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 <title><![CDATA[A Checker Hutzler]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=479</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>We're not personally aquainted with any modern-day checker analogue to the traditional pool hustler, but we know for sure that, at least in times past, such a thing did in fact exist, and no doubt exists somewhere today.  Old Bennie Newell himself (your editor's grandfather) hustled checkers in his tavern in Newark, New Jersey, many decades ago, and there certainly were many others.</p>
	<p>We don't know if the author of today's problem, a checkerist of yore named Henry Hutzler, was a hustler in anything but homonymous surname, but his composition makes a fitting entry for our <i>Checker School</i> series.  It's deceptively simple, though not as hard as some others, and most of all, it's eminently practical and it or its like turns up in many an over-the-board contest.</p>
	<div style="text-align: center">
<b>H.  Hutzler</b><br />
<b>BLACK</b><br />
<br />
<b>WHITE</b><br />
<b><i>White to Play and Win</i></b></p>
	<p><i>W:W6,7,30:B5,21,22.</i>
</div>
	<p>Forces are even, but White has a recognizable positional advantage.  Is it enough to win?  Mr. Hutlzer says it is, and no doubt he would have been willing to bet on it.  What do you say?  Make your call and then prove it before clicking on <i>Read More</i> to see the solution, a sample game, explanatory notes, and a most interesting quotation.</p>
	<p><b>Solution</b></p>
	<p>The solution, sample game, and notes are from Ben Boland's <i>Famous Positions in the Game of Checkers</i>, with supplements by your editor and the <i>King's Row</i> computer program.</p>
	<p>7-2---<b>1</b>, 22-25, 2-7, 25-29, 7-10---<b>2</b>, 29-25, 10-15, 25-22, 6-2, 22-17, 2-7,  17-14, 7-11, 5-9---<b>A, 3</b>, 11-7, 9-13, 7-3, 14-9---<b>4</b>, 15-18, 13-17, 30-26*---<b>B, 5</b>. White Wins.</p>
	<p><b>Game:</b> 11-15, 21-17, 9-13, 25-21, 8-11, 17-14, 10-17, 21-14, 6-10, 22-17, 13-22, 26-17, 15-18, 24-20, 4-8, 29-25, 2-6, 28-24, 6-9---<b>C</b>, 17-13, 10-17, 13-6, 1-10, 23-14, 17-21, 31-26, 10-17, 25-22, 12-16, 22-13, 16-19, 24-15, 11-18, 20-16, 8-12, 27-23, 12-19, 23-16, 7-11, 16-7, 3-10, 32-27, 10-14, 26-23, 18-22, 23-19, 14-17, 19-15, 22-25, 15-11, 25-29, 27-23, 29-25, 23-18, 25-22, 18-14, 22-18, 11-7, 18-9, 13-6, 17-22. Forms above position. H. Hutzler, Switcher Game, Lyman's Problem Book.</p>
	<p><b>A</b>---14-17, 15-18, 5-9, 11-7, 17-14, 18-22, 9-13, 30-26. White Wins.</p>
	<p><b>B</b>---3-7 draws by Sixth Position, see Page 68 (of <i>Famous Positions</i>---Ed.)</p>
	<p><b>C</b>---"Master Play" gives play on 11-15 to draw by J. Wyllie; and 18-22 as weak.</p>
	<p><b>1</b>---7-3 22-25 3-7 same---<i>Ed.</i></p>
	<p><b>2</b>---6-2 leads to the same play---<i>Ed.</i></p>
	<p><b>3</b>---14-9 is perhaps the best try, but White goes on to a very instructive win with 15-18 9-6 11-15 5-9 30-26 9-13 18-22 6-9 15-18 9-6 18-14 6-1 26-23 1-5 23-18 5-1 14-9 1-5 18-14 5-1 9-5 1-6 5-1 6-2 14-9 2-7 1-6.  The White king on 22 holds the two Black men on 13 and 21 while the White king on 6 has the move on the Black king on 7---<i>King's Row.</i></p>
	<p><b>4</b>---Not 13-17, 15-10---<i>Ed.</i></p>
	<p><b>5</b>---For instance 9-6 18-22; or 21-25 18-22; or finally 9-13 18-22, and Black has nothing left to play---<i>Ed.</i></p>
	<p>The above position by Henry Hutzler may be found as No. 195 in Lyman's Problem Book. After second move it is No. 23 in Lees' Guide. The above game and position was first published in the Cincinnati (Ohio) Commercial, about 1879.</p>
	<p><i>"Checkers, Not Mathematics!"</i>---That checkers is not Mathematics (says an American Contemporary) is shown by the difference between thoroughness and exactness. In Mathematics the points involved are subject to deduction only in their regular and exact sequence. In Checkers the results are only obtained correctly by thorough comprehension of things seemingly irrelevant owing to the fact that a man may calculate one line of play accurately to a draw, but overlook the sacrifice of a piece which would allow a win by proper manipulation. The failure of many to play even a moderately good game of Checkers is due often to a misconception of the intrinsic elements of the game. <i>---The Draughts World.</i></p>
]]></description>
 <category>Problems</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=479</comments>
 <pubDate>Sat, 10 May 2008 02:02:00 -0700</pubDate>
</item><item>
 <title><![CDATA[Block Construction]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=482</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>This month, instead of the usual speed problem or stroke problem which is our traditional month opener, we're bringing you an example of a rarer species: the <i>block</i> problem.  And this is not just any block problem; it's a block <i>construction</i> problem.</p>
