The Unknown Derek Oldbury

COLUMN NUMBER 16


Problem Number 16: By Derek Oldbury

White to move and win

Just a little snap


Solution To Problem Number 15:  7-3; 11-16 12-8; 16-23 13-17; 21-14 24-19; 23-16 8-11; 16-7 3-26. White wins.

Game Number 16. 'Double Corner' Opening

Black: Derek Oldbury; White: H. Birks. Kimberworth Evening Institute Draughts Club. Set black men on squares 1 to 12; white men on squares 21 to 32.

Start moving: 9-14 22-18; 5-9 24-19; 11-15 18-11; 8-24 28-19; 4-8 25-22; 8-11 22-18; 11-16 29-25; 7-11 25-22 (18-15 is quite good); 1-5 (10-15 is usual, but I thought I would try an old chestnut) 27-24; 16-20 32-28; 20-27 31-24; 11-16 19-15; 10-19 24-15; 16-19 23-16; 12-19 26-23; 19-26 30-23; 3-7 Forms Diagram: White to move

Continue:  28-24 (a losing move); 9-13 18-9; 5-14 15-11 (desperation); 7-16 24-20; 16-19 23-16; 6-10 16-11; 10-15. Black captures the man on 22 and wins. Another game from the exhibition.

 


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