The Checker Maven

White to Move and Draw, Cowboy

Most stroke problems have as terms that one side or other is to move and win. In this month's problem, though, we're only looking for a draw, so obviously, the problem must be easier than most, wouldn't you say?

Perhaps by now you know us better than that! Today's problem will require your best efforts at visualization in order to earn the draw in the following situation.


White to Play and Draw


Just don't be too quick on the draw yourself; give the problem a try before clicking on Read More for the solution.


16-11 7-23 26-28 17-26 30-7 2-11 32-27 31-24 28-1 Drawn.

05/20/06 - Category: Problems - Printer friendly version
You can email the Webmaster with comments on this article.