	<p>Having nothing at all to do with the building trades, a block construction problem challenges you to reconstruct the moves leading up to a block position.  Let's take a closer look: our target position is shown below.</p>
	<div style="text-align: center">
<b>WHITE</b><br />
<br />
<b>BLACK</b><br />
<b><i>Black to Play; White has Won</i></b></p>
	<p><i>B:W31,28,27,26,23,22,18,10:B24,20,19,16,15,12,11,8.</i>
</div>
	<p>In this position, Black is to move and the game is lost.  Black is completely blocked and has no move.  Your challenge is to come up with a full game, composed only of legal moves, that will lead to the block position shown.  This is <i>much</i> more difficult than you might think, and could take an expert player an hour or more to do.</p>
	<p>Are you up to the challenge, or are your mental processes blocked?  Show your prowess as a builder by solving today's problem, then click on <i>Read More</i> to see how our position arose in an actual published game.</p>
	<p><b>Solution</b></p>
	<p>In a game from the olden-days publication <i>Draughts Marvel</i>, R. W. Hornbrook lost to T. F. Cleary as follows.</p>
	<table width="75%">
<tr><td>11-16</td><td> 4-8</td><td> 3-8</td></tr>
<tr><td>23-18 </td><td>30-25 </td><td>19-15</td></tr>
<tr><td>16-20 </td><td>11-16 </td><td>10-19</td></tr>
<tr><td>24-19</td><td> 25-22 </td><td>17-10</td></tr>
<tr><td>9-14</td><td> 20-24</td><td> 6-15</td></tr>
<tr><td>18-9</td><td> 32-27</td><td> 13-6</td></tr>
<tr><td>5-14 </td><td>16-20</td><td> 1-10</td></tr>
<tr><td>27-23</td><td> 29-25</td><td> 21-17</td></tr>
<tr><td>8-11</td><td> 8-11</td><td> 10-14</td></tr>
<tr><td>22-18 </td><td>17-13</td><td> 17-10</td></tr>
<tr><td>6-9</td><td> 11-16 </td><td>White</td></tr>
<tr><td>25-22</td><td> 22-17 </td><td>Wins.</td></tr>
<tr><td>2-6 </td><td>7-11</td></tr>
<tr><td>22-17 </td><td>25-22</td></tr>
</table>
]]></description>
 <category>Games</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=482</comments>
 <pubDate>Sat, 3 May 2008 02:02:00 -0700</pubDate>
</item><item>
 <title><![CDATA[The ACF Nationals]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=433</link>
<description><![CDATA[	<div style="text-align: center">
<br />
<b><i>Checker Action at the 2007 Nationals</i></b>
</div>
	<p>Virtually every week <i>The Checker Maven</i> brings you a puzzle or a problem to solve; something to enjoy and learn from, and which demonstrates the endless depths of our game of checkers.  But this week is a little different.  Today instead we present for your pleasure two excellent games from last year's U.S. National tournament, which took place in July 2007 in the fabled city of Las Vegas.  We're also shamelessly pitching the 2008 National tournament, in the hopes that you will attend if you can or donate a little something if you can't.</p>
	<p>Our spotlighted games from the 2007 tournament were sent along by Colorado Springs checker expert Bob Murr, whom we're proud to say has been a reader and supporter of <i>The Checker Maven</i> since the very beginning.  In the 2007 tournament, Bob played a pair of games against the Irish expert Tommy Canning, famed for his skill as a correspondence player, but equally formidable in an over-the-board contest.  The games below were annotated by Bob.  We hope you enjoy them.</p>
	<div style="text-align: center">
 <br />
<b><i>2007 Nationals Contestants Tommy Canning and Bob Murr</i></b>
</div>
	<p>[Event "US National 2007"]<br />
[Date "2007-07-25"]<br />
[Black "Bob"]<br />
[White "Tommy C"]<br />
[Result "1/2-1/2"]</p>
	<table>
<tr><td>1.</td><td>11-15</td><td>23-19</td></tr>
<tr><td>2.</td><td>8-11</td><td>22-17</td></tr>
<tr><td>3.</td><td>9-14</td><td>17-13</td></tr>
<tr><td>4.</td><td>4-8</td><td>25-22</td></tr>
<tr><td>5.</td><td>15-18</td><td>22x15</td></tr>
<tr><td>6.</td><td>11x18</td><td>29-25</td></tr>
<tr><td>7.</td><td>7-11---<b>A</b></td><td>26-23</td></tr>
<tr><td>8.</td><td>10-15---<b>B</b></td><td>19x10</td></tr>
<tr><td>9.</td><td>6x15</td><td>23-19---<b>C</b></td></tr>
<tr><td>10.</td><td>14-17---<b>D</b></td><td>21x14</td></tr>
<tr><td>11.</td><td>18-23</td><td>19x10</td></tr>
<tr><td>12.</td><td>2-6</td><td>27x18</td></tr>
<tr><td>13.</td><td>6x29</td><td>14-10</td></tr>
<tr><td>14.</td><td>12-16</td><td>24-20---<b>E</b></td></tr>
<tr><td>15.</td><td>16-19</td><td>32-27</td></tr>
<tr><td>16.</td><td>11-15</td><td>20-16</td></tr>
<tr><td>17.</td><td>8-12</td><td>16-11</td></tr>
<tr><td>18.</td><td>12-16</td><td>11-7</td></tr>
<tr><td>19.</td><td>16-20</td><td>27-24---<b>F</b></td></tr>
<tr><td>20.</td><td>20x27</td><td>31x24</td></tr>
<tr><td>21.</td><td>19-23</td><td>7-2</td></tr>
<tr><td>22.</td><td>23-27</td><td>10-7</td></tr>
<tr><td>23.</td><td>3x10</td><td>2-7</td></tr>
<tr><td>24.</td><td>10-14</td><td>7-10</td></tr>
<tr><td>25.</td><td>15-19</td><td>24x15</td></tr>
<tr><td>26.</td><td>27-31</td><td>10x17</td></tr>
<tr><td>27.</td><td>31-26</td><td>30x23</td></tr>
<tr><td>28.</td><td>5-9</td><td>13x6</td></tr>
<tr><td>29.</td><td>1x26---<b>G</b></td><td>Drawn.</td></tr>
