Our photo above shows a real-life family enjoying a game of checkers, and in recognition of all the recreational checkerists out there, this month we've selected a simple speed problem drawn from real-life play. We've taken a position occurring in a game that took place on the GoldToken internet site; it shows the winning player taking advantage of an error that sets up a nice little play.
We think ten seconds is enough time to find the win. Click on the link below to show the problem and start our real-life clock.
March Speed Problem (easy)
Got it? Click on Read More to find the solution for real.
7-11 17-10 19-24 28-19 15-31 Black Wins. Note how Black allowed the 17-10 jump, to take advantage of the White piece landing on square 10, to set up his shot.