The Unknown Derek Oldbury

 COLUMN NUMBER 7


Problem Number 7: By Ken Marriott

White to move and draw

One of the very best problems seen out this season.

The composer is a member of the Kimberworth club, and shows great talent.

Solution To Problem Number 6:  27-24; 20-27 14-9; 7-14 15-11; 1-10 11-7; 13-6 18-2; 25-18 23-14; 10-17 19-16; 3-10 2-6; 12-19 6-13. White wins. Which way did they go?

Game Number 7. 'Kelso'Opening

Set black men on squares 1 to 12; white men on squares 21 to 32.

Start moving: 10-15 23-18; 12-16 21-17; 9-13 24-20; 16-19 17-14; 8-12 25-21; 6-9 27-24; 1-6 32-27; 12-16 27-23 (beware 21-17, then 7-10 Black wins. White must not copy Black's moves too long); 6-10 (Black copies White�s move and it is fatal) Forms Diagram: White to move

Continue:  21-17 and White must win. A couple of old traps I am often asked to show.


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