</table>
	<p><b>A</b>---This move has a bad record strongly favoring White; the 10-15 exchange is favored here, followed by either 26-23 or the 24-19 exchange to an even game.</p>
	<p><b>B</b>---11-15 seems better.</p>
	<p><b>C</b>---30-26 is the power move here followed by 2-6, 26-22, 3-7, then the 24-19 exchange appears to win.</p>
	<p><b>D</b>---During the game, I thought this would equalize but it offers White a powerful advantage.</p>
	<p><b>E</b>---31-27 is the power move although this also appears to win.</p>
	<p><b>F</b>---This allows Black an even game, 7-2 wins by 19-24, 28-19, 15-24, 2-7, 24-28, 7-11, 28-32, 31-26, etc. WW.</p>
	<p><b>G</b>---Black was very fortunate indeed to escape.</p>
	<p><i>Click</i> <a href="http://www.bobnewell.net//checkers/anims/bobtommy1.html">here</a> <i> for an animated version of this game.</i></p>
	<p>[Event "US National 2007"]<br />
[Date "2007-07-25"]<br />
[Black "Tommy C"]<br />
[White "Bob"]<br />
[Result "0-1"]</p>
	<table>
<tr><td>1.</td><td>11-15</td><td>22-18</td></tr>
<tr><td>2.</td><td>15x22</td><td>25x18</td></tr>
<tr><td>3.</td><td>8-11</td><td>29-25</td></tr>
<tr><td>4.</td><td>4-8</td><td>24-20</td></tr>
<tr><td>5.</td><td>10-15</td><td>26-22---<b>A</b</td></tr>
<tr><td>6.</td><td>9-14---<b>B</b></td><td>18x9</td></tr>
<tr><td>7.</td><td>5x14</td><td>22-17</td></tr>
<tr><td>8.</td><td>6-10---<b>C</b></td><td>25-22---<b>D</b</td></tr>
<tr><td>9.</td><td>2-6---<b>E</b></td><td>23-18</td></tr>
<tr><td>10.</td><td>14x23</td><td>27x18</td></tr>
<tr><td>11.</td><td>15-19</td><td>17-13</td></tr>
<tr><td>12.</td><td>1-5---<b>F</b></td><td>22-17</td></tr>
<tr><td>13.</td><td>10-15</td><td>18-14</td></tr>
<tr><td>14.</td><td>7-10---<b>G</b></td><td>14x</td></tr>
<tr><td>15.</td><td>3x10</td><td>17-1</td></tr>
<tr><td>16.</td><td>10x17</td><td>21x14</td></tr>
<tr><td>17.</td><td>15-18</td><td>31-26</td></tr>
<tr><td>18.</td><td>12-16</td><td>26-23</td></tr>
<tr><td>19.</td><td>18x27</td><td>32x23</td></tr>
<tr><td>20.</td><td>19x26</td><td>30x23</td></tr>
<tr><td>21.</td><td>16-19</td><td>23x7</td></tr>
<tr><td>22.</td><td>6-10</td><td>7-3</td><td>White Wins.</td></tr>
</table>
	<p><b>A</b>---25-22 is more common as in the trunk line of Duffy's Single Corner (DSC).</p>
	<p><b>B</b>---As taken in Duffy's variation 33.</p>
	<p><b>C</b>---New to me; Duffy recommends either 7-10 or 15-19 as in note C of variation 33 of DSC.</p>
	<p><b>D</b>---Or 15-19, even game.</p>
	<p><b>E</b>---15-19 looks easier.</p>
	<p><b>F</b>---19-23 and 12-16 also fail the test 19-23, 21-17, 12-16, 18-14, 1-5, 31-27 etc.</p>
	<p><b>G</b>---Or 6-10, 13-9, 12-16, 9-6 etc.  Black doesn't have many options.</p>
	<p><i>Click</i> <a href="http://www.bobnewell.net//checkers/anims/bobtommy2.html">here</a> <i> for an animated version of this game.</i></p>
	<p>Did you like these games?  We hope so, and we hope you'll consider attending the 2008 Nationals, to be held at the Vegas Club in downtown Las Vegas.  This year an incredible checker triple-header will take place!  </p>
	<div style="text-align: center">
<br />
<b><i>The Vegas Club, Downtown Las Vegas</i></b>
</div>
	<p>First, there is the "Arthur Niederhoffer" National Youth Tournament, running from July 19th-20th , 2008  This event is for youth 21 and under.  Full information can be found here: <br />
<a href="http://usacheckers.com/tournamentannouncements.php#186"><br />
http://usacheckers.com/tournamentannouncements.php#186</a>.</p>
	<p>Then, the "Gene Lindsay" 3-move US National will be held from July 21st-25th.  This will be a three-move restriction event using the 156-opening deck and played in a Swiss system format.  Additional information can be found here: <br />
<a href="http://usacheckers.com/tournamentannouncements.php#184"><br />
http://usacheckers.com/tournamentannouncements.php#184</a>.</p>
	<p>Finally, the District 9 Open (Western States Championship) will be held from July 27th-28th with a playoff on the 29th if necessary.  Further details can be found here: <br />
<a href="http://usacheckers.com/tournamentannouncements.php#185"><br />
http://usacheckers.com/tournamentannouncements.php#185</a>.</p>
	<p>The Vegas club is offering checker players a very inexpensive room rate at $55 plus tax for Friday and Saturday nights,  and only $29 plus tax for Sunday through Thursday nights.   Players will also need to add an additional $15 per day of play to help with the costs of the playing room.  </p>
	<p>Legendary organizer Gerry Lopez is accepting donations for the Nationals prize fund.  A contribution of $10 or more will bring a copy of 50 selected Masters' Division games direct to your mailbox.  Please be generous and send your donation to:</p>
	<p>Gerry Lopez, ACF Representative<br />
41858 Corte Selva, Temecula  CA 92591.  </p>
	<p>You will also receive credit in the ACF bulletin and the Missouri Newsletter.</p>
	<p>Imagine it --- ten days of top-quality checkers in fabulous Las Vegas.  It's a checker player's dream!</p>
