The Checker Maven

A Trap With A Tale 1


We can bet that this woman has a pretty interesting tale to tell about installing a sink trap. It can be a messy job and a lot of things can go wrong. But it appears she's found a solution in the form of long-lasting plastic components.

Which, of course, brings us to our subject: finding a solution, not for drain problems, thank goodness, but for equally perplexing checkerboard conundrums.

Today we're continuing with our presentation of material from Willie Ryan's fascinating Tricks Traps & Shots of the Checkerboard with the first part of something Willie calls A Trap With a Tale. We know you'll find it interesting, as we've discovered some unique things about this study. We'll give the runup without Willie's notes; those will come in later columns, but for now we want to cut to the chase.

1. 11-16 24-19
2. 8-11 22-18
3. 16-20 25-22
4. 9-13 29-25
5. 11-15 18-11
6. 7-16 22-18
Black to Play, What Result?


This one is not so easy and correct play requires what was once called "sticktoitiveness." Can you tell this tale or will you remain trapped in erroneous play? Patience is the watchword. When you're ready, clicking on Read More will indeed tell the tale in the correct manner.20050904-symbol.gif

[Read More]
05/27/17 - Printer friendly version
You can email the Webmaster with your comments on this article.

Transcription Error?


We quickly found out that "Subkow" is one way to transcribe a Russian name that is sometimes rendered as "Zubkov" or "Zoubkov". Since the "S" and "Z" sounds are clearly delineated in Russian, we can only think that here is another story about fanciful transcriptions done by monolingual Anglophone immigration officials who just wanted to write something down and be done with it.

In any case, there are perhaps a half-dozen Subkows in the U.S., and it's quite likely that one or more are related to checkerist William Subkow, who is credited with the following problem circa 1930 or so. It's our Checker School entry for this month.

Black to Play and Draw


You'll see right away that Black doesn't have much in the way of good moves; that's never a favorable sign. In fact, we'll give you a hint of sorts: There is only one initial move to draw, and that's no transcription error. The solution is a bit on the long side, but it's quite logical, although there are a couple of interesting ways to go wrong for both Black and White.

Can you find the right moves and transcribe them properly, in order to better check them after you click on Read More? That will take you to the solution, several sample games, and detailed explanatory notes.20050904-symbol.gif

[Read More]
05/20/17 - Printer friendly version
You can email the Webmaster with your comments on this article.

The Outdoor Life


Spring is coming around in the Northern Hemisphere and perhaps, if you've had a long winter, you're thinking about re-engaging in the outdoor life. There's much to do in the great outdoors and every reason to take full advantage.


While today there's a commercial magazine called Outdoor Life, almost a hundred years ago there was another called The Journal of the Outdoor Life, published by the National Tuberculosis Association. We found it to be quite an interesting general readership journal, promoting the idea that fresh air is good for tuberculosis patients. Of course, medicine has advanced enormously in the last hundred years and some of the ideas in the Journal definitely seem quaint.

Interestingly, the Journal also had a "Games and Indoor Sports" section which contained some excellent checker material. Featuring checkers was fairly common back in that day, but alas, that is no longer the case.

In 1920 The Journal of the Outdoor Life published the following doozy.

White to Play and Draw


Unless you have a sharp pictorial memory, this is not one to solve on an outdoor hike or while sitting around the campfire. Do it at home, after your outdoor activities are over for the day or weekend. You'll definitely need to concentrate and employ your powers of visualization, although the problem is certainly no more difficult than the "medium" category.

When you've finished, camp out on Read More to verify your solution.20050904-symbol.gif

[Read More]
05/13/17 - Printer friendly version
You can email the Webmaster with your comments on this article.

A (Not So) Easy Problem


On the first Saturday of the month we often have a speed problem, an easy problem, or a stroke problem. Today we have a (not so) easy problem.

White to Play and Win


This one in a way is in two parts. There's the easy part in the beginning, and chances are you'll see that right away, even though White is on the verge of losing a piece. But then there's the second part. You'll see what we mean when you work on solving it. In any event, this little study is a great demonstration of an important winning technique.

Will you find a winning way easily or (not so) easily? This week, we suggest you take as much time as you need, and then click on Read More to see the solution and explanatory notes.20050904-symbol.gif

[Read More]
05/06/17 - Printer friendly version
You can email the Webmaster with your comments on this article.