The Checker Maven

A Trap With a Tale, Part 3: An Easy Tale


"It's easy when you know how" could also be the theme of today's little study, but we think the deeper truth is found in another adage: When someone makes something look easy it's because they've worked hard.

We're continuing with one of the final chapters of Willie Ryan's Tricks Traps and Shots of the Checkerboard with a problem that's easier than usual, "An Easy Tale" if you wish; at least, it's easy if you've worked hard enough at your visualization skills.

Let's begin with a run-up that we've already seen a couple of times, so no further commentary is required.

1. 11-16 24-19
2. 8-11 22-18
3. 16-20 25-22
4. 9-13 29-25
5. 11-15 18-11
6. 7-16 22-18
7. 20-24 27x11
8. 10-15 19x10
9. 6x29 28-24
10. 29-25 32-27
11. 1-624-19

Recall that Willie said this move draws, but last time we showed that if Black plays the odd-looking 25-29, Black would have actually won. However Willie gave this as the next move:

12. 6-9

which only draws (even if the White draw is very narrow). We'll follow that path further next time, rather than stopping here with "White to Play and Draw." Instead, we'd like to look at what happens if White makes this seemingly feasible move:

12. ... 23-18

resulting in the position below.

Black to Play, What Result?


We're pretty sure you know what the outcome will be, but can you show it? It truly isn't all that difficult, but it's definitely a lot of fun. Tell the tale and then click on Read More to verify your solution.null


13. 13-17 21x14
14. 3-7 30x21
15. 7x30

Black Wins. We told you it was fun!

10/14/17 - Category: Books - Printer friendly version
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