]]></description>
 <category>Games</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=433</comments>
 <pubDate>Sat, 26 Apr 2008 02:02:00 -0700</pubDate>
</item><item>
 <title><![CDATA[Andy's Annihilator]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=473</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>In our latest installment from Willie Ryan's <i>Tricks Traps and Shots of the Checkerboard</i>, we present what has to be the most stunning and spectacular position thus far--- and that's saying a lot.  Without further ado we'll let Willie tell us about it.</p>
	<div style="text-align: center">

</div>
	<p>"World's Champion Andrew Anderson is generally con­ceded to be the discoverer and early coach of James Wyllie, although there is no evidence on the records to indicate that the 'Herd Laddie' ever acknowledged Anderson as his teacher. The great Anderson played five torrid matches with Wyllie between 1837 and 1847, winning four of them, losing one. This may explain why the caustic Wyllie was reluctant to bestow any credit upon his master. A refined and quiet-mannered gentleman, Anderson was versatile as a player and as an analyst. It has been said that none of the trunk games in his Guide has ever been corrected. Among Anderson's best known analytical sparklers is this instructive sortie on the Souter opening. Proceed with:</p>
	<table>
<colgroup span="3" width="30%"></colgroup><br />
<tr><td>9-14 </td><td>     23-19  </td><td>       11-16</td></tr>
<tr><td>22-17</td><td>          6- 9     </td><td>      17-14</td></tr>
<tr><td>11-15   </td><td>    17-13     </td><td>    16-23*</td></tr>
<tr><td>25-22   </td><td>       2- 6       </td><td>    31-26---<b>F</b> </td></tr>
<tr><td>8-11  </td><td>     22-17    </td><td>     10-17</td></tr>
<tr><td>29-25   </td><td>     14-18     </td><td>      21-14,</td></tr>
<tr><td>4-8---<b>A</b></td><td>  26-22---<b>E</b> </td><td>   arriving at </td></tr>
<tr><td></td><td></td><td>the diagram.</td></tr>
</table>
	<div style="text-align: center">
<b>WHITE</b><br />
<br />
<b>BLACK</b><br />
<b><i>Black to Play and Win</i></b></p>
	<p><i>B:W32,30,28,27,26,25,24,22,14,13:B23,18,15,12,9,8,7,6,5,3,1.</i>
</div>
	<p><b>A</b>---In a match game between Robertson and Wyllie, the former used 11-16 at this point, and the following sensational play ensued:</p>
	<table>
<colgroup span="6" width="15%"></colgroup><br />
<tr><td>11-16 </td><td>          27-23  </td><td>   11-15  </td><td>   31-27     </td><td>      11-27  </td><td>   26-23</td></tr>
<tr><td>24-20   </td><td>        19-24 </td><td>    19-16  </td><td>     5-9 </td><td>         19-15  </td><td>   19-26</td></tr>
<tr><td>16-19      </td><td>     28-19   </td><td>    7-11  </td><td>   27-24     </td><td>     10-19   </td><td>  30-7---<b>D</b>,</td></tr>
<tr><td>23-16      </td><td>     15-24  </td><td>   16-7  </td><td>   15-18   </td><td>        17-10  </td><td>   resulting</td></tr>
<tr><td>12-19     </td><td>      32-28   </td><td>    2-11  </td><td>   23-19     </td><td>       6-15 </td><td>    in a draw.</td></tr>
<tr><td>17-13---<b>B</b>  </td><td>     8-11   </td><td>  22-17  </td><td>     8-12---<b>C</b>   </td><td>  13- 6</td></tr>
<tr><td>4-8     </td><td>      28-19    </td><td>   3-8 </td><td>    20-16     </td><td>       1-10</td></tr>
</table>
	<p><b>B</b>---White dare not attack the piece 27-23, as 5-9, 23-16, 9-13, in reply, ends all organized resistance, and black wins.</p>
	<p><b>C</b>---At this move, one of Wyllie's cronies, Peter Rule, entered the playing room, and after hastily taking inventory of the situation on the board, exclaimed, 'My, Mr. Wyllie, how did you ever get into such a scrape as this?'</p>
	<p>'I am a piece ahead,' was the pert reply. Then Wyllie moved 20-16, proceeded to give away six men as fast as Robertson could take them, and acquired a draw amidst loud salutes of general ad­miration.</p>
	<p><b>D</b>---A splendidly played crossboard game, which is worthy of close analytical study by all grades of players.</p>
	<p><b>E</b>---A tricky but untenable move, which requires black to meet it with exacting play. The correct move here is 26-23, as exemplified in Mclndoe's Slingshot <i>(previously published here --Ed.)</i>.</p>
	<p><b>F</b>--21-17, at this point, would be crushed by 23-26, 30-23,15-19, 23-16, 12-19, 24-15, 10-19, 22-15, 9-18, 31-26, 7-10, etc., with black winning."</p>
	<p>Make no mistake, this one is a real shocker, and a genuine challenge even to a top player.  Can you do it?  Don't get annihilated; click on <i>Read More</i> to blast your way to the incredible solution.</p>
	<p><b>Solution</b></p>
	<p>"<i>Continue:</i>  12-16*---<b>G</b>, 26-12,  6-10,   13-6,   10-26,  30-14, 1-17, 27-23, 17-21, etc., and black wins.</p>
	<p><b>G</b>---A move of this kind does not readily suggest itself even to the most astute player; yet it is the only one to win. It is this incalculable quality of checkers that makes the game ever intriguing and ever new."
