The Unknown Derek Oldbury COLUMN NUMBER 17 Problem Number 17: By Derek Oldbury   White to move and win Making a quick getaway Solution To Problem Number 16:   28-24; 10-14 11-15; 2-6 24-20 (unlikely, but essential); 6-9 15-19 (here also); 14-18 29-25; 21-30 19-15; 30-23 15-6. White wins. Game Number 17. 'Edinburgh' Opening Set black men on squares 1 to 12; white men on squares 21 to 32. Start moving: 9-13 22-18; 12-16 24-20 (the beginner is often told to try to move towards the centre, and so he finds moves like this confusing. The idea is to tie up Black in the single corner); 8-12 (to get 16-19 in next, and free the position) 28-24 (mama won't allow); 4-8 (10-15 will not draw) 18-14 (Black was ready for 24-19, with 10-15); 10-17 21-14; 16-19 (if 6-10, White would reply 24-19; an easy win) 24-15; 11-18 26-22; 6-9 (a loss, but it must be carefully met) 22-15; 9-18 23-14; 2-6 25-21 (necessary); 7-11 Forms Diagram: White to move Continue: 14-10; 11-18 30-25; 6-15 21-17; 13-22 27-23; 18-27 25-4. White wins. An original trap.