, and finally in large groups, the audience began to silently exit the auditorium. In just a few minutes, there was no one left but Marvin, a few teachers, and the Principal, Mr. I. B. Cylindrical. This latter august personage went up to Marvin, shook his hand, and said, "Um, yes. Well. Um, thanks. Yes, thanks. For visiting our school. Um, the children, yes, the pupils, well. It's clear how much they admire you."
There was a long, quiet pause. "Um, seems cold for April, don't you think? Yes, um, cold. It feels chilly in here." Mr. Cylindrical continued with a few more equally apt remarks as he accompanied Marvin out of the auditorium. Marvin then said his farewells and crossed the parking lot, where his 1973 Volkswagen Beetle was waiting to take him to the nearest bar.
A little while back we lamented the presence of computer-using cheaters on the major online play sites. We recently came across an article published over 80 years back in the Morris-Systems Checkerist magazine that highlights a similar problem, and how one cheater got what he had coming. We've reprinted the article below.
Not always, however, is it profitable for the sly-hander to make his moves unseen, and the man who thinks he is "getting away with it" will find now and then that he has dug a pit for himself too deep for escape.
We happened into a rather amusing demonstration of this not long ago while watching a player of good repute in a park exhibition where he was handling a number of boards simultaneously. As the exhibition player went from board to board we noticed that one of his opponents near us advanced a piece as if to test the position, then glanced up to see if he had been observed. When the exhibition player appeared at this board again the opponent made his regular move, but the piece he had advanced a minute before remained where he had placed it. The exhibitionist was plainly surprised. Evidently he had remembered the earlier position. We saw him eye his man with a keen glance, but said nothing, made his move and then went on to the next board.
Later, in the end game, the position on the board was as shown (below).
Had the "double mover" been content with his first illegal move he might have gained a draw, but when he repeated his offense, he apparently aroused the wrath of the checker g-ds and brought himself to swift and sorry doom.
How did the Exhibition Player give the "Double Mover" his comeuppance? Solve the problem and click on Read More for the solution.
[Read More]It's a Wednesday evening, and you've just finished a day at one of the editorial offices of The Checker Maven. You're in the mood for a good game of checkers and you wouldn't mind a beer as an accompaniment.
If you're at our Santa Fe office, you might head out to your favorite cantina for chips and salsa, and a Dos Equis Amber to go along with them, but the only checker competition you'll find is on the internet.
The club was created to provide a venue for casual cross-board play, as a welcome alternative to correspondence play, which had been the only local option for nearly a decade. But under the inspiration of Frank McDonald, the club soon introduced competitive play, which quickly rose to a high level of skill and achievement.
Internally, the club sponsors both 3-move and go-as-you-please (freestyle) leagues and knockout tournaments. Winners from these competitions qualify as challengers for the Lancashire 3-move and freestyle championships each year. As of this writing (April 2005) Frank Bednall is the reigning 3-move champion, while Donald Oliphant holds the freestyle crown. In addition, the club puts on two open tournaments each year, in memory of two former Lancashire players: the Arthur Jones 3-Move Tournament, played in the spring, and the Ronald Bumby Freestyle Tournament, played in the autumn.
To be sure, chips and salsa in Santa Fe is fine fare, and the sunset show on the beach in Waikiki is a great experience, but compared with quality over-the-board draughts play and a few pints of Robinson's, you know what our choice would be.
You've read in our companion article about competitive over the board play and excellent beer at the Manchester Draughts Club. The "rest of the story" is the Lancashire Checker Newsletter, published on alternate months, also by Dr. John Reade. This is a professional quality twelve page printed newsletter, with feature articles, news items, commented games, and challenging problems.
The best of this is that the newsletter is available by subscription to anyone who wants it; the annual cost is just 10 pounds in the UK, 15 euros in the rest of Europe, and $20 in the USA. Dr. Reade offers the first two years for the price of one at initial signup. He may be reached by email at sue.reade@virgin.net. Trust us; you won't want to miss out on this fine publication.
Dr. Reade has given us permission to feature a problem from the February 2005 newsletter. It is by American problemist Will H. Tyson, who lived from 1865 to 1928.
Our article title is the subtitle of Melvyn Green's Stroke Problems, a large and grand collection of original compositions by the Salford, England master of the art. Mr. Green has very kindly given us permission to publish one of what he terms the "easier" situations from his book.
Oh, the solution? Click on Read More.... but only if you must!
[Read More]Grandmaster Richard Pask has completed his supplement to Derek E. Oldbury's classic Move Over, and has very kindly allowed us to offer it here for download.
Be sure to read Mr. Pask's latest work, which is as much a fine tribute to a great player as it is a superb elucidation of a classic text.
Note: the download at the moment is in "Word" format, meant to be printed on A4 paper, and requiring Jim Loy's checker font to render the title page illustration correctly.
Here is an elegant problem by an unknown author, as originally published by Tom Wiswell. It is not easy but is worth the effort.
What, indeed, makes a problem a true masterpiece? Is it an elegant solution, a deep or hidden theme, a surprise ending, or other factors? We'll combine today's problem with this short survey asking what you like most in a checker problem.
[Read More]The Checker Maven has reported on the exciting U.S. vs. Great Britain match being played on It's Your Turn at this very moment (April 2005). It's Your Turn is a correspondence style site; players take turns making their moves, just as you would do if you were truly playing by mail.
The following is the score between an English team captained by D. Bryant, and an American team lead by Ray Kemmerer. It will be noted that some of the players have "crossed the bar" since starting the match a few years ago.
Great Britain --- U. S. A.
R. J. Allen 0; A. J. Schmutz 0 drawn 4
D. Bryant 1; A. R. Dosset 2; drawn 1
W. Dixon 0; A. J. Lemense 0; drawn 4
C. Probert 0; W. E. Steere 0; drawn 4
J. Hawks 0; H. D. Kaufman 0; drawn 4
D. Exeter 0; A. Jensen 0; drawn 4
C. McKean 0; F. E. Potts 1; drawn 3
F. F. Smith 1; J. Tonkin 0; drawn 3
Total -- America 3, Great Britain 2, drawn 27. The heat between J. M. Roberts and J. L. Westenberger is not reported as yet.
Today's match is being played in "internet" time and all should be over in weeks, not years. And we certainly hope that no one "crosses the bar"!
The same issue of The Morris Systems Checkerist is full of articles about the 2nd live U. S. - G. B. match, which was in preparation at the time. It makes for interesting reading, and, while today's internet match continues, we'll reprint a few of those old columns here over the next few weeks.
But for the moment, keep up with all of today's action, in internet time, at the official tournament site.