</p>
]]></description>
 <category>Books</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=473</comments>
 <pubDate>Sat, 19 Apr 2008 02:02:00 -0700</pubDate>
</item><item>
 <title><![CDATA[Second Position]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=470</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>Our ballerina above is showing good form in demonstrating <i>Second Position</i>.  We'll wager that ballet's Second Position is known to more of the general public than checker's Second Position--- but we'll bet the margin is small.</p>
	<p>We continue with our review of the basics in this month's <i>Checker School</i> column, drawn as usual from the erudite pages of Ben Boland's <i>Famous Positions in the Game of Checkers.</i>  And what can be more basic than Second Position?  You may ask why we even bother with such an old warhorse, as it's been presented in virtually every basic checker textbook since time immemorial.</p>
	<p>If you've mastered this position, we'll accept your argument, and you can browse on over to your favorite alternate checker site.  But how many of us have <i>really</i> mastered all the nuances?  Today, we take you on the backstage tour of Second Position, and by the time you're done, you'll be able to literally dance your way through this tricky but important ending.</p>
	<p>Try your hand at the following progressively more difficult three examples.</p>
	<div style="text-align: center">
	<p><b>W. PAYNE</b><br />
<b>WHITE</b><br />
<br />
<b>BLACK</b><br />
<b><i>Black to Play and Win</i></b></p>
	<p><i>B:WK28,13,12:B15,K11,K6.</i></p>
	<p><b>J. STURGES</b><br />
<b>WHITE</b><br />
<br />
<b>BLACK</b><br />
<b><i>Black to Play and Win</i></b></p>
	<p><i>B:WK32,13,12:BK6,4,3.</i></p>
	<p><b>A. ANDERSON</b><br />
<b>WHITE</b><br />
<br />
<b>BLACK</b><br />
<b><i>Black to Play and Win</i></b></p>
	<p><i>B:W13,12,K8:B6,3,K1.</i>
</div>
	<p>Can you solve them all?  Never have a "second" thought about clicking on <i>Read More</i> to see detailed notes, a sample game, and virtually all that you'll ever need to know.</p>
	<p><b>Solutions</b></p>
	<p><b>Diagram No. 1:</b>   15-19, 28-32, 19-24, 32-28, 11-16, 28-19, 16-23, 12-8  23-18  8-3 18-14, 3-8, 6-1, 8-11, 14-9, 13-6, 1-10. Black Wins.</p>
	<p><b>Diagram No. 2:</b>   4-8, 32-27, 8-11, 27-24,  11-16, 24-27---<b>A</b>, 16-19, 27-32, 19-24, 32-28, 24-27, 28-32, 27-31, 32-28, 31-27, 28-32, 27-24, 32-28, 24-19, 28-32, 19-15, 32-28, 15-11, 28-24, 3-7, 24-19, 7-10, 19-24, 10-15, 24-28.   <b>Forms Diagram No. 1.</b></p>
	<p><b>Diagram No. 3:</b> 1-5, 8-11, 5-9, 11-15, 9-14, 15-11---<b>B</b>, 14-18---<b>C</b>, 11-16, 18-15---<b>D</b>, 16-20, 15-11, 20-24, 3-7---<b>E</b>, 24-19, 7-10, 19-23, 10-15, 23-27, 15-19, 27-32, 19-24, 32-28, 24-27*, 28-32, 27-31, 32-28, 31-27, 28-32, 27-23, 32-28, 23-18, 28-24, 18-14, 24-19, 6-10, 19-24, 10-15, 24-28, 15-19, 28-32, 19-24, 32-28, 24-27---<b>F</b>, 28-32, 27-31, 32-28, 31-27, 28-32, 27-24, 32-28, 24-19, 28-32, 19-15, 32-27, 15-10, 27-23, 10-6---<b>G</b>, 23-19, 14-10, 19-23, 10-15, 23-27, <b>now as Payne.</b> 15-19, 27-32, 19-24, 32-28, 11-16. Black Wins.</p>
	<p><b>Game:</b> 11-15, 23-19, 8-11, 22-17, 9-14, 25-22, 11-16, 26-23, 16-20, 31-26---<b>I</b>, 7-11, 19-16, 12-19, 23-7, 2-11, 26-23, 4-8, 23-19, 8-12, 29-25, 5-9, 17-13, 14-18, 19-16, 12-19, 27-23, 18-27, 32-7, 20-27, 7-2, 27-31---<b>J</b>, 22-17, 3-7---<b>K</b>, 2-18, 10-14, 17-10, 6-29, 13-6, 1-10, 21-17---<b>L</b>, 31-27, 17-13, 10-15, 13-9, 15-19, 9-6, 27-23, 6-2, 23-18, 2-6, 18-14, 6-1, 14-10, 1-5, 19-23, 28-24, 23-27, 24-19, 27-31, 19-16, 10-15, 5-9, 31-27, 9-14, 27-23, 16-12, 15-11, 14-17, 23-19, 17-22, 19-15, 30-25---<b>M</b>, 15-10, 25-21, 10-6, 21-17, 6-9, 17-13, 9-14, 22-26, 29-25, 26-23, 25-22, 23-19, 22-26, 19-24, 26-23, 24-28, 23-19, 28-32. <b>Forms above Diagram No. 3, </b>at 16th move from end. R. E. Bowen, June 1, 1869 Draught Board.</p>
	<p><b>A</b>---If 24-20, then 16-19, 20-16, 19-23, 16-19, 23-27, 19-23, 27-31, 23-18, 6-10 (31-26 wins too, as in Strickland's Second Position), 18-23, 10-14, 23-19, 31-27, etc., as Anderson's setting.</p>
	<p><b>B</b>---15-19, 6-10---<b>H</b>, 19-16, 10-15, 16-11, 15-19, 11-15, 19-24, 15-19, 24-27, 19-24. 27-32, 24-20, 32-27, 20-16, 27-23, 16-11, 23-19, 11-16, 19-15, 16-20, 15-11, 20-24, 3-7. Black wins same as Trunk.</p>
	<p><b>C</b>---6-10 would allow a draw by 11-7 while 14-10 is iorced back to same position.</p>
	<p><b>D</b>---Holding the man on 12 while the man on 3 goes for a King. Because the White King is close by 3 must, be crowned before the man on 6. If the White King were in its own double corner then, Black King on 14 and then man on 6 may be crowned, see Note B.</p>
	<p><b>E</b>---The man on 3 holds the White King at bay, driving him into the double corner.   In this case man on 3 must be crowned see Notes F, G and H.</p>
	<p><b>F</b>---If the piece on 13 were on 21 or 29 or 30 now, and held by either a piece or a King then the exchange by 11-16 is good. Here 11-16, 28-19, 16-23, 12-8,23-19,8-3,19-15,3-7,15-10,7-11. Draws. See Note M.</p>
	<p><b>G</b>---The proper square to place the King, for the second exchange to have the move on man on 12.</p>
