It looks like some fixing is in order here. This could be among the worst home repair jobs possible. What a mess!
Some checker games need to be fixed, too, and "fixing" will be the point of today's Checker School column.
We came across a game played in the 1920 Pennsylvania State Championship Tournament which could, well, use some work. It's not that the players were unskilled. In fact, most of the game is well played. But there were three significant errors, all of which could have been fixed. Let's have a look.
Black: O. Zanger
White: H. B. Reynolds
This moves loses. In Diagram 1 above, fix me!
This move gives up the win and only draws. In Diagram 2 above, fix me!
This move loses. In Diagram 3 above, fix me!
The players left the game here as a White win.
The White win is clear. Black is going to have to give up a lot of men.
Can you "fix" the three unfortunate moves above? Resolving actual over-the-board situations such as these is a great way to improve your own play. Don't fixate on this; just do the best you can, and then fix your mouse on Read More to see the correct moves.
And stay safe and well, checker fans, wherever you are.
We haven't given extended play here. You can work that out yourself or on your computer.
Diagram 1: 15-18 will draw.
Diagram 2: 23-19 holds the win.
Diagram 3: 12-16 would have drawn.
Were you a good fixer? No matter how well you did, we hope you enjoyed this type of challenge. If it gets a good reception, we might make it a regular feature. We think that working out best play in actual games can be very useful in improving your own play.
Drop us a line at firstname.lastname@example.org and let us know what you think.