	<p><b>H</b>---The only way against 15-19; If 14-18, 19-24, 18-15, 24-27*, 15-11, 27-23, now Black must go back to Square 14 as in Note B. For if 3-7, then 23-18, 7-10, 18-22, 10-14, 22-25, 14-18, 25-21, 18-23, 21-17,^23-26, 17-14, 26-31, 14-9. Drawn. It should be noticed that if the man on 6 were a King Black wins as in Strickland's Second.</p>
	<p><b>I</b>---30-26 is shown by Janvier to draw, Lee's Guide Page 80.</p>
	<p><b>J</b>---Drummond in his 4th Edition, Vol. 2, Page 36, at 30th move, plays 15-18, and allows White to draw. Bowen.</p>
	<p><b>K</b>---Also on Page 38, G at 16th move, he plays 1-5, and notwithstanding Black wins, White might have drawn. Bowen.</p>
	<p><b>L</b>---Now position No. 14 by R. E. Bowen, same issue of the Draught Board.</p>
	<p><b>M</b>---22-26, 15-10, 26-23, 10-14, 23-26, 14-17, 26-23, 17-21, 23-18, 29-25, 18-23, 25-22, 23-27, 21-17, 27-31, 17-14, 31-27, 14-18, 27-32, 18-23, 32-28, 23-27, 28-32, 27-24, 32-28, 11-16, 28-19, 16-23, 12-8, 23-27, 8-3, 22-26. Black Wins. See Note F.</p>
	<p>Diagram No. 1 may be found colors reversed as: Situation No. 6, Critical Situations to win games, in his "Introduction to the Game of Draughts," London 1756.</p>
	<p>Diagram No. 2 colors reversed is Situation 38, in "Sturges' Critical Situations on the Game of Draughts," London, 1808.</p>
	<p>Diagram No. 3, in Anderson's Second Edition, 1852, this is called "Second Position," with the footnote: "Various stages of this position frequently occur. In the Diagram the play is therefore purposely put back."</p>
]]></description>
 <category>Books</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=470</comments>
 <pubDate>Sat, 12 Apr 2008 02:02:00 -0700</pubDate>
</item><item>
 <title><![CDATA[A Bit Too Advanced]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=478</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>Sartre's <i>L'Être et le Néant</i> is a bit too advanced for most folks, let alone for the reader pictured above.  We feel that there is an apt analogy to some stroke problems, which seem every bit as complex as the French philosopher's famous work on <i>l'ontologie phénoménologique</i>.  This month's selection certainly can be described as complex; or again, making further reference to the existentialist canon, perhaps incomprehensible.</p>
	<p>Fortunately, you can try out our problem without need for a French to English translation.</p>
	<div style="text-align: center">
<b>BLACK</b><br />
<br />
<b>WHITE</b><br />
<b><i>White to Play and Win</i></b></p>
	<p><i>W:W30,25,24,23,22,21,18,17,14,9:BK27,16,15,13,11,8,7,5,1.</i>
</div>
	<p>Can you find the answer, or does it all come to nothing?  We posit, however, that a solution indeed exists, and that it can be definitively determined by clicking on <i>Read More</i>.</p>
	<p><b>Solution</b></p>
	<p>24-19 15x24 9-6 1x10 14-9 5x14 18x9 27x18 22x6 13x29 30-25 29x22 21-17 22x13 6-1 13x6 1x28 White Wins.</p>
]]></description>
 <category>Problems</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=478</comments>
 <pubDate>Sat, 5 Apr 2008 02:02:00 -0700</pubDate>
</item><item>
 <title><![CDATA[Elegance and Style]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=476</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>Little can match British architectural style and elegance as demonstrated in the photo above.  Neither too simple nor too complex, blending historical charm with enduring utility, we can't help but be impressed.  Yet in the world of draughts, for something comparable we always turn to the American master of checker problem elegance and style, Tom Wiswell.  This week's offering is neither too difficult nor too easy, and combines charm and style with practicality and instructiveness.  It's a tour-de-force of which few other than Mr. Wiswell would be capable.  Here's the position.</p>
	<div style="text-align: center">
<b>BLACK</b><br />
<br />
<b>WHITE</b><br />
<b><i>White to Play and Win</i></b></p>
	<p><i>W:W13,31,32:B4,21,28.</i>
</div>
	<p>Try your hand at this one, and then click on <i>Read More</i> for the solution and explanatory notes.  Take your time and enjoy it to the fullest; it's sheer elegance on the draughts board.</p>
	<p><b>Solution</b></p>
	<p>13-9 4-8---<b>A</b> 9-6 8-11 6-2 11-15 2-6 15-18 31-26 21-25 6-10 25-30 10-14 30-23 32-27 23-32 14-23---<b>1</b> White Wins.</p>
	<p><b>A</b>---Tom Wiswell has the following comment: "Black's only chance to draw is to make a dash for the King row as White threatens to win by holding two pieces (4 and 28) on the side of the board."  But what about the obvious quick King by 21-25 and 25-30?  That loses exactly as Mr. Wiswell predicts: 13-9 21-25 9-6 25-30 6-2 (now  4-8 is simply met by 2-7) 30-25 2-7 25-22 7-10 22-18 31-26 4-8 10-7 18-14 26-23 8-12 7-11 14-10 23-19 10-14 19-15 etc., to a White win. </p>
	<p><b>1</b>---A very pretty finish.  Other winning lines are possible but this one, as given by Mr. Wiswell, is especially elegant. Who would think that so much is possible with just three men on each side?</p>
	<div style="text-align: center">

</div></p>
]]></description>
 <category>Problems</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=476</comments>
 <pubDate>Sat, 29 Mar 2008 02:02:00 -0700</pubDate>
</item><item>
 <title><![CDATA[The 11-Man Ballot Game]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=475</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>Most of us--- we're talking about the casual, average checkerist here--- are very happy with "Go As You Please" (GAYP) checker play, in which the choice of opening moves is completely at our own discretion.  We find more than enough challenge and entertainment in this most basic form of our game.</p>
	<p>But, as we're sure most of you know, at the highest levels of play, GAYP tends to be drawish, and games tend to repeat, especially when the players are unwilling to take risks with a championship or prize at stake.  That's why "2-move restriction" and later on, "3-move restriction" checker play came into being.  In these forms of the game, the first two or three moves are chosen at random, by "ballot," and a pair of games is played from the chosen ballot, each player trying his luck at each side of the opening.  The idea is to force the game into different lines of play and avoid drawish repetition.</p>
	<p>Of course, the reason that 3-move restriction arose is that 2-move restriction play was highly analyzed and drawishness crept into even this form of the game.  3-move restriction, which is today the common mode of play at major tournaments, does somewhat better, but it too has been analyzed a great deal.</p>
	<p>There <i>is</i> another form of play, invented many years ago by champion Newell W. Banks, which provides literally thousands of possible opening combinations, far too many to easily analyze, and certainly too many to memorize.  That form of play is called "11-man ballot."  In this game, a ballot is chosen which eliminates at random one man from each side (hence the 11-man idea) and then chooses the opening move for each side, just as in 2-move restriction.  There are some limitations and additional rules, but we're sure you get the idea.</p>
	<p>11-man ballot hasn't been very widely played.  There have been a few 11-man ballot matches and tournaments, but not very many.  Only recently have we seen revived interest in this form of play, with 11-man ballot games and tournaments taking place at the GoldToken internet site, and a recent live contest held in North Carolina and won by Tim Laverty.  A match championship is scheduled for summer 2008 between Tim and reigning 3-move world champion Alex Moiseyev.</p>
	<p>11-man ballot makes for exciting and often unpredictable play, as unusual starting positions require the players to exercise their over-the-board skills to a very high degree.  It has much to recommend it and we'll guess that 11-man ballot has a renewed and bright future.</p>
	<p>Today, though, let's go back in time to the classic 11-man ballot title match between champions Asa Long and Newell Banks.  Here's one of the better games from that historical match, which took place many years ago.</p>
	<table>
<tr><td><b>Black:</b> Asa Long</td></tr>
<tr><td><b>White:</b> Newell W. Banks</td></tr>
<tr><td><i>Ballot pieces off squares 6 and 24</td></i></tr>
<tr><td><b>Two Move Ballot</b>---9-13, 23-19</td></tr>
</table>
	<div style="text-align: center">
<b>WHITE</b><br />
<br />
<b>BLACK</b><br />
<b><i>Starting Position; Black to Play</i></b>
</div>
	<table>
<colgroup span="4" width="23%"></colgroup><br />
<tr><td>9-13</td>
<td>23-19---<b>a</b></td> <td>11-15</td>
<td>28-24</td></tr>
<tr><td>8-11</td>
<td>26-23</td>
<td>5-9</td>
<td>22-18</td></tr>
<tr><td>15-22</td>
<td>25-18</td>
<td>11-15---<b>b</b></td>
<td>18-11</td></tr>
<tr><td>7-16</td>
<td>29-25</td>
<td>9-14</td>
<td>25-22</td></tr>
<tr><td>1-5</td>
<td>22-18</td>
<td>16-20</td>
<td>18-9</td></tr>
<tr><td>5-14</td>
<td>23-18---<b>c</b></td>
<td>14-23</td>
<td>27-18</td></tr>
<tr><td>20-27</td>
<td>31-24</td>
<td>3-7</td>
<td>18-14</td></tr>
<tr><td>10-17</td>
<td>21-14</td>
<td>4-8</td>
<td>14-9</td></tr>
<tr><td>8-11</td>
<td>9-5</td>
<td>13-17---<b>d</b></td>
<td>5-1</td></tr>
<tr><td>7-10</td>
<td>24-20</td>
<td>11-15</td>
<td>32-28</td></tr>
<tr><td>15-24</td>
<td>28-19</td>
<td>17-22</td>
<td>1-5</td></tr>
<tr><td>2-7</td>
</table>
	<div style="text-align: center">
<b>BLACK</b><br />
<br />
<b>WHITE</b><br />
<b><i>White to Play and Win</i></b></p>
	<p><i>W:W30,20,19,K5:B22,12,10,7.</i>
</div>
	<p>Original notes are by Newell W. Banks.</p>
	<p><b>a</b>---Opens a beautiful position with the advantage to White, yet a sound defense seems possible.<br />
<b>b</b>---Banks played 1-5 here against Long and should have drawn without much trouble.<br />
<b>c</b>---Forms a magnificent ending which abounds with hidden possibilities.<br />
<b>d</b>---7-10 looks best here and escapes with a narrow draw, thus 24-20, 11-15, 32-28, 15-24, 28-19, 20-16, 10-14, 6-1, 14-18, 1-6, 18-23, and Black just escapes.</p>
	<p>Can you win the position shown above?  Vote for your choice of move and then elect <i>Read More</i> to see the solution, the rest of the game, and additional explanatory notes.</p>
	<p><b>Solution</b></p>
	<table>
<colgroup span="4" width="23%"></colgroup><br />
<tr>
<td>20-16<b>---e</b></td>
<td>10-14</td>
<td>5-9</td>
<td>14-18---<b>f</b></td>
</tr><tr>
<td>9-14</td>
<td>18-23</td>
<td>14-18</td>
<td>23-27</td>
</tr><tr>
<td>18-25</td>
<td>27-31</td>
<td>25-22</td>
<td>31-27</td>
</tr><tr>
<td>30-26---<b>g</b></td>
<td>27-31</td>
<td>26-23</td>
<td>31-27</td>
</tr><tr>
<td>23-18---<b>h</b></td>
<td>27-24</td>
<td>18-15</td>
<td>7-10</td>
</tr><tr>
<td>15-6</td>
<td>24-15</td>
<td>16-11</td>
<td>15-8</td>
</tr><tr>
<td>22-18---<b>i</b></td>
<td>8-11</td>
<td>6-2</td>
<td>11-16</td>
</tr><tr>
<td>18-15</td>
<td>16-20</td>
<td>15-19</td>
<td>20-16</td>
</tr><tr>
<td>19-24</td>
<td>16-20</td>
<td>24-28</td>
<td>20-16</td>
</tr><tr>
<td>28-32</td>
<td>16-19</td>
<td>32-27</td>
<td>19-16</td>
</tr><tr>
<td>2-6</td>
<td>16-19</td>
<td>6-10</td>
<td>12-16</td>
</tr><tr>
<td>10-14---<b>1</b></td>
</tr>
</table>
	<p><b>e</b>---Forms a most surprising "First Position" win.<br />
<b>f</b>---14-17 would lose without much trouble as a short survey of the position will show.<br />
<b>g</b>---The winning move and  forms a neat problem.<br />
<b>h</b>---The only move to win. 22-18 would allow a neat draw thus, 7-10. 16-11, 27-24, 18-15, then 12-16 draws.<br />
<b>i</b>---Forces "First Position."<br />
<b>1</b>---White wins; the First Position victory can't be avoided, for instance 19-15 27-24 16-19 24-27 15-11 14-18 11-7 18-15 is one attempt that just leads to a different loss.  (<i>Ed.</i>).</p>
	<p>Additional analysis and verification by the <i>King's Row</i> computer engine.</p>
]]></description>
 <category>Games</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=475</comments>
 <pubDate>Sat, 22 Mar 2008 02:02:00 -0700</pubDate>
</item><item>
 <title><![CDATA[Down Low, Too Slow]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=477</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>Our site hosting performance has gone down low, and <i>The Checker Maven</i> has become too slow!</p>
	<p>For the last little while, you've probably noticed that it can take a while to surf over to <i>The Checker Maven</i>.  This is an issue with what is properly known as <i>page loading time</i>, and there have been some real problems.  It's cost us a lot of readers as, after waiting for a while, they decide to go elsewhere or think our site is out of service.</p>
	<p>We've tried working with our hosting company, but frankly, they've not been helpful.  We think, though, that we've worked out the nature of the problem, and have put a fix in place.  We'll know over the next few days if the fix has corrected the situation.</p>
	<p>Meanwhile, we apologize if you're having problems with our site and thank you for your patience.</p>
]]></description>
 <category>General</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=477</comments>
 <pubDate>Sat, 22 Mar 2008 02:01:00 -0700</pubDate>
</item><item>
 <title><![CDATA[McIndoe's Slingshot]]></title>
 <link>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=471</link>
<description><![CDATA[	<div style="text-align: center">

</div>
	<p>In the right hands (or perhaps we should say in the <i>wrong</i> hands) a slingshot can be quite a fearsome weapon.  In this month's installment from Willie Ryan's <i>Tricks Traps and Shots of the Checkerboard</i>, the Bronx Comet shows us how such a weapon can be used over the checkerboard.  Willie credits his example to another Brooklyn great.  Here's Willie to tell us about it.</p>
	<div style="text-align: center">

</div>
	<p>"When the tenability of a line of play depends on the execu­tion of a timely shot at the last minute, just when it appears an impasse has been reached, the stroke attains its greatest scientific and artistic value. An unsurpassed example of such a climactic touch is bared in the time-tested gem presented on the next page, by the great Jim Mclndoe of yore, a Brooklyn, New York, boardmaster.</p>
	<div style="text-align: center">
<b>BLACK</b><br />
<br />
<b>WHITE</b><br />
<b><i>White to Play and Draw</i></b><br />
<i>W:W13,14,17,18,23,26,28,30:B1,5,6,9,16,19,20,K29.</i>
</div>
	<table>
<colgroup span="3" width="30%"></colgroup><br />
<tr><td>11-15</td><td>          18-22  </td><td>       12-16</td></tr>
<tr><td>23-19</td><td>          25-18     </td><td>    27-23</td></tr>
<tr><td>9-14   </td><td>       15-22     </td><td>    16-19</td></tr>
<tr><td>22-17      </td><td>   23-18    </td><td>     23-16</td></tr>
<tr><td>6-9      </td><td>    11-16     </td><td>      7-11</td></tr>
<tr><td>17-13     </td><td>     19-15    </td><td>     16-7</td></tr>
<tr><td>2-6      </td><td>    10-19     </td><td>      3-19</td></tr>
<tr><td>25-22    </td><td>      24-15    </td><td>     32-27</td></tr>
<tr><td>8-11     </td><td>     16-20       </td><td>    8-12---<b>A</b></td></tr>
<tr><td>29-25    </td><td>      17-14 </td><td>        27-23</td></tr>
<tr><td>4-8    </td><td>      22-25     </td><td>    12-16,</td></tr>
<tr><td>22-17     </td><td>     21-17    </td><td>     yielding the</td></tr>
<tr><td>14-18     </td><td>     25-29   </td><td>     diagrammed</td></tr>
<tr><td>26-23       </td><td>    31-26    </td><td>       position.</td></tr>
</table>
	<p><b>A</b>---If 8-11 is moved, a draw results from 18-15, 11-18, 14-10, 6-15, 13-6, 1-10, 27-23, 19-26, 30-7."</p>
	<p>Can you solve this one?  It's a little harder than some of the others in this series, but you can snap up the solution by clicking on <i>Read More</i>.  We're sure you'll agree it's a dandy.</p>
	<p><b>Solution</b></p>
	<p>"<i>Continue:</i> 26-22*, 19-26, 30-23, 29-25, 28-24, 20-27, 14-10, 6-15, 13-6, 1-10, 18-11, 25-18, 23-7, ending in a draw; a fine escape."</p>
]]></description>
 <category>Books</category>
<comments>http://www.bobnewell.net/nucleus/checkers.phpindex.php?itemid=471</comments>
 <pubDate>Sat, 15 Mar 2008 02:02:00 -0700</pubDate>
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